/// <summary> /// Checks the equality of objects. /// </summary> /// <param name="obj">Object to be checked.</param> /// <returns>True if the objects are equal, false otherwise.</returns> public override bool Equals(object obj) { NumericFunction other = obj as NumericFunction; if (other == null) { return(false); } return(FunctionAtom.Equals(other.FunctionAtom)); }
/// <summary> /// Checks the equality of objects. /// </summary> /// <param name="obj">Object to be checked.</param> /// <returns>True if the objects are equal, false otherwise.</returns> public override bool Equals(object obj) { if (obj == this) { return(true); } NumericScaleUpEffect other = obj as NumericScaleUpEffect; if (other == null) { return(false); } return(FunctionAtom.Equals(other.FunctionAtom) && Value.Equals(other.Value)); }
/// <summary> /// Checks the equality of objects. /// </summary> /// <param name="obj">Object to be checked.</param> /// <returns>True if the objects are equal, false otherwise.</returns> public override bool Equals(object obj) { if (obj == this) { return(true); } ObjectFunctionTerm other = obj as ObjectFunctionTerm; if (other == null) { return(false); } return(FunctionAtom.Equals(other.FunctionAtom)); }
/// <summary> /// Checks the equality of objects. /// </summary> /// <param name="obj">Object to be checked.</param> /// <returns>True if the objects are equal, false otherwise.</returns> public override bool Equals(object obj) { if (obj == this) { return(true); } ObjectAssignEffect other = obj as ObjectAssignEffect; if (other == null) { return(false); } return(FunctionAtom.Equals(other.FunctionAtom) && Value.Equals(other.Value)); }