// constructor // constructor -> no parameter -> set default public FurnitureInstance() { furniture = null; position = Vector3.zero; rotation = Quaternion.identity; isAllocated = false; }
public Sprite GetFurnitureSprites(FurnitureData data) { Sprite returnSp = null; switch ((FurnitureType)data.type) { case FurnitureType.Bed: returnSp = Atlas.Ins.GetSprites(Atlas.Ins.fur.bed)[data.id]; break; case FurnitureType.Decoration: returnSp = Atlas.Ins.GetSprites(Atlas.Ins.fur.decoration)[data.id]; break; case FurnitureType.Windows: returnSp = Atlas.Ins.GetSprites(Atlas.Ins.fur.furniture)[data.id]; break; case FurnitureType.Toy: returnSp = Atlas.Ins.GetSprites(Atlas.Ins.fur.other)[data.id]; break; case FurnitureType.Floor: returnSp = Atlas.Ins.GetSprites(Atlas.Ins.furPre.floor)[data.id]; break; case FurnitureType.Wallpaper: returnSp = Atlas.Ins.GetSprites(Atlas.Ins.furPre.wallpaper)[data.id]; break; } return(returnSp); }
public static void A_SaveFurniture(FurnitureData data) { Player player = Loaded(); try { Furniture furniture = (from p in player.inventory.furniture where p.type == data.type && p.furnitureIsUsing == true select p).First(); if (data.id != furniture.id) { furniture.furnitureIsUsing = false; } Saved(player); API_Game.Ins.PutFurnitureRequest(furniture, null); return; } catch { } try { Furniture furniture = (from p in player.inventory.furniture where p.id == data.id && p.type == data.type && p.furnitureIsUsing == false select p).First(); furniture.furnitureIsUsing = true; Saved(player); API_Game.Ins.PutFurnitureRequest(furniture, null); return; } catch { } }
public void ChangeWallpaper(FurnitureData data) { try { FurnitureData[] furnitureData = GameObject.FindObjectsOfType <FurnitureData>(); FurnitureData m_Data = (from d in furnitureData where wallpaperId == d.id && (int)FurnitureType.Wallpaper == d.type && d.GetComponentInChildren <Text>() != null select d).First(); Text t = m_Data.GetComponentInChildren <Text>(); t.text = (int.Parse(t.text) + 1).ToString(); m_Data.furnitureIsUsing = false; m_Data.position = new Vector3(0, 0, 0); m_Data.rotation = new Quaternion(0, 0, 0, 0); furDataList.Add(m_Data); //SaveSystem.A_DeleteFurniture(m_Data); } catch { } wallpaper.sprite = Atlas.Ins.GetSprites(Atlas.Ins.fur.wallpaper)[data.id]; wallpaperId = data.id; data.furnitureIsUsing = true; furDataList.Add(data); //API_Game.Ins.PutFurnitureRequest(data.ReturnFurniture(), null); //SaveSystem.A_SaveFurniture(data); }
public void CloneItemFurnitureType(List <Sprite> sp, int type) { for (int i = 0; i < sp.Count; i++) { //SaveSystem.A_AddFurniture(i, type); GameObject clone = Instantiate(item.gameObject, parent); clone.name = i.ToString(); FurnitureData data = clone.AddComponent <FurnitureData>(); data.id = i; data.type = type; data.price = priceListData[i]; clone.SetActive(true); clone.transform.GetChild(0).GetComponent <Image>().sprite = sp[i]; clone.transform.GetChild(1).GetChild(0).GetComponent <Text>().text = priceListData[i].ToString(); List <Furniture> furnitures = SaveSystem.A_LoadFurniture(); var furCount = from f in furnitures where f.id == data.id && f.type == data.type select f; clone.transform.GetChild(2).GetComponent <Text>().text = furCount.Count() <= 0 ? "" : furCount.Count().ToString(); if (furCount.Count() >= 1 && (type == (int)FurnitureType.Wallpaper || type == (int)FurnitureType.Floor)) { clone.GetComponentInChildren <Button>().interactable = false; } } }
void Awake() { _instance = this; ReceiveData = new FurnitureData(); GameObjectPool = new List <GameObject>(); Show = Camera.main.GetComponent <SingleShow>(); }
FurnitureData ID(int _id) { // id reading in XML => Item Data All Load FurnitureData fd = DataManager.FindFurnitureDataByID(_id); return(fd); }
// constructor -> make furniture uid public FurnitureInstance(int id, int _slotNumber) { furniture = DataManager.FindFurnitureDataByID(id); position = Vector3.zero; rotation = Quaternion.identity; isAllocated = false; slotNumber = _slotNumber; }
// constructor -> make data ( allocated data ) public FurnitureInstance(int _id, int _slotNumber, bool _allocated, Vector3 _position, Quaternion _rotation) { furniture = DataManager.FindFurnitureDataByID(_id); slotNumber = _slotNumber; isAllocated = _allocated; position = _position; rotation = _rotation; }
// constructor -> copy instance public FurnitureInstance(FurnitureInstance data) { furniture = data.Furniture; position = data.position; rotation = data.rotation; isAllocated = data.isAllocated; slotNumber = data.slotNumber; }
public void Setting(FurnitureData data, Vector3 positiondata, Vector3 rotationData, Vector3 scaleData) { info = data; gameObject.transform.Find("Text").GetComponent <Text>().text = info.FurnitureName; position = positiondata; rotation = rotationData; scale = scaleData; }
// constructor -> make data (use data) public FurnitureInstance(FurnitureData data, int _slotNumber) { furniture = data; position = Vector3.zero; rotation = Quaternion.identity; isAllocated = false; slotNumber = _slotNumber; }
protected void Start() { fi = GetComponent<FurnitureData>(); transform.position = DropLoc; //Face Camera transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, Camera.mainCamera.transform.rotation.eulerAngles.y + 180); fi.Shadowplane.transform.parent = null; transform.Translate(0,3,0, Space.World); fi.Shadowplane.renderer.material.SetFloat("_AlphaMod", 1); }
public void AddFurniture(FurnitureData pData) { FurnitureData[] temp = _furniturePrefabs; _furniturePrefabs = new FurnitureData[temp.Length + 1]; for (int i = 0; i < temp.Length; ++i) { _furniturePrefabs[i] = temp[i]; } _furniturePrefabs[temp.Length] = pData; }
// select furniture public bool SelectFurniture(int index) { try { selectedFurniture = viewFurnitureGroup[index + (presentIndexFurniture * presentIndexFurniture)]; return(true); } catch (ArgumentOutOfRangeException e) { return(false); } }
// update component element -> use furniture data public void UpdateComponentElement(FurnitureData data) { count.enabled = false; if ((data == null) || (data.ID == 0)) { elementIcon.sprite = Resources.Load <Sprite>("Image/UI/FurnitureIcon/none"); } else { elementIcon.sprite = Resources.Load <Sprite>("Image/UI/FurnitureIcon/" + data.File); } }
// public method // add furniture data -> use only data public bool AddFurnitureData(FurnitureData data) { for (int i = 0; i < haveFurnitureSet.Length; i++) { if (haveFurnitureSet[i] == null || haveFurnitureSet[i].Furniture == null || haveFurnitureSet[i].Furniture.ID == 0) { haveFurnitureSet[i] = new FurnitureInstance(data, i); return(true); } } Debug.Log("Furniture inventory is full"); return(false); }
public void Preview(GameObject obj) { SoundManager.Ins.PlaySound(SoundManager.Ins._Select); furnitureData = obj.transform.parent.GetComponent <FurnitureData>(); clothesData = obj.transform.parent.GetComponent <ClothesData>(); foodData = obj.transform.parent.GetComponent <FoodData>(); price = furnitureData != null ? furnitureData.price : price; price = clothesData != null ? clothesData.price : price; price = foodData != null ? foodData.price : price; coin = SaveSystem.A_Coin(); previewImage.sprite = obj.GetComponent <Image>().sprite; cost.text = obj.transform.parent.GetChild(1).GetChild(0).GetComponent <Text>().text; previewObj.SetActive(true); }
public static void A_DeleteFurniture(FurnitureData data) { Player player = Loaded(); try { Furniture furniture = (from p in player.inventory.furniture where p.id == data.id && p.type == data.type && p.furnitureIsUsing && p.position.Equals(data.position) && p.rotation.Equals(data.rotation) select p).First(); furniture.furnitureIsUsing = false; furniture.position = new Vector3(0, 0, 0); furniture.rotation = new Quaternion(0, 0, 0, 0); Saved(player); API_Game.Ins.PutFurnitureRequest(furniture, null); return; } catch { } }
/* * string[] getFilteredFurniture(Dictionary<string, List<FurnitureData>> d) * { * * }*/ Dictionary <string, List <FurnitureData> > filterBySize(List <FurnitureData> fd, Vector3 box) { int l = fd.Count; Dictionary <string, List <FurnitureData> > X = new Dictionary <string, List <FurnitureData> >(); for (int i = 0; i < l; i++) { Debug.Log(i); FurnitureData f = fd[i]; Debug.Log(f.name); //List<FurnitureData> temp = new List<FurnitureData>(); Vector3 scaledDims = f.dims;// * f.scale; Debug.Log(scaledDims); if (box.x > scaledDims.x && box.y > scaledDims.y && box.z > scaledDims.z) { Debug.Log("added"); if (X.ContainsKey(f.tag)) { //Debug.Log("tag exits:"); //temp = X[f.tag]; //temp.Add(f); //X[f.tag] = temp; X[f.tag].Add(f); //Debug.Log(X[f.tag].Count + 1); //Debug.Log(f.tag); } else { //Debug.Log("Creating new tag:"); //Debug.Log(X); X.Add(f.tag, new List <FurnitureData>()); //X.Add(f.tag, fd); X[f.tag].Add(f); //Debug.Log(X.ContainsKey(f.tag)); // Debug.Log(X[f.tag].Count + 1); } } } return(X); }
public void Setup() { string objectID = gameObject.name.Replace("(Clone)", ""); furnitureData = Database.Instance.Select <FurnitureData>("FurnitureDataTable").Select(objectID); sprites = new Sprite[furnitureData.spritePaths.Length]; var atlas = Resources.Load <SpriteAtlas>("Atlas/FurnitureAtlas"); for (int i = 0; i < sprites.Length; i++) { sprites[i] = atlas.GetSprite(furnitureData.spritePaths[i]); } buildingSprite = atlas.GetSprite("Construction"); SpriteRenderer = GetComponent <SpriteRenderer>(); SpriteRenderer.sprite = sprites[0]; Resources.UnloadAsset(atlas); }
public void CustomFur(GameObject obj) { if (gameMode != GameMode.Normal && gameMode != GameMode.Furniture || setting.working) { return; } SoundManager.Ins.PlaySound(SoundManager.Ins._Inventory); if (gameMode == GameMode.Furniture) { gameMode = GameMode.Normal; for (int i = 0; i < obj.transform.childCount; i++) { obj.transform.GetChild(i).gameObject.SetActive(false); } for (int h = 1; h < roomParent.transform.childCount; h++) { FurnitureData furnitureData = roomParent.GetChild(h).GetComponent <FurnitureData>(); //furIdlist.Add(SaveSystem.A_GetIDFur(furnitureData.ReturnFurniture(), furnitureData.transform.position , furnitureData.transform.rotation)) ; //Debug.LogError(SaveSystem.A_GetIDFur(furnitureData.ReturnFurniture(), furnitureData.transform.position, furnitureData.transform.rotation)); furnitureData.furnitureIsUsing = true; furnitureData.position = furnitureData.transform.position; furnitureData.rotation = furnitureData.transform.rotation; furDataList.Add(furnitureData); } SaveSystem.A_SaveListFur(furDataList); // Popup.Ins.PopupWaiting(true); } else { tutor4.SetActive(true); obj.transform.GetChild(0).gameObject.SetActive(true); gameMode = GameMode.Furniture; furDataList.Clear(); idFurInstall.Clear(); } }
public void ChangeFloor(FurnitureData data) { try { FurnitureData[] furnitureData = GameObject.FindObjectsOfType <FurnitureData>(); FurnitureData m_Data = (from d in furnitureData where floorId == d.id && (int)FurnitureType.Floor == d.type && d.GetComponentInChildren <Text>() != null select d).First(); Text t = m_Data.GetComponentInChildren <Text>(); t.text = (int.Parse(t.text) + 1).ToString(); furDataList.Add(m_Data); //SaveSystem.A_DeleteFurniture(m_Data); }catch { } floor.sprite = Atlas.Ins.GetSprites(Atlas.Ins.fur.floor) [data.id]; floorId = data.id; data.furnitureIsUsing = true; furDataList.Add(data); // API_Game.Ins.PutFurnitureRequest(data.ReturnFurniture(), null); //SaveSystem.A_SaveFurniture(data); }
