// ------------------------------------------------------------------------------------------- public string[] GetPlayContents() { int nRepeatIndex = 3; GUIContent[] cons = FxmTestControls.GetHcEffectControls_Play(0, 0, m_fPlayToolbarTimes[1], m_fPlayToolbarTimes[nRepeatIndex], m_fPlayToolbarTimes[nRepeatIndex + 1], m_fPlayToolbarTimes[nRepeatIndex + 2], m_fPlayToolbarTimes[nRepeatIndex + 3], m_fPlayToolbarTimes[nRepeatIndex + 4]); return(NgConvert.ContentsToStrings(cons)); }
public string[] GetPlayContents() { int num = 3; GUIContent[] hcEffectControls_Play = FxmTestControls.GetHcEffectControls_Play(0f, 0f, this.m_fPlayToolbarTimes[1], this.m_fPlayToolbarTimes[num], this.m_fPlayToolbarTimes[num + 1], this.m_fPlayToolbarTimes[num + 2], this.m_fPlayToolbarTimes[num + 3], this.m_fPlayToolbarTimes[num + 4]); return(NgConvert.ContentsToStrings(hcEffectControls_Play)); }
public FxmTestControls GetFXMakerControls() { if (m_FXMakerControls == null) { m_FXMakerControls = GetComponent <FxmTestControls>(); } return(m_FXMakerControls); }
public FxmTestControls GetFXMakerControls() { if (this.m_FXMakerControls == null) { this.m_FXMakerControls = base.GetComponent <FxmTestControls>(); } return(this.m_FXMakerControls); }
public void SimulateMove(FxmTestControls.AXIS nTransAxis, float fHalfDist, float fSpeed, bool bRotFront) { Vector3 pos = transform.position; m_nAxis = nTransAxis; m_StartPos = pos; m_EndPos = pos; m_StartPos[(int)m_nAxis] -= fHalfDist; m_EndPos[(int)m_nAxis] += fHalfDist; m_fDist = Vector3.Distance(m_StartPos, m_EndPos); m_Mode = MODE_TYPE.MOVE; SimulateStart(m_StartPos, fSpeed, bRotFront); }
public override void OnInspectorGUI() { AddScriptNameField(m_Sel); int nClickIndex = -1; int nClickButton = 0; Rect rect; int nLeftWidth = 34; int nAddHeight = 30; int nDelWidth = 35; int nLineHeight = 18; int nSpriteHeight = nLeftWidth; List <NcSpriteFactory.NcSpriteNode> spriteList = m_Sel.m_SpriteList; m_FxmPopupManager = GetFxmPopupManager(); // -------------------------------------------------------------- bool bClickButton = false; EditorGUI.BeginChangeCheck(); { m_UndoManager.CheckUndo(); // -------------------------------------------------------------- m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag); EditorGUILayout.Space(); m_Sel.m_SpriteType = (NcSpriteFactory.SPRITE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_SpriteType"), m_Sel.m_SpriteType); // -------------------------------------------------------------- if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && m_Sel.gameObject.GetComponent("NcSpriteAnimation") == null) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteAnimation Component"), true)) { m_Sel.gameObject.AddComponent("NcSpriteAnimation"); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); } // -------------------------------------------------------------- if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture && m_Sel.gameObject.GetComponent("NcSpriteTexture") == null) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteTexture Component"), true)) { m_Sel.gameObject.AddComponent("NcSpriteTexture"); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); // -------------------------------------------------------------- int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nCurrentIndex"), m_Sel.m_nCurrentIndex, 0, (spriteList == null ? 0 : spriteList.Count - 1)); float fUvScale = EditorGUILayout.FloatField(GetHelpContent("m_fUvScale"), m_Sel.m_fUvScale); if (m_Sel.m_nCurrentIndex != nSelIndex || fUvScale != m_Sel.m_fUvScale) { m_Sel.m_nCurrentIndex = nSelIndex; m_Sel.m_fUvScale = fUvScale; m_Sel.SetSprite(nSelIndex, false); } // Rebuild Check EditorGUI.BeginChangeCheck(); m_Sel.m_bTrimBlack = EditorGUILayout.Toggle(GetHelpContent("m_bTrimBlack"), m_Sel.m_bTrimBlack); m_Sel.m_bTrimAlpha = EditorGUILayout.Toggle(GetHelpContent("m_bTrimAlpha"), m_Sel.m_bTrimAlpha); m_Sel.m_nMaxAtlasTextureSize = EditorGUILayout.IntPopup("nMaxAtlasTextureSize", m_Sel.m_nMaxAtlasTextureSize, NgEnum.m_TextureSizeStrings, NgEnum.m_TextureSizeIntters); // m_Sel.m_AtlasMaterial = (Material)EditorGUILayout.ObjectField(GetHelpContent("m_AtlasMaterial") , m_Sel.m_AtlasMaterial, typeof(Material), false); if (EditorGUI.EndChangeCheck()) { m_Sel.m_bNeedRebuild = true; } // check // Add Button ------------------------------------------------------ EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 2)); { Rect lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Add Sprite"))) { bClickButton = true; m_Sel.AddSpriteNode(); } bool bHighLight = m_Sel.m_bNeedRebuild; if (bHighLight) { FXMakerLayout.GUIColorBackup(FXMakerLayout.m_ColorHelpBox); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("Build Sprite"))) { #if UNITY_WEBPLAYER Debug.LogError("In WEB_PLAYER mode, you cannot run the FXMaker."); Debug.Break(); #else bClickButton = true; CreateSpriteAtlas(m_Sel.renderer.sharedMaterial); m_Sel.m_bNeedRebuild = false; #endif } if (bHighLight) { FXMakerLayout.GUIColorRestore(); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 2, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetSpriteNodeCount()))) { bClickButton = true; if (m_FxmPopupManager != null) { m_FxmPopupManager.CloseNcPrefabPopup(); } m_Sel.ClearAllSpriteNode(); } lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1); if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Sequence"), (0 < m_Sel.GetSpriteNodeCount()))) { m_Sel.m_bSequenceMode = true; bClickButton = true; m_Sel.SetSprite(0, false); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("NewMaterial"), true)) { Material newMat = new Material(m_Sel.renderer.sharedMaterial); string matPath = AssetDatabase.GetAssetPath(m_Sel.renderer.sharedMaterial); NgMaterial.SaveMaterial(newMat, NgFile.TrimFilenameExt(matPath), m_Sel.name); m_Sel.renderer.sharedMaterial = newMat; // m_Sel.renderer.sharedMaterial = (Material)AssetDatabase.LoadAssetAtPath(savePath, typeof(Material)); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // Select ShotType ------------------------------------------------- // showType = (NcSpriteFactory.SHOW_TYPE)EditorGUILayout.EnumPopup (GetHelpContent("m_ShowType") , showType); // -------------------------------------------------------------- EditorGUILayout.Space(); NcSpriteFactory.SHOW_TYPE showType = (NcSpriteFactory.SHOW_TYPE)EditorPrefs.GetInt("NcSpriteFactory.SHOW_TYPE", 0); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 0, 1), showType == NcSpriteFactory.SHOW_TYPE.NONE, GetHelpContent("NONE"), true) ? NcSpriteFactory.SHOW_TYPE.NONE : showType; showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 1, 1), showType == NcSpriteFactory.SHOW_TYPE.ALL, GetHelpContent("ALL"), true) ? NcSpriteFactory.SHOW_TYPE.ALL : showType; if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 2, 1), showType == NcSpriteFactory.SHOW_TYPE.SPRITE, GetHelpContent("SPRITE"), true) ? NcSpriteFactory.SHOW_TYPE.SPRITE : showType; showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 3, 1), showType == NcSpriteFactory.SHOW_TYPE.ANIMATION, GetHelpContent("ANIMATION"), true) ? NcSpriteFactory.SHOW_TYPE.ANIMATION : showType; } showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 4, 1), showType == NcSpriteFactory.SHOW_TYPE.EFFECT, GetHelpContent("EFFECT"), true) ? NcSpriteFactory.SHOW_TYPE.EFFECT : showType; GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); EditorPrefs.SetInt("NcSpriteFactory.SHOW_TYPE", ((int)showType)); // Show Option ------------------------------------------------- EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { m_Sel.m_bShowEffect = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), m_Sel.m_bShowEffect, GetHelpContent("m_bShowEffect"), true); if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { m_Sel.m_bTestMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), m_Sel.m_bTestMode, GetHelpContent("m_bTestMode"), true); m_Sel.m_bSequenceMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), m_Sel.m_bSequenceMode, GetHelpContent("m_bSequenceMode"), true); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // Node List ------------------------------------------------------ for (int n = 0; n < (spriteList != null ? spriteList.Count : 0); n++) { EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); // Load Texture --------------------------------------------------------- Texture2D selTexture = null; if (spriteList[n].m_TextureGUID != "") { selTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(spriteList[n].m_TextureGUID), typeof(Texture2D)); } // Enabled -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { Rect subRect; EditorGUI.BeginChangeCheck(); // enable spriteList[n].m_bIncludedAtlas = GUILayout.Toggle(spriteList[n].m_bIncludedAtlas, "Idx", GUILayout.Width(nLeftWidth)); // change index subRect = rect; subRect.x += nLeftWidth; subRect.width = nLineHeight * 2; int newPos = EditorGUI.IntPopup(subRect, n, NgConvert.GetIntStrings(0, spriteList.Count), NgConvert.GetIntegers(0, spriteList.Count)); if (newPos != n) { NcSpriteFactory.NcSpriteNode node = spriteList[n]; m_Sel.m_SpriteList.Remove(node); m_Sel.m_SpriteList.Insert(newPos, node); return; } if (EditorGUI.EndChangeCheck()) { m_Sel.m_bNeedRebuild = true; } // name subRect = rect; subRect.x += nLeftWidth + nLineHeight * 2; subRect.width -= nLeftWidth + nLineHeight * 2; spriteList[n].m_TextureName = selTexture == null ? "" : selTexture.name; GUI.Label(subRect, (selTexture == null ? "" : "(" + spriteList[n].m_nFrameCount + ") " + selTexture.name)); GUI.Box(subRect, ""); GUI.Box(rect, ""); // delete if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Del"))) { m_Sel.m_bNeedRebuild = true; bClickButton = true; if (m_FxmPopupManager != null) { m_FxmPopupManager.CloseNcPrefabPopup(); } m_Sel.DeleteSpriteNode(n); return; } } EditorGUILayout.EndHorizontal(); // SpriteName MaxAlpha ----------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 0, 2), "Name,fMaxAlpha"); spriteList[n].m_SpriteName = EditorGUI.TextField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 2, 4), spriteList[n].m_SpriteName); spriteList[n].m_fMaxTextureAlpha = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 7, 6, 1), spriteList[n].m_fMaxTextureAlpha); } EditorGUILayout.EndHorizontal(); // Texture -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nSpriteHeight / (selTexture == null ? 2 : 1))); { GUILayout.Label("", GUILayout.Width(nLeftWidth)); Rect subRect = rect; subRect.width = nLeftWidth; FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5); EditorGUI.BeginChangeCheck(); selTexture = (Texture2D)EditorGUI.ObjectField(subRect, GetHelpContent(""), selTexture, typeof(Texture2D), false); if (EditorGUI.EndChangeCheck()) { if (selTexture != null) { spriteList[n].m_TextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(selTexture)); } m_Sel.m_bNeedRebuild = true; } // draw texture subRect = FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4); Rect drawRect = FXMakerLayout.GetOffsetRect(subRect, 0, 0, -nDelWidth, 0); if (selTexture != null) { // draw texture GUI.DrawTexture(drawRect, selTexture, ScaleMode.ScaleToFit, true, selTexture.width / selTexture.height); // draw tile float fDrawRatio = drawRect.width / drawRect.height; float fImageRatio = selTexture.width / selTexture.height; if (fDrawRatio < fImageRatio) { drawRect = FXMakerLayout.GetVOffsetRect(drawRect, drawRect.height * -(1 - (fDrawRatio / fImageRatio)) / 