コード例 #1
0
 public void HandlePacket(GC_SYNC_COPYSCENEEXTRANUMBER packet)
 {
     for (int i = 0; i < packet.nSceneClassIDCount; i++)
     {
         SetCopySceneExtra(packet.GetNSceneClassID(i), packet.GetNDayExtraCount(i), packet.GetNTeamDayExtraCount(i));
     }
 }
コード例 #2
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_SYNC_COPYSCENEEXTRANUMBER packet = (GC_SYNC_COPYSCENEEXTRANUMBER )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            GameManager.gameManager.PlayerDataPool.CommonData.HandlePacket(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }