コード例 #1
0
        /// <summary>
        /// Gets the range.
        /// </summary>
        /// <param name="Offset">The offset.</param>
        /// <param name="Limit">The limit.</param>
        internal List <Clan> GetRange(int Offset = 0, int Limit = 50, bool Store = true)
        {
            List <Clan> Clans = new List <Clan>(Limit - Offset);
            DbSqlQuery <Core.Database.Models.Clans> SqlClans;

            using (GBS_MySQL MySQL = new GBS_MySQL())
            {
                SqlClans = MySQL.Clans.SqlQuery("SELECT * FROM Clans LIMIT " + Offset + ", " + Limit + ";");

                if (SqlClans != null)
                {
                    if (SqlClans.Any())
                    {
                        foreach (Core.Database.Models.Clans Data in SqlClans)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Clan Clan = new Clan(Data.HighID, Data.LowID);

                                JsonConvert.PopulateObject(Data.Data, Clan, this.Settings);

                                if (Store && Clan.Members.Entries.Count > 0)
                                {
                                    this.Add(Clan);
                                }

                                Clans.Add(Clan);
                            }
                        }
                    }
                }
            }

            return(Clans);
        }
コード例 #2
0
        /// <summary>
        /// Saves the specified player in the specified database.
        /// </summary>
        /// <param name="Player">The player.</param>
        /// <param name="DBMS">The DBMS.</param>
        internal void Save(Player Player, DBMS DBMS = Constants.Database)
        {
            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    var Data = Database.Players.Find(Player.HighID, Player.LowID);

                    if (Data != null)
                    {
                        Data.HighID = Player.HighID;
                        Data.LowID  = Player.LowID;
                        Data.Data   = JsonConvert.SerializeObject(Player, this.Settings);
                    }
                    else
                    {
                        Logging.Error(this.GetType(), "The database returned a null value when we tried to get a player.");
                    }

                    Database.SaveChangesAsync();
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Players.StringSetAsync(Player.ToString(), JsonConvert.SerializeObject(Player, this.Settings), TimeSpan.FromMinutes(30));
                break;
            }

            case DBMS.Both:
            {
                this.Save(Player, DBMS.MySQL);
                this.Save(Player, DBMS.Redis);
                break;
            }

            case DBMS.File:
            {
                File.WriteAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json", JsonConvert.SerializeObject(Player, this.Settings));
                break;
            }

            case DBMS.Mongo:
            {
                Mongo.Players.UpdateOneAsync(T => T.HighID == Player.HighID && T.LowID == Player.LowID, Builders <Core.Database.Models.Mongo.Players> .Update.Set(T => T.Player, BsonDocument.Parse(JsonConvert.SerializeObject(Player, this.Settings))));

                break;
            }
            }
        }
コード例 #3
0
        /// <summary>
        /// Creates a clan with the specified identifier in the specified database.
        /// </summary>
        /// <param name="Clan">The clan.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Clan New(Clan Clan, DBMS DBMS = Constants.Database, bool Store = true)
        {
            if (Clan.LowID == 0)
            {
                Clan.LowID = Interlocked.Increment(ref this.Seed);
            }

            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Database.Clans.Add(new Core.Database.Models.Clans
                        {
                            HighID = Clan.HighID,
                            LowID  = Clan.LowID,
                            Data   = JsonConvert.SerializeObject(Clan, this.Settings)
                        });

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(15));

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }

            case DBMS.Both:
            {
                this.New(Clan, DBMS.Redis, Store);
                this.New(Clan, DBMS.MySQL, Store);
                break;
            }
            }

            return(Clan);
        }
コード例 #4
0
        /// <summary>
        /// Deletes the specified player in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        internal void Delete(int HighID, int LowID, DBMS DBMS = Constants.Database)
        {
            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Core.Database.Models.MySQL.Players Data = Database.Players.Find(HighID, LowID);

                    if (Data != null)
                    {
                        Database.Players.Remove(Data);
                    }
                    else
                    {
                        Logging.Error(this.GetType(), "Data was null when deleting a player in the MySQL Database.");
                    }

                    Database.SaveChangesAsync();
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Players.KeyDeleteAsync(HighID + "-" + LowID);
                break;
            }

            case DBMS.Both:
            {
                this.Delete(HighID, LowID, DBMS.MySQL);
                this.Delete(HighID, LowID, DBMS.Redis);
                break;
            }

            case DBMS.File:
            {
                File.Delete(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json");
                break;
            }

            case DBMS.Mongo:
            {
                Mongo.Players.DeleteOneAsync(T => T.HighID == HighID && T.LowID == LowID);

                break;
            }
            }
        }
コード例 #5
0
ファイル: Clans.cs プロジェクト: nextgenhacker/GL.Servers
        /// <summary>
        /// Saves the specified clan in the specified database.
        /// </summary>
        /// <param name="Clan">The clan.</param>
        /// <param name="DBMS">The DBMS.</param>
        internal void Save(Alliance Clan, DBMS DBMS = Constants.Database)
        {
            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Core.Database.Models.MySQL.Clans Data = Database.Clans.Find(Clan.HighID, Clan.LowID);

                    if (Data != null)
                    {
                        Data.Data = JsonConvert.SerializeObject(Clan, this.Settings);
                    }

                    Database.SaveChangesAsync();
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(15));

                break;
            }

            case DBMS.Both:
            {
                this.Save(Clan, DBMS.MySQL);
                this.Save(Clan, DBMS.Redis);
                break;
            }

            case DBMS.Mongo:
            {
                Mongo.Clans.UpdateOneAsync(T => T.HighID == Clan.HighID && T.LowID == Clan.LowID, Builders <Core.Database.Models.Mongo.Clans> .Update.Set(T => T.Data, BsonDocument.Parse(JsonConvert.SerializeObject(Clan, this.Settings))));

                break;
            }
            }
        }
コード例 #6
0
        /// <summary>
        /// Saves the specified clan in the specified database.
        /// </summary>
        /// <param name="Clan">The clan.</param>
        /// <param name="DBMS">The DBMS.</param>
        internal void Save(Clan Clan, DBMS DBMS = Constants.Database)
        {
            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Core.Database.Models.Clans Data = Database.Clans.Find(Clan.HighID, Clan.LowID);

                    if (Data != null)
                    {
                        Data.Data = JsonConvert.SerializeObject(Clan, this.Settings);
                    }

                    Database.SaveChangesAsync();
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(15));

                break;
            }

            case DBMS.Both:
            {
                this.Save(Clan, DBMS.MySQL);
                this.Save(Clan, DBMS.Redis);
                break;
            }
            }
        }
コード例 #7
0
        /// <summary>
        /// Gets the clan using the specified identifier in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Clan Get(int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true)
        {
            if (!this.ContainsKey((long)HighID << 32 | (uint)LowID))
            {
                Clan Clan = null;

                switch (DBMS)
                {
                case DBMS.MySQL:
                {
                    using (GBS_MySQL Database = new GBS_MySQL())
                    {
                        var Data = Database.Clans.Find(HighID, LowID);

                        if (Data != null)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Clan = new Clan(HighID, LowID);

                                JsonConvert.PopulateObject(Data.Data, Clan, this.Settings);

                                if (Store)
                                {
                                    this.Add(Clan);
                                }
                            }
                            else
                            {
                                Logging.Error(this.GetType(), "The data returned wasn't null but empty, at Get(" + HighID + ", " + LowID + ", MySQL, " + Store + ").");
                            }
                        }
                    }

                    break;
                }

                case DBMS.Redis:
                {
                    string Data = Redis.Clans.StringGet(HighID + "-" + LowID).ToString();

                    if (!string.IsNullOrEmpty(Data))
                    {
                        Clan = new Clan(HighID, LowID);

                        JsonConvert.PopulateObject(Data, Clan, this.Settings);

                        if (Store)
                        {
                            this.Add(Clan);
                        }
                    }

                    break;
                }

                case DBMS.Both:
                {
                    Clan = this.Get(HighID, LowID, DBMS.Redis, Store);

                    if (Clan == null)
                    {
                        Clan = this.Get(HighID, LowID, DBMS.MySQL, Store);

                        if (Clan != null)
                        {
                            this.Save(Clan, DBMS.Redis);
                        }
                    }

                    break;
                }
                }

                return(Clan);
            }

            return(this[LowID]);
        }
コード例 #8
0
ファイル: Clans.cs プロジェクト: nextgenhacker/GL.Servers
        /// <summary>
        /// Creates a clan with the specified identifier in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Alliance New(int HighID = Constants.ServerID, int LowID = 0, DBMS DBMS = Constants.Database, bool Store = true)
        {
            Alliance Clan = new Alliance(HighID, Interlocked.Increment(ref this.Seed));

            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Database.Clans.Add(new Core.Database.Models.MySQL.Clans
                        {
                            HighID = Clan.HighID,
                            LowID  = Clan.LowID,
                            Data   = JsonConvert.SerializeObject(Clan, this.Settings)
                        });

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }

            case DBMS.Redis:
            {
                Redis.Clans.StringSetAsync(Clan.ToString(), JsonConvert.SerializeObject(Clan, this.Settings), TimeSpan.FromMinutes(15));

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }

            case DBMS.Both:
            {
                this.New(Clan.HighID, Clan.LowID, DBMS.MySQL, Store);
                this.New(Clan.HighID, Clan.LowID, DBMS.Redis, Store);
                break;
            }

            case DBMS.Mongo:
            {
                Mongo.Clans.InsertOneAsync(new Core.Database.Models.Mongo.Clans
                    {
                        HighID = Clan.HighID,
                        LowID  = Clan.LowID,
                        Data   = BsonDocument.Parse(JsonConvert.SerializeObject(Clan, this.Settings))
                    });

                if (Store)
                {
                    this.Add(Clan);
                }

                break;
            }
            }

            return(Clan);
        }
コード例 #9
0
ファイル: Clans.cs プロジェクト: nextgenhacker/GL.Servers
        /// <summary>
        /// Gets the clan using the specified identifier in the specified database.
        /// </summary>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Alliance Get(int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true)
        {
            long Id = (long)HighID << 32 | (uint)LowID;

            if (!this.TryGetValue(Id, out Alliance Clan))
            {
                switch (DBMS)
                {
                case DBMS.MySQL:
                {
                    using (GBS_MySQL Database = new GBS_MySQL())
                    {
                        var Data = Database.Clans.Find(HighID, LowID);

                        if (Data != null)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Clan = new Alliance(HighID, LowID);

                                JsonConvert.PopulateObject(Data.Data, Clan, this.Settings);

                                if (Store)
                                {
                                    this.Add(Clan);
                                }
                            }
                            else
                            {
                                Logging.Error(this.GetType(), "The data returned wasn't null but empty, at Get(" + HighID + ", " + LowID + ", MySQL, " + Store + ").");
                            }
                        }
                    }

                    break;
                }

                case DBMS.Redis:
                {
                    string Data = Redis.Clans.StringGet(HighID + "-" + LowID).ToString();

                    if (!string.IsNullOrEmpty(Data))
                    {
                        Clan = new Alliance(HighID, LowID);

                        JsonConvert.PopulateObject(Data, Clan, this.Settings);

                        if (Store)
                        {
                            this.Add(Clan);
                        }
                    }

                    break;
                }

                case DBMS.Both:
                {
                    Clan = this.Get(HighID, LowID, DBMS.Redis, Store);

                    if (Clan == null)
                    {
                        Clan = this.Get(HighID, LowID, DBMS.MySQL, Store);

                        if (Clan != null)
                        {
                            this.Save(Clan, DBMS.Redis);
                        }
                    }

                    break;
                }

                case DBMS.Mongo:
                {
                    Core.Database.Models.Mongo.Clans Save = Mongo.Clans.Find(T => T.HighID == HighID && T.LowID == LowID).Limit(1).SingleOrDefault();

                    if (Save != null)
                    {
                        Clan = new Alliance(HighID, LowID);

                        JsonConvert.PopulateObject(Save.Data.ToJson(), Clan, this.Settings);