2); } else { drawRect = FXMakerLayout.GetHOffsetRect(drawRect, drawRect.width * -(1 - (fImageRatio / fDrawRatio)) / 2); } float tileWidth = (drawRect.width / spriteList[n].m_nTilingX); float tileHeight = (drawRect.height / spriteList[n].m_nTilingY); for (int tn = spriteList[n].m_nStartFrame; tn < Mathf.Min(spriteList[n].m_nStartFrame + spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY); tn++) { int posx = tn % spriteList[n].m_nTilingX; int posy = tn / spriteList[n].m_nTilingX; Rect tileRect = new Rect(drawRect.x + posx * tileWidth, drawRect.y + posy * tileHeight, tileWidth, tileHeight); NgGUIDraw.DrawBox(FXMakerLayout.GetOffsetRect(tileRect, -1), Color.green, 1, false); } } // delete if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Rmv"))) { spriteList[n].SetEmpty(); } GUI.Box(rect, ""); } EditorGUILayout.EndHorizontal(); // Change selIndex Event e = Event.current; if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition)) { nClickIndex = n; nClickButton = e.button; } // ----------------------------------------------------------------------------------------------------------------------------------------------- if (spriteList[n].IsEmptyTexture() == false) { // Frame tile rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "nTileXY,Start,Count"); // m_nTilingX, m_nTilingY EditorGUI.BeginChangeCheck(); spriteList[n].m_nTilingX = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_nTilingX); spriteList[n].m_nTilingY = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nTilingY); SetMinValue(ref spriteList[n].m_nTilingX, 1); SetMinValue(ref spriteList[n].m_nTilingY, 1); if (EditorGUI.EndChangeCheck()) { spriteList[n].m_nFrameCount = spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame; m_Sel.m_bNeedRebuild = true; } // m_nStartFrame, m_nFrameCount EditorGUI.BeginChangeCheck(); spriteList[n].m_nStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nStartFrame); spriteList[n].m_nFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nFrameCount); SetMaxValue(ref spriteList[n].m_nStartFrame, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - 1); SetMinValue(ref spriteList[n].m_nStartFrame, 0); SetMaxValue(ref spriteList[n].m_nFrameCount, spriteList[n].m_nTilingX * spriteList[n].m_nTilingY - spriteList[n].m_nStartFrame); SetMinValue(ref spriteList[n].m_nFrameCount, 1); if (EditorGUI.EndChangeCheck()) { m_Sel.m_bNeedRebuild = true; } } EditorGUILayout.EndHorizontal(); // SpriteNode ---------------------------------------------------------- if (bClickButton == false) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.SPRITE)) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 0, 4), "Loop,Start,FCnt,LCnt"); bool bOldLoop = spriteList[n].m_bLoop; spriteList[n].m_bLoop = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 4, 1), spriteList[n].m_bLoop); if (!bOldLoop && spriteList[n].m_bLoop) { spriteList[n].m_nLoopStartFrame = 0; spriteList[n].m_nLoopFrameCount = spriteList[n].m_nFrameCount; spriteList[n].m_nLoopingCount = 0; } if (spriteList[n].m_bLoop) { spriteList[n].m_nLoopStartFrame = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 5, 1), spriteList[n].m_nLoopStartFrame); spriteList[n].m_nLoopFrameCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 6, 1), spriteList[n].m_nLoopFrameCount); spriteList[n].m_nLoopingCount = EditorGUI.IntField(FXMakerLayout.GetInnerHorizontalRect(rect, 8, 7, 1), spriteList[n].m_nLoopingCount); } // check SetMaxValue(ref spriteList[n].m_nLoopStartFrame, spriteList[n].m_nFrameCount - 1); SetMinValue(ref spriteList[n].m_nLoopStartFrame, 0); SetMaxValue(ref spriteList[n].m_nLoopFrameCount, spriteList[n].m_nFrameCount - spriteList[n].m_nLoopStartFrame); SetMinValue(ref spriteList[n].m_nLoopingCount, 0); } EditorGUILayout.EndHorizontal(); spriteList[n].m_fTime = EditorGUILayout.Slider(GetHelpContent("m_fTime"), spriteList[n].m_nFrameCount / spriteList[n].m_fFps, 0, 5, null); spriteList[n].m_fFps = EditorGUILayout.Slider(GetHelpContent("m_fFps"), spriteList[n].m_nFrameCount / spriteList[n].m_fTime, 50, 1, null); } if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.ANIMATION)) { spriteList[n].m_nNextSpriteIndex = EditorGUILayout.Popup("m_nNextSpriteIndex", spriteList[n].m_nNextSpriteIndex + 1, GetSpriteNodeNames()) - 1; if (0 <= spriteList[n].m_nNextSpriteIndex) { spriteList[n].m_nTestMode = EditorGUILayout.Popup("m_nTestMode", spriteList[n].m_nTestMode, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(FxmTestControls.AXIS.Z)), GUILayout.MaxWidth(Screen.width)); spriteList[n].m_fTestSpeed = EditorGUILayout.FloatField("m_fTestSpeed", spriteList[n].m_fTestSpeed); SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f); } } if (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.EFFECT) { EditorGUILayout.Separator(); // char effect ------------------------------------------------------------- spriteList[n].m_EffectPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_EffectPrefab"), spriteList[n].m_EffectPrefab, typeof(GameObject), false, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f)); { if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelEffect"), (m_FxmPopupManager != null))) { m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, n, 0, true); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearEffect"), (spriteList[n].m_EffectPrefab != null))) { bClickButton = true; spriteList[n].m_EffectPrefab = null; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); if (spriteList[n].m_EffectPrefab != null) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { spriteList[n].m_nEffectFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nEffectFrame"), spriteList[n].m_nEffectFrame, 