public void CloneItem(GameObject obj) { FurnitureData f = obj.GetComponent <FurnitureData>(); Player p = SaveSystem.A_LoadSaveGame(); GameObject clone = Instantiate(furniturePrefab, roomParent); FurnitureData c = clone.AddComponent <FurnitureData>(); foreach (Furniture fur in p.inventory.furniture) { if (fur.id == f.id && fur.type == f.type && fur.furnitureIsUsing == false && !idFurInstall.Contains(fur.realId)) { c.realId = fur.realId; fur.furnitureIsUsing = true; idFurInstall.Add(fur.realId); break; } } SaveSystem.A_SaveGame(p); c.id = f.id; c.type = f.type; c.furnitureIsUsing = true; clone.SetActive(false); clone.GetComponent <SpriteRenderer>().sprite = GetFurnitureSprites(f); clone.name = ((FurnitureType)f.type).ToString(); PolygonCollider2D polygonCollider2D = clone.AddComponent <PolygonCollider2D>(); polygonCollider2D.isTrigger = true; clone.transform.position = new Vector3(clone.transform.position.x, clone.transform.position.y, 0); clone.GetComponent <Rigidbody2D>().gravityScale = 0; Text t = obj.GetComponentInChildren <Text>(); t.text = (int.Parse(t.text) - 1).ToString(); target = clone; }
public void CallbackPreview(bool bo) { if (bo) { if (coin >= price)//check coin { PopupWaiting(); avatarPreview.SetActive(false); previewObj.SetActive(false); SaveSystem.A_MinusCoin(price); if (furnitureData != null) { SaveSystem.A_AddFurniture(furnitureData.id, furnitureData.type); //List<Furniture> furnitures = SaveSystem.A_LoadFurniture(); //var furCount = from f in furnitures // where f.id == furnitureData.id && f.type == furnitureData.type // select f; string ttt = furnitureData.transform.GetChild(2).GetComponent <Text>().text; if (ttt == "") { ttt = "0"; } int count = int.Parse(ttt); count += 1; furnitureData.transform.GetChild(2).GetComponent <Text>().text = count.ToString(); if (furnitureData.type == (int)FurnitureType.Wallpaper || furnitureData.type == (int)FurnitureType.Floor) { furnitureData.gameObject.GetComponentInChildren <Button>().interactable = false; } } else if (clothesData != null) { SaveSystem.A_AddClothes(clothesData.id, clothesData.type); clothesData.count++; clothesData.transform.GetChild(2).GetComponent <Text>().text = clothesData.count.ToString(); } else if (foodData != null) { SaveSystem.A_AddFood(foodData.id); foodData.count++; foodData.transform.GetChild(2).GetComponent <Text>().text = foodData.count.ToString(); } else { Debug.Log("Can not add the item"); } furnitureData = null; clothesData = null; } else { Popup.Ins.PopupOne("Not enough money", "OK", null); } } else { avatarPreview.SetActive(false); previewObj.SetActive(false); } }
public void LoadItem() { itemList = new List <Sprite>(); switch (pathLoad) { case "Ac": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.ac)); break; case "Shirt": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.shirt)); break; case "Pant": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.pant)); break; case "Shoe": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothesPre.shoe)); break; case "Bed": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.bed)); break; case "Decoration": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.decoration)); break; case "Floor": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.floor)); break; case "Furniture": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.furniture)); break; case "Other": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.other)); break; case "Wallpaper": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.furPre.wallpaper)); break; case "Food": itemList.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.food.food)); break; } for (int i = 0; i < itemList.Count; i++) { ClothesData c = new ClothesData(); FurnitureData f = new FurnitureData(); FoodData fo = new FoodData(); Player player = SaveSystem.A_LoadSaveGame(); item.GetComponent <Image>().sprite = itemList[i]; GameObject clone = Instantiate(item, parent); clone.name = i.ToString(); if (clothesType != ClothesType.None) { c = clone.AddComponent <ClothesData>(); c.id = i; } else if (furnitureType != FurnitureType.None) { f = clone.AddComponent <FurnitureData>(); f.id = i; } else if (foodType != FoodType.None) { fo = clone.AddComponent <FoodData>(); fo.id = i; } switch (furnitureType) { case