/// <summary> /// 入力確認 /// </summary> private void CheckInput() { if (cam == null) { return; } Vector3 mousePos = FuncBox.GetMousePosition(cam); //スナップ判定 bool snaped = false; if (additionalLine != null) { Vector2 snapPos; if (additionalLine.Snap(mousePos, out snapPos)) { mousePos = snapPos; snaped = true; draw = true; } } //頂点追加 if (Input.GetMouseButtonDown(addButton)) { draw |= AddVertex(mousePos); if (additionalLine != null && snaped) { additionalLine.SnapCallback(); } } //頂点削除 if (Input.GetMouseButtonDown(removeButton)) { draw |= RemoveAtLastVertex(); } //マウスの移動量 Vector2 md = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); if (md.magnitude > MDEPSILON) { draw |= UpdateNoticeLine(mousePos); } //全消し if (Input.GetKeyDown(clearButton)) { FlushVertices(); } }
/// <summary> /// マウス座標の取得。指定したEventStstemに被る場合はfalseを返す /// </summary> public bool GetMousePoint(out Vector2 point) { point = FuncBox.GetMousePosition(cam); if (!uiEventSystem) { return(true); } else if (uiEventSystem.IsPointerOverGameObject()) { return(false); } else { return(true); } }