0, spriteList[n].m_nFrameCount, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "bOnlyFirst,bEffDetach"); spriteList[n].m_bEffectOnlyFirst = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_bEffectOnlyFirst); spriteList[n].m_bEffectDetach = EditorGUI.Toggle(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_bEffectDetach); } EditorGUILayout.EndHorizontal(); } rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { GUILayout.Label("", GUILayout.Width(nLineHeight)); GUI.Label(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 0, 2), "fSpeed, fScale"); spriteList[n].m_fEffectSpeed = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 2, 1), spriteList[n].m_fEffectSpeed); spriteList[n].m_fEffectScale = EditorGUI.FloatField(FXMakerLayout.GetInnerHorizontalRect(rect, 4, 3, 1), spriteList[n].m_fEffectScale); } EditorGUILayout.EndHorizontal(); spriteList[n].m_EffectPos = EditorGUILayout.Vector3Field("m_EffectPos", spriteList[n].m_EffectPos, null); spriteList[n].m_EffectRot = EditorGUILayout.Vector3Field("m_EffectRot", spriteList[n].m_EffectRot, null); SetMinValue(ref spriteList[n].m_fEffectScale, 0.001f); } EditorGUILayout.Space(); // char sound ------------------------------------------------------------- spriteList[n].m_AudioClip = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), spriteList[n].m_AudioClip, typeof(AudioClip), false, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f)); { // if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelAudio"), (m_FxmPopupManager != null))) // m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel); if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearAudio"), (spriteList[n].m_AudioClip != null))) { bClickButton = true; spriteList[n].m_AudioClip = null; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); if (spriteList[n].m_AudioClip != null) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { spriteList[n].m_nSoundFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nSoundFrame"), spriteList[n].m_nSoundFrame, 0, spriteList[n].m_nFrameCount, null); spriteList[n].m_bSoundOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bSoundOnlyFirst"), spriteList[n].m_bSoundOnlyFirst); } spriteList[n].m_bSoundLoop = EditorGUILayout.Toggle(GetHelpContent("m_bSoundLoop"), spriteList[n].m_bSoundLoop); spriteList[n].m_fSoundVolume = EditorGUILayout.Slider(GetHelpContent("m_fSoundVolume"), spriteList[n].m_fSoundVolume, 0, 1.0f, null); spriteList[n].m_fSoundPitch = EditorGUILayout.Slider(GetHelpContent("m_fSoundPitch"), spriteList[n].m_fSoundPitch, -3, 3.0f, null); } } } } if (EditorGUI.EndChangeCheck()) { nClickIndex = n; } selTexture = null; } // Select Node ---------------------------------------------------- if (0 <= nClickIndex) { m_Sel.SetSprite(nClickIndex, false); if (m_Sel.m_bTestMode && 0 <= spriteList[nClickIndex].m_nTestMode && GetFXMakerMain()) { GetFXMakerMain().GetFXMakerControls().SetTransIndex(spriteList[nClickIndex].m_nTestMode, (4 <= spriteList[nClickIndex].m_nTestMode ? 1.8f : 1.0f), spriteList[nClickIndex].m_fTestSpeed); } // Rotate if (nClickButton == 1) { m_Sel.transform.Rotate(0, 180, 0); } nClickIndex = -1; bClickButton = true; } m_UndoManager.CheckDirty(); } // -------------------------------------------------------------- if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain()) { OnEditComponent(); } // --------------------------------------------------------------------- if (GUI.tooltip != "") { m_LastTooltip = GUI.tooltip; } HelpBox(m_LastTooltip); }
public FxmTestControls GetFXMakerControls() { if (m_FXMakerControls == null) m_FXMakerControls = GetComponent<FxmTestControls>(); return m_FXMakerControls; }
public override void OnInspectorGUI() { AddScriptNameField(m_Sel); int nClickIndex = -1; int nClickButton = 0; Rect rect; int nLeftWidth = 35; int nAddHeight = 30; int nDelWidth = 35; int nLineHeight = 18; int nSpriteHeight = nLeftWidth; List <NcSpriteFactory.NcSpriteNode> spriteList = m_Sel.m_SpriteList; m_FxmPopupManager = GetFxmPopupManager(); // -------------------------------------------------------------- bool bClickButton = false; EditorGUI.BeginChangeCheck(); { m_UndoManager.CheckUndo(); // -------------------------------------------------------------- m_Sel.m_fUserTag = EditorGUILayout.FloatField(GetCommonContent("m_fUserTag"), m_Sel.m_fUserTag); EditorGUILayout.Space(); m_Sel.m_SpriteType = (NcSpriteFactory.SPRITE_TYPE)EditorGUILayout.EnumPopup(GetHelpContent("m_SpriteType"), m_Sel.m_SpriteType); // -------------------------------------------------------------- if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && m_Sel.gameObject.GetComponent("NcSpriteAnimation") == null) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteAnimation Component"), true)) { m_Sel.gameObject.AddComponent("NcSpriteAnimation"); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); } // -------------------------------------------------------------- if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture && m_Sel.gameObject.GetComponent("NcSpriteTexture") == null) { rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight)); { if (FXMakerLayout.GUIButton(rect, GetHelpContent("Add NcSpriteTexture Component"), true)) { m_Sel.gameObject.AddComponent("NcSpriteTexture"); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); // -------------------------------------------------------------- int nSelIndex = EditorGUILayout.IntSlider(GetHelpContent("m_nCurrentIndex"), m_Sel.m_nCurrentIndex, 0, (spriteList == null ? 