private void Update() { if (_runInRoomTime) { return; } switch (_state) { case GASBOTTLESTATE.BURNING: _fuse -= Time.deltaTime; _rb.AddForceAtPosition(-_pushPoint.forward * _pushForce, _pushPoint.position); if (_fuse < 0.0f) { Explode(); _anims.SetTrigger("Explode"); _state = GASBOTTLESTATE.EXPLODING; } break; case GASBOTTLESTATE.EXPLODING: _audio.PlayOneShot(_soundExplotion); _state = GASBOTTLESTATE.BROKEN; break; case GASBOTTLESTATE.NONE: case GASBOTTLESTATE.BROKEN: default: break; } }
private void Hit() { if (_state != GASBOTTLESTATE.NONE) { return; } _state = GASBOTTLESTATE.BURNING; _anims.SetTrigger("Burn"); _fuse = Core.Instance.Settings.Room.GasBottleFuse; }