コード例 #1
0
        private (Node, Node) GetSourceAndSink(GAMSDatabase gdxFile, Node[] nodes)
        {
            string src = gdxFile.GetSet(_str.SourceNode).FirstRecord().Keys[0];
            string snk = gdxFile.GetSet(_str.SinkNode).FirstRecord().Keys[0];

            Node sourceNode = nodes.FirstOrDefault(n => n.Label == src);
            Node sinkNode   = nodes.FirstOrDefault(n => n.Label == snk);

            if (sourceNode == null || sinkNode == null)
            {
                throw new ArgumentException("Source/Sink not defined.");
            }
            return(sourceNode, sinkNode);
        }
コード例 #2
0
ファイル: GMSWarehouse.cs プロジェクト: nherazo1/Dutties
        private static void SolveWarehouse(GAMSWorkspace gmsWS, int NumberOfWarehouses, GAMSDatabase result, Object dbMutex)
        {
            // instantiate GAMSOptions and define some scalars
            GAMSOptions gmsOpt = gmsWS.AddOptions();

            gmsOpt.AllModelTypes = "Gurobi";
            gmsOpt.Defines.Add("Warehouse", NumberOfWarehouses.ToString());
            gmsOpt.Defines.Add("Store", "65");
            gmsOpt.Defines.Add("fixed", "22");
            gmsOpt.Defines.Add("disaggregate", "0");
            gmsOpt.OptCR = 0.0; // Solve to optimality

            // create a GAMSJob from string and write results to the result database
            GAMSJob gmsJ = gmsWS.AddJobFromString(GetModelText());

            gmsJ.Run(gmsOpt);

            // need to lock database write operations
            lock (dbMutex)
                result.GetParameter("objrep").AddRecord(NumberOfWarehouses.ToString()).Value = gmsJ.OutDB.GetVariable("obj").FindRecord().Level;

            foreach (GAMSVariableRecord supplyRec in gmsJ.OutDB.GetVariable("supply"))
            {
                if (supplyRec.Level > 0.5)
                {
                    lock (dbMutex)
                        result.GetSet("supplyMap").AddRecord(NumberOfWarehouses.ToString(), supplyRec.Keys[0], supplyRec.Keys[1]);
                }
            }
        }
コード例 #3
0
        private static void PrintResults(GAMSDatabase db, int instanceIx, bool enforceOrigin)
        {
            string ostr = "";

            ostr += $"Instance {instanceIx + 1} {(enforceOrigin ? "with" : "w/out")} enforced origin\n";
            ostr += $"Delays {GDXUtils.GetLevelsStr(db.GetVariable("v"))}\n";
            ostr += $"Costs:\t{db.GetVariable("f").FirstRecord().Level}\n";

            int numGoods      = db.GetSet("i").NumberRecords;
            int numComponents = db.GetSet("k").NumberRecords;

            var z    = db.GetVariable("z");
            var xint = db.GetVariable("xint");
            var x    = db.GetVariable("x");

            var orders = GetOrders(db.GetVariable("w"));

            // first good is external source (not from disassembling but instead from order)
            for (int i = 1; i < numGoods; i++)
            {
                for (int k = 0; k < numComponents; k++)
                {
                    int whenProvided = WhenProvided(x, i, k);
                    ostr += $"i{i + 1},k{k + 1}: Provided at {whenProvided} ";

                    int repairStart = GetRepairStart(z, i, k);
                    if (repairStart >= 0)
                    {
                        ostr += $";; repair starts at {repairStart}";
                    }

                    bool internallyProvided = InternallyProvided(xint, i, k);
                    if (!internallyProvided)
                    {
                        Order o = orders.First(order => order.K == k);
                        ostr += $";; ordered at {o.T}";
                    }

                    ostr += "\n";
                }
            }

            Console.WriteLine(ostr);
        }
コード例 #4
0
        private Node[] ReadNodes(GAMSDatabase gdxFile)
        {
            var n = gdxFile.GetSet(_str.NodeSet);
            var s = gdxFile.GetParameter(_str.StartTimes);
            var e = gdxFile.GetParameter(_str.EndTimes);

            Node[] nodes = new Node[n.NumberRecords];
            double v     = 0;
            double w     = 0;
            int    c     = 0;

            foreach (GAMSSetRecord r in n)
            {
                var startTime = s.FindRecord(r.Keys);
                var endTime   = s.FindRecord(r.Keys);
                v = (startTime != null) ? startTime.Value : 0.0;
                w = (endTime != null) ? endTime.Value : 0.0;
                ResourceConstraint[] constraint = new ResourceConstraint[] { new ResourceConstraint(v, w) };
                nodes[c] = new Node(c, r.Keys[0], constraint, c, c);
                c++;
            }
            return(nodes);
        }
コード例 #5
0
ファイル: GMSWarehouse.cs プロジェクト: jdflorez39/Dutties
        private static void SolveWarehouse(GAMSWorkspace gmsWS, int NumberOfWarehouses, GAMSDatabase result, Object dbMutex)
        {
            // instantiate GAMSOptions and define some scalars
            GAMSOptions gmsOpt = gmsWS.AddOptions();
            gmsOpt.AllModelTypes = "Gurobi";
            gmsOpt.Defines.Add("Warehouse", NumberOfWarehouses.ToString());
            gmsOpt.Defines.Add("Store", "65");
            gmsOpt.Defines.Add("fixed", "22");
            gmsOpt.Defines.Add("disaggregate", "0");
            gmsOpt.OptCR = 0.0; // Solve to optimality

            // create a GAMSJob from string and write results to the result database
            GAMSJob gmsJ = gmsWS.AddJobFromString(GetModelText());
            gmsJ.Run(gmsOpt);

            // need to lock database write operations
            lock (dbMutex)
                result.GetParameter("objrep").AddRecord(NumberOfWarehouses.ToString()).Value = gmsJ.OutDB.GetVariable("obj").FindRecord().Level;

            foreach (GAMSVariableRecord supplyRec in gmsJ.OutDB.GetVariable("supply"))
                if (supplyRec.Level > 0.5)
                    lock(dbMutex)
                        result.GetSet("supplyMap").AddRecord(NumberOfWarehouses.ToString(), supplyRec.Keys[0], supplyRec.Keys[1]);
        }