public void CreateHouse() { //System.Data.Entity.Database.SetInitializer(new FxHouseInitializer()); FxHouseContext context = new FxHouseContext(); var entity = new Fx.Entity.FxHouse.HouseBuyInfo() { Action = "Action", AreaId = 1, Bill = false, CatagroyId = 1, CityId = 1, Controller = "Controller", HasFurniture = false, Mark = "Mark", Price = 1000, PublishTitle = "Title", PublishUserEmail = "PublishUserEmail", RoomNumber = 6, UserAccount = "UserAccount" }; context.HouseBuyInfos.Add(entity); context.SaveChanges(); context.HouseBuyInfos.Remove(entity); context.SaveChanges(); }