/// <summary> /// Selects a GameObject in the scene, marking it as the active object for selection /// </summary> /// <param name="futureObjectReference"></param> public void SelectGameObject(FutureObjectReference futureObjectReference) { if (futureObjectReference.sceneObjectReference == null) { return; } Selection.activeObject = futureObjectReference.sceneObjectReference.ReferencedObjectAsGameObject; }
/// <summary> /// Selects a GameObject in the scene, marking it as the active object for selection /// </summary> /// <param name="futureObjectReference"></param> public void SelectSpawnedGameObject(FutureObjectReference futureObjectReference) { if (futureObjectReference.sceneObjectReference == null) { return; } SelectGameObject(futureObjectReference.sceneObjectReference.ReferencedObjectAsGameObject); }