                        if (Store)
                        {
                            this.Add(Clan);
                        }
                    }

                    break;
                }
                }
            }

            return(Clan);
        }
コード例 #10
0
        /// <summary>
        /// Creates a new player using the specified identifier in the specified database.
        /// </summary>
        /// <param name="Device">The device.</param>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Player New(Device Device, int HighID = Constants.ServerID, int LowID = 0, DBMS DBMS = Constants.Database, bool Store = true)
        {
            Player Player = new Player(Device, HighID, Interlocked.Increment(ref this.Seed));

            for (int i = 0; i < 40; i++)
            {
                char Letter = (char)SResources.Random.Next('A', 'Z');
                Player.Token = Player.Token + Letter;
            }

            switch (DBMS)
            {
            case DBMS.MySQL:
            {
                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Database.Players.Add(new Core.Database.Models.MySQL.Players
                        {
                            HighID = Player.HighID,
                            LowID  = Player.LowID,
                            Data   = JsonConvert.SerializeObject(Player, this.Settings)
                        });

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }

            case DBMS.Redis:
            {
                this.Save(Player, DBMS);

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }

            case DBMS.Both:
            {
                this.Save(Player, DBMS);

                using (GBS_MySQL Database = new GBS_MySQL())
                {
                    Database.Players.Add(new Core.Database.Models.MySQL.Players
                        {
                            HighID = Player.HighID,
                            LowID  = Player.LowID,
                            Data   = JsonConvert.SerializeObject(Player, this.Settings)
                        });

                    Database.SaveChangesAsync();
                }

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }

            case DBMS.File:
            {
                if (!File.Exists(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json"))
                {
                    File.WriteAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + Player + ".json", JsonConvert.SerializeObject(Player, this.Settings));
                }

                break;
            }

            case DBMS.Mongo:
            {
                Mongo.Players.InsertOne(new Core.Database.Models.Mongo.Players
                    {
                        HighID = Player.HighID,
                        LowID  = Player.LowID,
                        Player = BsonDocument.Parse(JsonConvert.SerializeObject(Player, this.Settings))
                    });

                if (Store)
                {
                    this.Add(Player);
                }

                break;
            }
            }

            return(Player);
        }
コード例 #11
0
        /// <summary>
        /// Gets the player using the specified identifier in the specified database.
        /// </summary>
        /// <param name="Device">The device.</param>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal async Task <Player> Get(Device Device, int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true)
        {
            long Id = (long)HighID << 32 | (uint)LowID;

            if (!this.TryGetValue(Id, out Player Player))
            {
                switch (DBMS)
                {
                case DBMS.MySQL:
                {
                    using (GBS_MySQL Database = new GBS_MySQL())
                    {
                        var Data = await Database.Players.FindAsync(HighID, LowID);

                        if (Data != null)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Player        = JsonConvert.DeserializeObject <Player>(Data.Data, this.Settings);
                                Player.Device = Device;
                                Device.Player = Player;

                                if (Store)
                                {
                                    this.Add(Player);
                                }
                            }
                            else
                            {
                                Logging.Error(this.GetType(), "The data returned wasn't null but empty, at Get(" + HighID + ", " + LowID + ", MySQL, " + Store + ").");
                            }
                        }
                    }

                    break;
                }

                case DBMS.Redis:
                {
                    string Data = await Redis.Players.StringGetAsync(HighID + "-" + LowID);

                    if (!string.IsNullOrEmpty(Data))
                    {
                        Player        = JsonConvert.DeserializeObject <Player>(Data, this.Settings);
                        Player.Device = Device;
                        Device.Player = Player;

                        if (Store)
                        {
                            this.Add(Player);
                        }
                    }

                    break;
                }

                case DBMS.Both:
                {
                    Player = await this.Get(Device, HighID, LowID, DBMS.Redis, Store);

                    if (Player == null)
                    {
                        Player = await this.Get(Device, HighID, LowID, DBMS.MySQL, Store);

                        if (Player != null)
                        {
                            this.Save(Player, DBMS.Redis);
                        }
                    }

                    break;
                }

                case DBMS.File:
                {
                    if (File.Exists(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json"))
                    {
                        string JSON = File.ReadAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json");

