protected override void OnRun() { if (_futureScenario.isEmpty) { Complete(); return; } _futureScenario.onComplete += result => { if (!result) { Complete(); } else { Cancel(); } }; _futureScenario.Run(); }
protected override void OnRun() { if (_futureScenario.isEmpty) { Complete(); return; } _futureScenario.onComplete += result => { if (!result) { Complete(); } else { Cancel(); } }; _futureScenario.Run(); }