0 : spriteList.Count)); if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteTexture) { m_Sel.m_fUvScale = EditorGUILayout.FloatField(GetHelpContent("m_fUvScale"), m_Sel.m_fUvScale); } m_Sel.m_nMaxAtlasTextureSize = EditorGUILayout.IntPopup("nMaxAtlasTextureSize", m_Sel.m_nMaxAtlasTextureSize, NgEnum.m_TextureSizeStrings, NgEnum.m_TextureSizeIntters); // m_Sel.m_AtlasMaterial = (Material)EditorGUILayout.ObjectField(GetHelpContent("m_AtlasMaterial") , m_Sel.m_AtlasMaterial, typeof(Material), false); if (m_Sel.m_nCurrentIndex != nSelIndex) { m_Sel.m_nCurrentIndex = nSelIndex; m_Sel.SetSprite(nSelIndex, false); } // check // Add Button ------------------------------------------------------ EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nAddHeight * 2)); { Rect lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 0, 1); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Add Sprite"))) { bClickButton = true; m_Sel.AddSpriteNode(); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("Build Sprite"))) { bClickButton = true; BuildSpriteAtlas(m_Sel.renderer.sharedMaterial); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 2, 1), GetHelpContent("Clear All"), (0 < m_Sel.GetSpriteNodeCount()))) { bClickButton = true; if (m_FxmPopupManager != null) { m_FxmPopupManager.CloseNcPrefabPopup(); } m_Sel.ClearAllSpriteNode(); } lineRect = FXMakerLayout.GetInnerVerticalRect(rect, 2, 1, 1); if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 0, 1), GetHelpContent("Sequence"), (0 < m_Sel.GetSpriteNodeCount()))) { m_Sel.m_bSequenceMode = true; bClickButton = true; m_Sel.SetSprite(0, false); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(lineRect, 3, 1, 1), GetHelpContent("NewMaterial"), true)) { Material newMat = new Material(m_Sel.renderer.sharedMaterial); string matPath = AssetDatabase.GetAssetPath(m_Sel.renderer.sharedMaterial); NgMaterial.SaveMaterial(newMat, NgFile.TrimFilenameExt(matPath), m_Sel.name); m_Sel.renderer.sharedMaterial = newMat; // m_Sel.renderer.sharedMaterial = (Material)AssetDatabase.LoadAssetAtPath(savePath, typeof(Material)); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // Select ShotType ------------------------------------------------- // showType = (NcSpriteFactory.SHOW_TYPE)EditorGUILayout.EnumPopup (GetHelpContent("m_ShowType") , showType); // -------------------------------------------------------------- EditorGUILayout.Space(); NcSpriteFactory.SHOW_TYPE showType = (NcSpriteFactory.SHOW_TYPE)EditorPrefs.GetInt("NcSpriteFactory.SHOW_TYPE", 0); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 0, 1), showType == NcSpriteFactory.SHOW_TYPE.NONE, GetHelpContent("NONE"), true) ? NcSpriteFactory.SHOW_TYPE.NONE : showType; showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 1, 1), showType == NcSpriteFactory.SHOW_TYPE.ALL, GetHelpContent("ALL"), true) ? NcSpriteFactory.SHOW_TYPE.ALL : showType; if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 2, 1), showType == NcSpriteFactory.SHOW_TYPE.SPRITE, GetHelpContent("SPRITE"), true) ? NcSpriteFactory.SHOW_TYPE.SPRITE : showType; showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 3, 1), showType == NcSpriteFactory.SHOW_TYPE.ANIMATION, GetHelpContent("ANIMATION"), true) ? NcSpriteFactory.SHOW_TYPE.ANIMATION : showType; } showType = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 5, 4, 1), showType == NcSpriteFactory.SHOW_TYPE.EFFECT, GetHelpContent("EFFECT"), true) ? NcSpriteFactory.SHOW_TYPE.EFFECT : showType; GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); EditorPrefs.SetInt("NcSpriteFactory.SHOW_TYPE", ((int)showType)); // Show Option ------------------------------------------------- EditorGUILayout.Space(); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { m_Sel.m_bShowEffect = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 0, 1), m_Sel.m_bShowEffect, GetHelpContent("m_bShowEffect"), true); if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { m_Sel.m_bTestMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 1, 1), m_Sel.m_bTestMode, GetHelpContent("m_bTestMode"), true); m_Sel.m_bSequenceMode = FXMakerLayout.GUIToggle(FXMakerLayout.GetInnerHorizontalRect(rect, 3, 2, 1), m_Sel.m_bSequenceMode, GetHelpContent("m_bSequenceMode"), true); } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); // Node List ------------------------------------------------------ for (int n = 0; n < (spriteList != null ? spriteList.Count : 0); n++) { EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); // Load Texture --------------------------------------------------------- Texture2D selTexture = null; if (spriteList[n].m_TextureGUID != "") { selTexture = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(spriteList[n].m_TextureGUID), typeof(Texture2D)); } // Enabled -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nLineHeight)); { Rect subRect; // enable spriteList[n].m_bIncludedAtlas = GUILayout.Toggle(spriteList[n].m_bIncludedAtlas, "Idx", GUILayout.Width(nLeftWidth)); // change index subRect = rect; subRect.x += nLeftWidth; subRect.width = nLineHeight * 2; int newPos = EditorGUI.IntPopup(subRect, n, NgConvert.GetIntStrings(0, spriteList.Count), NgConvert.GetIntegers(0, spriteList.Count)); if (newPos != n) { NcSpriteFactory.NcSpriteNode node = spriteList[n]; m_Sel.m_SpriteList.Remove(node); m_Sel.m_SpriteList.Insert(newPos, node); return; } // name subRect = rect; subRect.x += nLeftWidth + nLineHeight * 2; subRect.width -= nLeftWidth + nLineHeight * 2; spriteList[n].m_TextureName = selTexture == null ? "" : selTexture.name; GUI.Label(subRect, (selTexture == null ? "" : "(" + spriteList[n].m_nFrameCount + ") " + selTexture.name)); GUI.Box(subRect, ""); GUI.Box(rect, ""); // delete if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Del"))) { bClickButton = true; if (m_FxmPopupManager != null) { m_FxmPopupManager.CloseNcPrefabPopup(); } m_Sel.DeleteSpriteNode(n); return; } } EditorGUILayout.EndHorizontal(); // MaxAlpha ------------------------------------------------------------- spriteList[n].m_fMaxTextureAlpha = EditorGUILayout.FloatField(GetHelpContent("m_fMaxTextureAlpha"), spriteList[n].m_fMaxTextureAlpha); // Texture -------------------------------------------------------------- rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(nSpriteHeight)); { GUILayout.Label("", GUILayout.Width(nLeftWidth)); Rect subRect = rect; subRect.width = nLeftWidth; FXMakerLayout.GetOffsetRect(rect, 0, 5, 0, -5); EditorGUI.BeginChangeCheck(); selTexture = (Texture2D)EditorGUI.ObjectField(subRect, GetHelpContent(""), selTexture, typeof(Texture2D), false); if (EditorGUI.EndChangeCheck()) { if (selTexture != null) { spriteList[n].m_TextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(selTexture)); } } if (selTexture != null) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { spriteList[n].m_nFrameCount = selTexture.width / selTexture.height; spriteList[n].m_nFrameSize = selTexture.height; m_Sel.m_nFrameSize = spriteList[n].m_nFrameSize; } else { spriteList[n].m_nFrameCount = 1; spriteList[n].m_nFrameSize = 1; m_Sel.m_nFrameSize = 1; } } // draw texture subRect = FXMakerLayout.GetOffsetRect(rect, nLeftWidth + 4, 0, 0, -4); if (selTexture != null) { GUI.DrawTexture(FXMakerLayout.GetOffsetRect(subRect, 0, 0, -nDelWidth, 0), selTexture, ScaleMode.ScaleToFit, true, selTexture.width / selTexture.height); } // delete if (GUI.Button(new Rect(subRect.x + subRect.width - nDelWidth, subRect.y, nDelWidth, subRect.height), GetHelpContent("Rmv"))) { spriteList[n].m_TextureGUID = ""; spriteList[n].m_nFrameCount = 0; spriteList[n].m_nFrameSize = 0; } GUI.Box(rect, ""); } EditorGUILayout.EndHorizontal(); // Change selIndex Event e = Event.current; if (e.type == EventType.MouseDown) { if (rect.Contains(e.mousePosition)) { nClickIndex = n; nClickButton = e.button; } } // SpriteNode ---------------------------------------------------------- if (bClickButton == false) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.SPRITE) { spriteList[n].m_bLoop = EditorGUILayout.Toggle(GetHelpContent("m_bLoop"), spriteList[n].m_bLoop); spriteList[n].m_fTime = EditorGUILayout.Slider(GetHelpContent("m_fTime"), spriteList[n].m_nFrameCount / spriteList[n].m_fFps, 0, 5, null); spriteList[n].m_fFps = EditorGUILayout.Slider(GetHelpContent("m_fFps"), spriteList[n].m_nFrameCount / spriteList[n].m_fTime, 50, 1, null); } if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation && showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.ANIMATION) { spriteList[n].m_nNextSpriteIndex = EditorGUILayout.Popup("m_nNextSpriteIndex", spriteList[n].m_nNextSpriteIndex + 1, GetSpriteNodeNames()) - 1; spriteList[n].m_nTestMode = EditorGUILayout.Popup("m_nTestMode", spriteList[n].m_nTestMode, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(FxmTestControls.AXIS.Z)), GUILayout.MaxWidth(Screen.width)); spriteList[n].m_fTestSpeed = EditorGUILayout.FloatField("m_fTestSpeed", spriteList[n].m_fTestSpeed); SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f); SetMinValue(ref spriteList[n].m_fTestSpeed, 0.01f); } if (showType == NcSpriteFactory.SHOW_TYPE.ALL || showType == NcSpriteFactory.SHOW_TYPE.EFFECT) { // char effect ------------------------------------------------------------- spriteList[n].m_EffectPrefab = (GameObject)EditorGUILayout.ObjectField(GetHelpContent("m_EffectPrefab"), spriteList[n].m_EffectPrefab, typeof(GameObject), false, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f)); { if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelEffect"), (m_FxmPopupManager != null))) { m_FxmPopupManager.ShowSelectPrefabPopup(m_Sel, n, 0, true); } if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearEffect"), (spriteList[n].m_EffectPrefab != null))) { bClickButton = true; spriteList[n].m_EffectPrefab = null; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); if (spriteList[n].m_EffectPrefab != null) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { spriteList[n].m_nEffectFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nEffectFrame"), spriteList[n].m_nEffectFrame, 0, spriteList[n].m_nFrameCount, null); spriteList[n].m_bEffectOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bEffectOnlyFirst"), spriteList[n].m_bEffectOnlyFirst); } spriteList[n].m_fEffectSpeed = EditorGUILayout.FloatField("m_fEffectSpeed", spriteList[n].m_fEffectSpeed); spriteList[n].m_fEffectScale = EditorGUILayout.FloatField("m_fEffectScale", spriteList[n].m_fEffectScale); spriteList[n].m_EffectPos = EditorGUILayout.Vector3Field("m_EffectPos", spriteList[n].m_EffectPos, null); spriteList[n].m_EffectRot = EditorGUILayout.Vector3Field("m_EffectRot", spriteList[n].m_EffectRot, null); SetMinValue(ref spriteList[n].m_fEffectScale, 0.001f); } EditorGUILayout.Space(); // char sound ------------------------------------------------------------- spriteList[n].m_AudioClip = (AudioClip)EditorGUILayout.ObjectField(GetHelpContent("m_AudioClip"), spriteList[n].m_AudioClip, typeof(AudioClip), false, null); rect = EditorGUILayout.BeginHorizontal(GUILayout.Height(m_fButtonHeight * 0.7f)); { // if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 0, 1), GetHelpContent("SelAudio"), (m_FxmPopupManager != null))) // m_FxmPopupManager.ShowSelectAudioClipPopup(m_Sel); if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect, 2, 1, 1), GetHelpContent("ClearAudio"), (spriteList[n].m_AudioClip != null))) { bClickButton = true; spriteList[n].m_AudioClip = null; } GUILayout.Label(""); } EditorGUILayout.EndHorizontal(); if (spriteList[n].m_AudioClip != null) { if (m_Sel.m_SpriteType == NcSpriteFactory.SPRITE_TYPE.NcSpriteAnimation) { spriteList[n].m_nSoundFrame = EditorGUILayout.IntSlider(GetHelpContent("m_nSoundFrame"), spriteList[n].m_nSoundFrame, 0, spriteList[n].m_nFrameCount, null); spriteList[n].m_bSoundOnlyFirst = EditorGUILayout.Toggle(GetHelpContent("m_bSoundOnlyFirst"), spriteList[n].m_bSoundOnlyFirst); } spriteList[n].m_bSoundLoop = EditorGUILayout.Toggle(GetHelpContent("m_bSoundLoop"), spriteList[n].m_bSoundLoop); spriteList[n].m_fSoundVolume = EditorGUILayout.Slider(GetHelpContent("m_fSoundVolume"), spriteList[n].m_fSoundVolume, 0, 1.0f, null); spriteList[n].m_fSoundPitch = EditorGUILayout.Slider(GetHelpContent("m_fSoundPitch"), spriteList[n].m_fSoundPitch, -3, 3.0f, null); } } } if (EditorGUI.EndChangeCheck()) { nClickIndex = n; } selTexture = null; } // Select Node ---------------------------------------------------- if (0 <= nClickIndex) { m_Sel.SetSprite(nClickIndex, false); if (m_Sel.m_bTestMode && 0 <= spriteList[nClickIndex].m_nTestMode && GetFXMakerMain()) { GetFXMakerMain().GetFXMakerControls().SetTransIndex(spriteList[nClickIndex].m_nTestMode, (4 <= spriteList[nClickIndex].m_nTestMode ? 1.8f : 1.0f), spriteList[nClickIndex].m_fTestSpeed); } // Rotate if (nClickButton == 1) { m_Sel.transform.Rotate(0, 180, 0); } nClickIndex = -1; bClickButton = true; } m_UndoManager.CheckDirty(); } // -------------------------------------------------------------- if ((EditorGUI.EndChangeCheck() || bClickButton) && GetFXMakerMain()) { GetFXMakerMain().CreateCurrentInstanceEffect(true); } // --------------------------------------------------------------------- if (GUI.tooltip != "") { m_LastTooltip = GUI.tooltip; } HelpBox(m_LastTooltip); }
private void winActionToolbar(int id) { Rect actionToolbarRect = this.GetActionToolbarRect(); string text = string.Empty; string str = string.Empty; int num = 10; int count = 5; this.m_bMinimize = GUI.Toggle(new Rect(3f, 1f, FXMakerLayout.m_fMinimizeClickWidth, FXMakerLayout.m_fMinimizeClickHeight), this.m_bMinimize, "Mini"); if (GUI.changed) { PlayerPrefs.SetInt("FxmTestControls.m_bMinimize", (!this.m_bMinimize) ? 0 : 1); } GUI.changed = false; Rect childVerticalRect; Rect innerHorizontalRect; if (FXMakerLayout.m_bMinimizeAll || this.m_bMinimize) { count = 1; childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 0, 1); if (FxmTestMain.inst.IsCurrentEffectObject()) { text = string.Format("P={0} M={1} T={2}", this.m_nParticleCount, this.m_nMeshCount, this.m_nTriangles); str = string.Format("ParticleCount = {0} MeshCount = {1}\n Mesh: Triangles = {2} Vertices = {3}", new object[] { this.m_nParticleCount, this.m_nMeshCount, this.m_nTriangles, this.m_nVertices }); } GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 0, 2), text); if (FxmTestMain.inst.IsCurrentEffectObject()) { float rightValue = (3 > this.m_nPlayIndex) ? 10f : this.m_fPlayToolbarTimes[this.m_nPlayIndex]; childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 0, 1); GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 2, 2), "ElapsedTime " + (Time.time - this.m_fPlayStartTime).ToString("0.000")); innerHorizontalRect = FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 4, 4); innerHorizontalRect.y += 5f; GUI.HorizontalSlider(innerHorizontalRect, Time.time - this.m_fPlayStartTime, 0f, rightValue); childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 0, 1); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 8, 2), "Restart")) { this.CreateInstanceEffect(); } } return; } childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 0, 2); if (NcEffectBehaviour.GetRootInstanceEffect()) { text = string.Format("P = {0}\nM = {1}\nT = {2}", this.m_nParticleCount, this.m_nMeshCount, this.m_nTriangles); str = string.Format("ParticleCount = {0} MeshCount = {1}\n Mesh: Triangles = {2} Vertices = {3}", new object[] { this.m_nParticleCount, this.m_nMeshCount, this.m_nTriangles, this.m_nVertices }); } GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 0, 1), new GUIContent(text, this.NgTooltipTooltip(str))); if (FxmTestMain.inst.IsCurrentEffectObject()) { bool flag = false; GUIContent[] hcEffectControls_Play = FxmTestControls.GetHcEffectControls_Play(0f, this.m_fTimeScale, this.m_fPlayToolbarTimes[1], this.m_fPlayToolbarTimes[3], this.m_fPlayToolbarTimes[4], this.m_fPlayToolbarTimes[5], this.m_fPlayToolbarTimes[6], this.m_fPlayToolbarTimes[7]); childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 0, 1); GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 1, 1), new GUIContent("Play", string.Empty)); int nPlayIndex = GUI.SelectionGrid(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 2, 8), this.m_nPlayIndex, hcEffectControls_Play, hcEffectControls_Play.Length); if (GUI.changed) { flag = true; } GUIContent[] hcEffectControls_Trans = FxmTestControls.GetHcEffectControls_Trans(this.m_nTransAxis); childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 1, 1); GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 1, 1), new GUIContent("Trans", string.Empty)); int num2 = GUI.SelectionGrid(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 2, 8), this.m_nTransIndex, hcEffectControls_Trans, hcEffectControls_Trans.Length); if (GUI.changed) { flag = true; if ((num2 == 1 || num2 == 2) && Input.GetMouseButtonUp(1)) { if (this.m_nTransAxis == FxmTestControls.AXIS.Z) { this.m_nTransAxis = FxmTestControls.AXIS.X; } else { this.m_nTransAxis++; } PlayerPrefs.SetInt("FxmTestControls.m_nTransAxis", (int)this.m_nTransAxis); } } if (flag) { FxmTestMain.inst.CreateCurrentInstanceEffect(false); this.RunActionControl(nPlayIndex, num2); PlayerPrefs.SetInt("FxmTestControls.m_nPlayIndex", this.m_nPlayIndex); PlayerPrefs.SetInt("FxmTestControls.m_nTransIndex", this.m_nTransIndex); } } float num3 = this.m_fDistPerTime; childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 2, 1); GUIContent gUIContent = new GUIContent("DistPerTime", string.Empty); GUIContent expr_471 = gUIContent; expr_471.text = expr_471.text + " " + this.m_fDistPerTime.ToString("00.00"); GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 0, 2), gUIContent); innerHorizontalRect = FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 2, 5); innerHorizontalRect.y += 5f; num3 = GUI.HorizontalSlider(innerHorizontalRect, num3, 0.1f, 40f); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num * 2, 14, 1), new GUIContent("<", string.Empty))) { num3 = (float)((int)(num3 - 1f)); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num * 2, 15, 1), new GUIContent(">", string.Empty))) { num3 = (float)((int)(num3 + 1f)); } if (num3 != this.m_fDistPerTime) { this.m_fDistPerTime = ((num3 != 0f) ? num3 : 0.1f); PlayerPrefs.SetFloat("FxmTestControls.m_fDistPerTime", this.m_fDistPerTime); if (0 < this.m_nTransIndex) { this.CreateInstanceEffect(); } } if (NgLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 9, 1), new GUIContent("Multi", this.m_nMultiShotCount.ToString()), true)) { if (Input.GetMouseButtonUp(0)) { this.m_nMultiShotCount++; if (4 < this.m_nMultiShotCount) { this.m_nMultiShotCount = 1; } } else { this.m_nMultiShotCount = 1; } this.CreateInstanceEffect(); } GUIContent[] hcEffectControls_Rotate = FxmTestControls.GetHcEffectControls_Rotate(); childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 2, 1); int num4 = GUI.SelectionGrid(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 8, 1), this.m_nRotateIndex, hcEffectControls_Rotate, hcEffectControls_Rotate.Length); if (num4 != this.m_nRotateIndex) { this.m_nRotateIndex = num4; PlayerPrefs.SetInt("FxmTestControls.m_nRotateIndex", this.m_nRotateIndex); if (0 < this.m_nTransIndex) { this.CreateInstanceEffect(); } } float num5 = this.m_fTimeScale; childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 3, 1); gUIContent = new GUIContent("TimeScale", string.Empty); GUIContent expr_681 = gUIContent; expr_681.text = expr_681.text + " " + this.m_fTimeScale.ToString("0.00"); GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 0, 2), gUIContent); innerHorizontalRect = FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 2, 5); innerHorizontalRect.y += 5f; num5 = GUI.HorizontalSlider(innerHorizontalRect, num5, 0f, 3f); if (num5 == 0f) { if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 7, 1), new GUIContent("Resume", string.Empty))) { num5 = this.m_fOldTimeScale; } } else if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 7, 1), new GUIContent("Pause", string.Empty))) { num5 = 0f; } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 8, 1), new GUIContent("Reset", string.Empty))) { num5 = 1f; } this.SetTimeScale(num5); if (FxmTestMain.inst.IsCurrentEffectObject()) { float rightValue2 = (3 > this.m_nPlayIndex) ? 10f : this.m_fPlayToolbarTimes[this.m_nPlayIndex]; childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 4, 1); gUIContent = new GUIContent("ElapsedTime", string.Empty); GUIContent expr_7D4 = gUIContent; expr_7D4.text = expr_7D4.text + " " + (Time.time - this.m_fPlayStartTime).ToString("0.000"); GUI.Box(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 0, 2), gUIContent); innerHorizontalRect = FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 2, 5); innerHorizontalRect.y += 5f; GUI.HorizontalSlider(innerHorizontalRect, Time.time - this.m_fPlayStartTime, 0f, rightValue2); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num * 2, 14, 1), new GUIContent("+.5", string.Empty))) { this.SetTimeScale(1f); base.Invoke("invokeStopTimer", 0.5f); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num * 2, 15, 1), new GUIContent("+.1", string.Empty))) { this.SetTimeScale(0.4f); base.Invoke("invokeStopTimer", 0.1f); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num * 2, 16, 1), new GUIContent("+.05", string.Empty))) { this.SetTimeScale(0.2f); base.Invoke("invokeStopTimer", 0.05f); } if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num * 2, 17, 1), new GUIContent("+.01", string.Empty))) { this.SetTimeScale(0.04f); base.Invoke("invokeStopTimer", 0.01f); } childVerticalRect = FXMakerLayout.GetChildVerticalRect(actionToolbarRect, 0, count, 3, 2); if (GUI.Button(FXMakerLayout.GetInnerHorizontalRect(childVerticalRect, num, 9, 1), new GUIContent("Restart", string.Empty))) { this.CreateInstanceEffect(); } } }
public override void OnInspectorGUI() { AddScriptNameField(m_Sel); m_UndoManager.CheckUndo(); // -------------------------------------------------------------- EditorGUI.BeginChangeCheck(); { // DrawDefaultInspector(); m_Sel.m_nPlayIndex = EditorGUILayout.Popup("PlayType", m_Sel.m_nPlayIndex, m_Sel.GetPlayContents(), GUILayout.MaxWidth(Screen.width)); m_Sel.m_nTransIndex = EditorGUILayout.Popup("PlayType", m_Sel.m_nTransIndex, NgConvert.ContentsToStrings(FxmTestControls.GetHcEffectControls_Trans(m_Sel.m_nTransAxis)), GUILayout.MaxWidth(Screen.width)); m_Sel.m_nTransAxis = (FxmTestControls.AXIS)EditorGUILayout.EnumPopup("TransAxis", m_Sel.m_nTransAxis, GUILayout.MaxWidth(Screen.width)); m_Sel.m_fTransRate = EditorGUILayout.FloatField("MaxDistance", m_Sel.m_fTransRate); m_Sel.m_fStartPosition = EditorGUILayout.FloatField("StartPosition", m_Sel.m_fStartPosition); m_Sel.m_fDistPerTime = EditorGUILayout.FloatField("DistPerTime", m_Sel.m_fDistPerTime); m_Sel.m_nRotateIndex = EditorGUILayout.Popup("RotateIndex", m_Sel.m_nRotateIndex, new string[] { "Rot", "Fix" }, GUILayout.MaxWidth(Screen.width)); m_Sel.m_nMultiShotCount = EditorGUILayout.IntField("MultiShotCount", m_Sel.m_nMultiShotCount); } m_UndoManager.CheckDirty(); }