FurnitureType.Decoration: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Decoration) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Bed: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Bed) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Windows: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Windows) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Floor: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Floor) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Wallpaper: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Wallpaper) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; case FurnitureType.Toy: for (int y = 0; y < player.inventory.furniture.Count; y++) { if (player.inventory.furniture[y].type == (int)FurnitureType.Toy) { if (player.inventory.furniture[y].id == i) { clone.SetActive(true); f.CloneData(player.inventory.furniture[y]); } } } break; } if (furnitureType != FurnitureType.None) { int t = (from tt in player.inventory.furniture where f.id == tt.id && f.type == tt.type && !tt.furnitureIsUsing select tt).Count(); Text txt = clone.GetComponentInChildren <Text>(); if (t > 0) { txt.text = t.ToString(); } else { txt.text = "0"; } } switch (clothesType) { case ClothesType.Accessories: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Accessories) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; case ClothesType.Shirts: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Shirts) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; case ClothesType.Pants: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Pants) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; case ClothesType.Shoes: for (int y = 0; y < player.inventory.clothes.Count; y++) { if (player.inventory.clothes[y].type == (int)ClothesType.Shoes) { if (player.inventory.clothes[y].id == i) { clone.SetActive(true); c.CloneData(player.inventory.clothes[y]); } } } break; } if (clothesType != ClothesType.None) { try { Clothes t = (from tt in player.inventory.clothes where c.id == tt.id && c.type == tt.type select tt).First(); Text txt = clone.GetComponentInChildren <Text>(); if (t.count > 0) { txt.text = t.count.ToString(); foreach (Pet p in player.pets) { if (clothesType == ClothesType.Shirts && p.shirtWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } else if (clothesType == ClothesType.Pants && p.pantWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } else if (clothesType == ClothesType.Shoes && p.shoeWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } else if (clothesType == ClothesType.Accessories && p.accessoriesWearing == c.id) { txt.text = (int.Parse(txt.text) - 1).ToString(); } } } else { txt.text = "0"; } } catch { } } switch (foodType) { case FoodType.Food: for (int y = 0; y < player.inventory.foods.Count; y++) { if (player.inventory.foods[y].id == i && player.inventory.foods[y].count > 0) { clone.SetActive(true); fo.CloneData(player.inventory.foods[y]); } } break; } if (foodType != FoodType.None) { try { Food t = (from tt in player.inventory.foods where fo.id == tt.id select tt).First(); Text txt = clone.GetComponentInChildren <Text>(); if (t.count > 0) { txt.text = t.count.ToString(); } else { txt.text = "0"; } } catch { } } } }
void Start() { fi = GetComponent<FurnitureData>(); fi.Shadowplane.transform.parent = null; transform.collider.enabled = false; }
public void CloneItem(FurnitureData furnitureData) { FurnitureData f = furnitureData; GameObject clone = Instantiate(furniturePrefab, roomParent); FurnitureData c = clone.AddComponent <FurnitureData>(); c.id = f.id; c.type = f.type; c.realId = f.realId; c.position = f.position; c.rotation = f.rotation; clone.SetActive(false); clone.GetComponent <SpriteRenderer>().sprite = GetFurnitureSprites(f); clone.name = ((FurnitureType)f.type).ToString(); PolygonCollider2D polygonCollider2D = clone.AddComponent <PolygonCollider2D>(); polygonCollider2D.isTrigger = true; clone.transform.position = new Vector3(clone.transform.position.x, clone.transform.position.y, 0); clone.GetComponent <Rigidbody2D>().gravityScale = 0; clone.transform.position = f.position; clone.transform.rotation = f.rotation; clone.transform.localScale = new Vector3(0.25f, 0.25f, 0.25f); // clone.transform.rotation = new Quaternion(0, 0, 0, 0); clone.GetComponent <SpriteRenderer>().sortingOrder = 20; clone.GetComponent <Rigidbody2D>().gravityScale = 0; clone.GetComponent <PolygonCollider2D>().isTrigger = false; switch (f.type) { case (int)FurnitureType.Bed: clone.GetComponent <Rigidbody2D>().gravityScale = 0; clone.GetComponent <SpriteRenderer>().sortingOrder = 3; clone.layer = 15; break; case (int)FurnitureType.Windows: clone.GetComponent <Rigidbody2D>().gravityScale = 0; clone.GetComponent <SpriteRenderer>().sortingOrder = 2; clone.layer = 16; break; case (int)FurnitureType.Decoration: clone.GetComponent <Rigidbody2D>().gravityScale = 0; clone.GetComponent <SpriteRenderer>().sortingOrder = 2; clone.layer = 16; break; case (int)FurnitureType.Toy: clone.GetComponent <Rigidbody2D>().gravityScale = 0; clone.GetComponent <SpriteRenderer>().sortingOrder = 4; clone.layer = 17; break; } clone.SetActive(true); //target = clone; }
private void LoadPet() { for (int i = 0; i < player.pets.Count; i++) { if (player.pets[i].color < 0 || !player.pets[i].selected || player.pets[i].status < 0) { continue; } PetAI clone = Instantiate(petPrefab.gameObject).GetComponent <PetAI>(); clone.id = player.pets[i].id; clone.namePet = player.pets[i].namePet; clone.Hunger = player.pets[i].hunger; clone.Happiness = player.pets[i].happiness; int color = player.pets[i].color; clone.head.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.head.color[color])[player.pets[i].head]; clone.ear.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.ear.color[color])[player.pets[i].ear]; clone.pattern.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.pattern.color[color])[player.pets[i].pattern]; clone.eye.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.eye)[player.pets[i].eye]; clone.eyebrow.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.eyebrow)[player.pets[i].eyebrow]; clone.nose.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.nose)[player.pets[i].nose]; clone.mouth.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.mouth)[player.pets[i].mouth]; clone.body.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.body)[color]; clone.armLeft.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.armLeft)[color]; clone.armRight.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.armRight)[color]; clone.legLeft.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.legLeft)[color]; clone.legRight.sprite = Atlas.Ins.GetSprites(Atlas.Ins.cha.legRight)[color]; List <Sprite> sprite = new List <Sprite>(); if (player.pets[i].shirtWearing >= 0) { sprite.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothes.shirt.number[player.pets[i].shirtWearing])); } if (sprite.Count > 1) { foreach (Sprite s in sprite) { if (s.name.ToLower().Contains("body")) { clone.shirtBody.sprite = s; } else if (s.name.ToLower().Contains("left")) { clone.shirtLeft.sprite = s; } else if (s.name.ToLower().Contains("right")) { clone.shirtRight.sprite = s; } } } else if (sprite.Count > 0) { clone.shirtBody.sprite = sprite[0]; } sprite.Clear(); if (player.pets[i].pantWearing >= 0) { sprite.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothes.pant.number[player.pets[i].pantWearing])); } if (sprite.Count > 1) { foreach (Sprite s in sprite) { if (s.name.ToLower().Contains("body")) { clone.pantBody.sprite = s; } else if (s.name.ToLower().Contains("left")) { clone.pantLeft.sprite = s; } else if (s.name.ToLower().Contains("right")) { clone.pantRight.sprite = s; } } } else if (sprite.Count > 0) { clone.pantBody.sprite = sprite[0]; } sprite.Clear(); if (player.pets[i].shoeWearing >= 0) { sprite.