private static EntityDataRoot smethod_13(Map map_0, Collectible collectible_0) { EntityDataRoot entityDataRoot = GClass840.smethod_2(map_0, collectible_0); Color color_ = MapUtils.smethod_16(map_0, collectible_0); entityDataRoot.Data = new List <EntityRenderFragment> { GClass840.smethod_6(color_, 3, null) }; return(entityDataRoot); }
private static EntityDataRoot smethod_14(Map map_0, Gate gate_0) { EntityDataRoot entityDataRoot = GClass840.smethod_2(map_0, gate_0); Color color = MapUtils.smethod_16(map_0, gate_0); entityDataRoot.Data = new List <EntityRenderFragment> { GClass840.smethod_6(color, 3, null), GClass840.smethod_9(Color.Transparent, 12, 3, new Color?(color)) }; return(entityDataRoot); }
private static EntityDataRoot smethod_21(Map map_0) { EntityDataRoot entityDataRoot = GClass840.smethod_2(map_0, map_0.Hero); Color color_ = MapUtils.smethod_16(map_0, map_0.Hero); entityDataRoot.Data = new List <EntityRenderFragment>(); if (map_0.Hero.MovementDestination != null) { Vector2 value = map_0.Hero.MovementDestination.Value; float float_ = value.X / (float)map_0.MapSize.Width; float float_2 = value.Y / (float)map_0.MapSize.Height; entityDataRoot.Data.Add(GClass840.smethod_10(Color.Transparent, 2, float_, float_2, new Color?(Color.RoyalBlue))); } entityDataRoot.Data.Add(GClass840.smethod_6(color_, 8, null)); return(entityDataRoot); }
private static EntityDataRoot smethod_12(GClass839 gclass839_0, Map map_0, Ship ship_0) { EntityDataRoot entityDataRoot = GClass840.smethod_2(map_0, ship_0); Color color_ = MapUtils.smethod_16(map_0, ship_0); NpcShip npcShip = ship_0 as NpcShip; if (npcShip != null && (!(gclass839_0.Behavior ?? gclass839_0.gclass853_0).vmethod_8(npcShip) || npcShip.LeashedBy > 0)) { color_ = Color.Gray; } Color?nullable_ = null; entityDataRoot.Data = new List <EntityRenderFragment> { GClass840.smethod_6(color_, 4, nullable_) }; return(entityDataRoot); }