public unsafe static long $Invoke12(long instance, long *args) { ((EntityFactory)GCHandledObjects.GCHandleToObject(instance)).DestroyTransportEntity((Entity)GCHandledObjects.GCHandleToObject(*args)); return(-1L); }
public unsafe static long $Invoke30(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).StashAllMovedBuildings(); return(-1L); }
public unsafe static long $Invoke33(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).UnstashBuildingByUID(Marshal.PtrToStringUni(*(IntPtr *)args), *(sbyte *)(args + 1) != 0, *(sbyte *)(args + 2) != 0, *(sbyte *)(args + 3) != 0, *(sbyte *)(args + 4) != 0); return(-1L); }
public unsafe static long $Invoke25(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsSavingBaseLayout = (*(sbyte *)args != 0); return(-1L); }
public unsafe static long $Invoke27(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).ShouldChecksumLastSaveData())); }
public unsafe static long $Invoke19(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).ResumeContractsOnAllBuildings(); return(-1L); }
public unsafe static long $Invoke21(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).SaveBaseLayout((PositionMap)GCHandledObjects.GCHandleToObject(*args)); return(-1L); }
public unsafe static long $Invoke2(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).ExitBaseLayoutTool(); return(-1L); }
public unsafe static long $Invoke4(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsQuickStashModeEnabled)); }
public unsafe static long $Invoke5(long instance, long *args) { ((UIOrthoCamera)GCHandledObjects.GCHandleToObject(instance)).Unity_Serialize(*(int *)args); return(-1L); }
public unsafe static long $Invoke6(long instance, long *args) { ((UIOrthoCamera)GCHandledObjects.GCHandleToObject(instance)).Update(); return(-1L); }
public unsafe static long $Invoke15(long instance, long *args) { ((EntityFactory)GCHandledObjects.GCHandleToObject(instance)).RemoveEntity((Entity)GCHandledObjects.GCHandleToObject(*args), *(sbyte *)(args + 1) != 0); return(-1L); }
public unsafe static long $Invoke14(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((EntityFactory)GCHandledObjects.GCHandleToObject(instance)).OnEvent((EventId)(*(int *)args), GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke13(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((EntityFactory)GCHandledObjects.GCHandleToObject(instance)).NewEntity())); }
public unsafe static long $Invoke16(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsStashedBuildingListEmpty())); }
public unsafe static long $Invoke6(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).ShouldRevertMap)); }
public unsafe static long $Invoke17(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).OnEvent((EventId)(*(int *)args), GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke8(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).GetBuildingLastSavedZ(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
public unsafe static long $Invoke20(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).RevertToPreviousMapLayout(); return(-1L); }
public unsafe static long $Invoke9(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).GetCurrentPlayerMap())); }
public unsafe static long $Invoke24(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsQuickStashModeEnabled = (*(sbyte *)args != 0); return(-1L); }
public unsafe static long $Invoke10(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).HasBuildingMoved((Building)GCHandledObjects.GCHandleToObject(*args), (Position)GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke26(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).ShouldRevertMap = (*(sbyte *)args != 0); return(-1L); }
public unsafe static long $Invoke11(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsActive())); }
public unsafe static long $Invoke28(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).StampUnstashBuildingByUID(Marshal.PtrToStringUni(*(IntPtr *)args)); return(-1L); }
public unsafe static long $Invoke14(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsBuildingStashed((Entity)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke32(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).StashBuilding((Entity)GCHandledObjects.GCHandleToObject(*args), *(sbyte *)(args + 1) != 0); return(-1L); }
public unsafe static long $Invoke15(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).IsListOutOfGivenBuilding(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
public unsafe static long $Invoke34(long instance, long *args) { ((BaseLayoutToolController)GCHandledObjects.GCHandleToObject(instance)).UpdateLastSavedMap(); return(-1L); }
public unsafe static long $Invoke10(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(((EntityFactory)GCHandledObjects.GCHandleToObject(instance)).CreateWalkerBaseEntity(*(*(IntPtr *)args), *(int *)(args + 1), *(int *)(args + 2)))); }