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothes.shoe.number[player.pets[i].shoeWearing])); } foreach (Sprite s in sprite) { if (s.name.ToLower().Contains("left")) { clone.shoeLeft.sprite = s; } else if (s.name.ToLower().Contains("right")) { clone.shoeRight.sprite = s; } } sprite.Clear(); if (player.pets[i].accessoriesWearing >= 0) { sprite.AddRange(Atlas.Ins.GetSprites(Atlas.Ins.clothes.ac)); } if (sprite.Count > 0) { clone.ac.sprite = sprite[player.pets[i].accessoriesWearing]; } petList.Add(clone); } foreach (Furniture f in player.inventory.furniture) { if (!f.furnitureIsUsing) { continue; } if (f.type == 3) { FurnitureData data = new FurnitureData(); data.CloneData(f); ChangeFloor(data); continue; } if (f.type == 4) { FurnitureData data = new FurnitureData(); data.CloneData(f); ChangeWallpaper(data); continue; } FurnitureData ff = new FurnitureData(); ff.CloneData(f); CloneItem(ff); } }
private void GetDataParse() { foreach (TileData _data in mapDataArr) { if (_data != null) { TileInfo _info = new TileInfo(); string[] xyPos = _data.pos.Split('/'); int x = int.Parse(xyPos[0]); int y = int.Parse(xyPos[1]); _info.position = new Vector2(x, y); _info.roomIndex = _data.roomIndex; _info.roomType = _data.roomType; _info.doorArr = _data.doorArr; foreach (KeyValuePair <string, int> _dicionary in _data.monSpawnInfoDic) { string[] _xyPos = _dicionary.Key.Split('/'); float _x = float.Parse(_xyPos[0]); float _y = float.Parse(_xyPos[1]); int _type = _dicionary.Value; _info.monSpawnInfoDic.Add(new Vector2(_x, _y), _type); } foreach (KeyValuePair <string, FurnitureData> _dicionary in _data.FurnitureInfoDic) { FurnitureInfo _finfo = new FurnitureInfo(); string[] _xyPos = _dicionary.Key.Split('/'); float _x = float.Parse(_xyPos[0]); float _y = float.Parse(_xyPos[1]); FurnitureData _fdata = _dicionary.Value; _finfo.name = _fdata.name; _finfo.pos = new Vector2(_x, _y); _finfo.dir = _fdata.dir; _info.FurnitureInfoDic.Add(_finfo.pos, _finfo); } if (roomIndexListArr[_info.roomIndex] == null) { List <TileInfo> roomIndexList = new List <TileInfo>(); roomIndexListArr[_info.roomIndex] = roomIndexList; } roomIndexListArr[_info.roomIndex].Add(_info); boardRoomIndexArr[BoardPosParse(x), BoardPosParse(y)] = _info.roomIndex; CreateMiniMap(_info); } } mapDataArr = null; }
public void SendMessage(FurnitureData Data) { //MsgCenter._instance.ChangeTarget(ChooseTarget); //MsgCenter._instance.ReceiveMessage(Data); }
private void openBlueprintToolStripMenuItem_Click(object sender, EventArgs e) { OpenFileDialog openBlueprintDialog = new OpenFileDialog(); openBlueprintDialog.Filter = "Blueprint files|*.bp"; openBlueprintDialog.Title = "Open a Blueprint"; if (openBlueprintDialog.ShowDialog() == DialogResult.OK) { var fs = openBlueprintDialog.OpenFile(); string content; using (StreamReader sr = new StreamReader(fs)) { content = sr.ReadToEnd(); } fs.Close(); var furnitureStringList = content.Split("\n".ToCharArray()); newBlueprintToolStripMenuItem_Click(this, null); foreach (string furnitureString in furnitureStringList) { if (furnitureString != "") { var s = furnitureString.Split(",".ToCharArray()); if (Int32.Parse(s[0]) == 4) { WallData furniture = new WallData(Int32.Parse(s[0]), "", Int32.Parse(s[2]), Int32.Parse(s[3])); furniture.angle = Int32.Parse(s[1]); furniture.image = WallButton.BackgroundImage; for (int i = 6; i < s.Length; i += 2) { furniture.anchors.Add(new Point(Int32.Parse(s[i]), Int32.Parse(s[i + 1]))); } FurnitureList.Add(furniture); } else { FurnitureData furniture = new FurnitureData(Int32.Parse(s[0]), "", Int32.Parse(s[2]), Int32.Parse(s[3])); furniture.angle = Int32.Parse(s[1]); switch (Int32.Parse(s[0])) { case 0: furniture.image = CoffeeTableButton.BackgroundImage; break; case 1: furniture.image = TableButton.BackgroundImage; break; case 2: furniture.image = SofaButton.BackgroundImage; break; case 3: furniture.image = BedButton.BackgroundImage; break; default: throw new ArgumentException(); } FurnitureList.Add(furniture); } } } FurnitureList.ResetBindings(); DrawDesign(); MessageBox.Show(GlobalStrings.OpenSuccess); } }