                        if (!string.IsNullOrWhiteSpace(JSON))
                        {
                            Player        = JsonConvert.DeserializeObject <Player>(JSON, this.Settings);
                            Player.Device = Device;
                            Device.Player = Player;
                        }
                        else
                        {
                            Logging.Error(this.GetType(), "The data returned wasn't null but empty, at Get(" + HighID + ", " + LowID + ", File, " + Store + ").");
                        }
                    }

                    break;
                }

                case DBMS.Mongo:
                {
                    Core.Database.Models.Mongo.Players Save = await Mongo.Players.Find(T => T.HighID == HighID && T.LowID == LowID).Limit(1).SingleOrDefaultAsync();

                    if (Save != null)
                    {
                        Player        = JsonConvert.DeserializeObject <Player>(Save.Player.ToJson(), this.Settings);
                        Player.Device = Device;
                        Device.Player = Player;

                        if (Store)
                        {
                            this.Add(Player);
                        }
                    }

                    break;
                }
                }
            }

            return(Player);
        }
コード例 #12
0
ファイル: Players.cs プロジェクト: nextgenhacker/GL.Servers
        /// <summary>
        /// Gets the player using the specified identifier in the specified database.
        /// </summary>
        /// <param name="Device">The device.</param>
        /// <param name="HighID">The high identifier.</param>
        /// <param name="LowID">The low identifier.</param>
        /// <param name="DBMS">The DBMS.</param>
        /// <param name="Store">if set to <c>true</c> [store].</param>
        internal Player Get(Device Device, int HighID, int LowID, DBMS DBMS = Constants.Database, bool Store = true)
        {
            if (!this.ContainsKey((long)HighID << 32 | (uint)LowID))
            {
                Player Player = null;

                switch (DBMS)
                {
                case DBMS.MySQL:
                {
                    using (GBS_MySQL Database = new GBS_MySQL())
                    {
                        var Data = Database.Players.Find(HighID, LowID);

                        if (Data != null)
                        {
                            if (!string.IsNullOrEmpty(Data.Data))
                            {
                                Player        = JsonConvert.DeserializeObject <Player>(Data.Data, this.Settings);
                                Player.Device = Device;
                                Device.Player = Player;

                                if (Store)
                                {
                                    this.Add(Player);
                                }
                            }
                            else
                            {
                                Logging.Error(this.GetType(), "The data returned wasn't null but empty, at Get(" + HighID + ", " + LowID + ", MySQL, " + Store + ").");
                            }
                        }
                    }

                    break;
                }

                case DBMS.Redis:
                {
                    string Data = Redis.Players.StringGet(HighID + "-" + LowID).ToString();

                    if (!string.IsNullOrEmpty(Data))
                    {
                        Player        = JsonConvert.DeserializeObject <Player>(Data, this.Settings);
                        Player.Device = Device;
                        Device.Player = Player;

                        if (Store)
                        {
                            this.Add(Player);
                        }
                    }

                    break;
                }

                case DBMS.Both:
                {
                    Player = this.Get(Device, HighID, LowID, DBMS.Redis, Store);

                    if (Player == null)
                    {
                        Player = this.Get(Device, HighID, LowID, DBMS.MySQL, Store);

                        if (Player != null)
                        {
                            this.Save(Player, DBMS.Redis);
                        }
                    }

                    break;
                }

                case DBMS.File:
                {
                    if (File.Exists(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json"))
                    {
                        string JSON = File.ReadAllText(Directory.GetCurrentDirectory() + "\\Saves\\Players\\" + HighID + "-" + LowID + ".json");

                        if (!string.IsNullOrWhiteSpace(JSON))
                        {
                            Player        = JsonConvert.DeserializeObject <Player>(JSON, this.Settings);
                            Player.Device = Device;
                            Device.Player = Player;
                        }
                        else
                        {
                            Logging.Error(this.GetType(), "The data returned wasn't null but empty, at Get(" + HighID + ", " + LowID + ", File, " + Store + ").");
                        }
                    }

                    break;
                }
                }

                return(Player);
            }

            return(this[LowID]);
        }