private void Start() { _gcTextToSpeech = GCTextToSpeech.Instance; _gcTextToSpeech.GetVoicesSuccessEvent += _gcTextToSpeech_GetVoicesSuccessEvent; _gcTextToSpeech.SynthesizeSuccessEvent += _gcTextToSpeech_SynthesizeSuccessEvent; _gcTextToSpeech.GetVoicesFailedEvent += _gcTextToSpeech_GetVoicesFailedEvent; _gcTextToSpeech.SynthesizeFailedEvent += _gcTextToSpeech_SynthesizeFailedEvent; _provider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); _provider.NumberFormat.NumberDecimalSeparator = "."; languageCodesList.Clear(); VoiceModesList.Clear(); VoicesList.Clear(); for (int i = 0; i < Enum.GetNames(typeof(Enumerators.LanguageCode)).Length; i++) { languageCodesList.Add(((Enumerators.LanguageCode)i).ToString()); } VoiceModesList.Clear(); for (int i = 0; i < Enum.GetNames(typeof(Enumerators.VoiceType)).Length; i++) { VoiceModesList.Add(((Enumerators.VoiceType)i).ToString()); } GetVoicesButtonOnClickHandler(); }
// Start is called before the first frame update void Start() { _gcTextToSpeech = GCTextToSpeech.Instance; _gcTextToSpeech.GetVoicesSuccessEvent += _gcTextToSpeech_GetVoicesSuccessEvent; _gcTextToSpeech.SynthesizeSuccessEvent += _gcTextToSpeech_SynthesizeSuccessEvent; _gcTextToSpeech.GetVoicesFailedEvent += _gcTextToSpeech_GetVoicesFailedEvent; _gcTextToSpeech.SynthesizeFailedEvent += _gcTextToSpeech_SynthesizeFailedEvent; GetVoicesHandler(); }
// Start is called before the first frame update void Start() { // Create a new Google cloud instance _gcTextToSpeech = GCTextToSpeech.Instance; // Add success and failure event methods to the current instance _gcTextToSpeech.SynthesizeSuccessEvent += _gcTextToSpeech_SynthesizeSuccessEvent; _gcTextToSpeech.SynthesizeFailedEvent += _gcTextToSpeech_SynthesizeFailedEvent; // Add the culture info and number format to the provider _provider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); _provider.NumberFormat.NumberDecimalSeparator = "."; // Add the chosen voice configuration to _currentVoice String[] myTypes = { Enumerators.LanguageCode.en_US.ToString() }; _currentVoice.languageCodes = myTypes; _currentVoice.name = "en-US-Wavenet-A"; _currentVoice.naturalSampleRateHertz = 24000.0; _currentVoice.ssmlGender = Enumerators.SsmlVoiceGender.MALE; using (StreamWriter responsesOutput = new StreamWriter(@"Assets/OutputData/responsesLog" + simulationStart + ".txt", true)) { responsesOutput.WriteLine("--- Log of Keywords and responses in current simulation ---\n"); } //Create instance of myAssistanceBot assistanceBot myAssistanceBot = new assistanceBot(); //Create BotConfig which is object containing new dictionary with key-responses from input JSON file BotConfig assistanceBotJSON = myAssistanceBot.ConfParser(); // Defining a list of keys to iterate over List <string> keys = new List <string>(assistanceBotJSON.keywordDict.Keys); // loop over each key in the responses dictionary foreach (string key in keys) { // add each key and response to the phrases dictionary string response = assistanceBotJSON.keywordDict[key]; phrases.Add(key, () => { speakResponse(response); }); } // initialize a new keyword recognizer and populate with phrases keywordRecognizer = new KeywordRecognizer(phrases.Keys.ToArray()); keywordRecognizer.OnPhraseRecognized += phraseRecognized; keywordRecognizer.Start(); }
void InitAudio() { // Initilize Text2Voice & Voice MC = GCTextToSpeech.Instance; MC.SynthesizeSuccessEvent += _gcTextToSpeech_SynthesizeSuccessEvent; MC.SynthesizeFailedEvent += _gcTextToSpeech_SynthesizeFailedEvent; switch (PlayerPrefs.GetString("voice")) { case "English": myvoice.languageCode = "en-US"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "en-US-Wavenet-E"; break; case "Español": myvoice.languageCode = "es-ES"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "es-ES-Standard-A"; break; case "Français": myvoice.languageCode = "fr-FR"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "fr-FR-Wavenet-E"; break; case "Portuguese": myvoice.languageCode = "pt-BR"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "pt-BR-Wavenet-A"; break; case "Italiano": myvoice.languageCode = "it-IT"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "it-IT-Wavenet-B"; break; default: PlayerPrefs.SetString("voice", "English"); myvoice.languageCode = "en-US"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "en-US-Wavenet-E"; break; } }