コード例 #1
0
 /// <summary>
 /// Selects a GameObject in the scene, marking it as the active object for selection
 /// </summary>
 /// <param name="futureObjectReference"></param>
 public void SelectGameObject(FutureObjectReference futureObjectReference)
 {
     if (futureObjectReference.sceneObjectReference == null)
     {
         return;
     }
     Selection.activeObject = futureObjectReference.sceneObjectReference.ReferencedObjectAsGameObject;
 }
コード例 #2
0
 /// <summary>
 /// Selects a GameObject in the scene, marking it as the active object for selection
 /// </summary>
 /// <param name="futureObjectReference"></param>
 public void SelectSpawnedGameObject(FutureObjectReference futureObjectReference)
 {
     if (futureObjectReference.sceneObjectReference == null)
     {
         return;
     }
     SelectGameObject(futureObjectReference.sceneObjectReference.ReferencedObjectAsGameObject);
 }