public void EmptyBlockRuleThrowsException() { var emptyBlockRule = new FuncBlockRule <object, object>(); var exception = Assert.Throws <RuleEngineException>(() => emptyBlockRule.Compile()); exception.Message.Should().Be("last rule must return a value of System.Object"); }
public void ExceptionWhenLastRuleReturnsNoValue() { var someRule = new ConditionalIfThActionRule <object>(); var someBlockRule = new FuncBlockRule <object, object>(); someBlockRule.Rules.Add(someRule); var exception = Assert.Throws <RuleEngineException>(() => someBlockRule.Compile()); exception.Message.Should().Be("last rule must return a value of System.Object"); }
public void ReturnsUpdatedGameToAndFromJson() { var nameChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Name", SourceDataRule = new ConstantRule <string> { Value = "some fancy name" } }; var rankingChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Ranking", SourceDataRule = new ConstantRule <int> { Value = "1000" } }; var descriptionChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Description", SourceDataRule = new ConstantRule <string> { Value = "some cool description" } }; var selfReturnRule = new SelfReturnRule <Game>(); var blockRule = new FuncBlockRule <Game, Game>(); blockRule.Rules.Add(nameChangeRule); blockRule.Rules.Add(rankingChangeRule); blockRule.Rules.Add(descriptionChangeRule); blockRule.Rules.Add(selfReturnRule); var jsonConverterForRule = new JsonConverterForRule(); var json = JsonConvert.SerializeObject(blockRule, Formatting.Indented, jsonConverterForRule); _testOutputHelper.WriteLine(json); var blockRule2 = JsonConvert.DeserializeObject <FuncBlockRule <Game, Game> >(json, jsonConverterForRule); var compileResult = blockRule2.Compile(); compileResult.Should().BeTrue(); var game = blockRule2.Execute(new Game()); game.Name.Should().Be("some fancy name"); game.Ranking.Should().Be(1000); game.Description.Should().Be("some cool description"); _testOutputHelper.WriteLine($"{game}"); }
public void EmptyBlockRuleThrowsExceptionToAndFromJson() { var emptyBlockRule = new FuncBlockRule <object, object>(); var converter = new JsonConverterForRule(); // convert to json var ruleJson = JsonConvert.SerializeObject(emptyBlockRule, converter); _testOutputHelper.WriteLine(ruleJson); // re-hydrate from json var ruleFromJson = JsonConvert.DeserializeObject <FuncBlockRule <object, object> >(ruleJson, converter); var exception = Assert.Throws <RuleEngineException>(() => ruleFromJson.Compile()); exception.Message.Should().Be("last rule must return a value of System.Object"); }
public void ReturnsUpdatedGame() { var nameChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Name", SourceDataRule = new ConstantRule <string> { Value = "some fancy name" } }; var rankingChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Ranking", SourceDataRule = new ConstantRule <int> { Value = "1000" } }; var descriptionChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Description", SourceDataRule = new ConstantRule <string> { Value = "some cool description" } }; var selfReturnRule = new SelfReturnRule <Game>(); var blockRule = new FuncBlockRule <Game, Game>(); blockRule.Rules.Add(nameChangeRule); blockRule.Rules.Add(rankingChangeRule); blockRule.Rules.Add(descriptionChangeRule); blockRule.Rules.Add(selfReturnRule); var compileResult = blockRule.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(blockRule)}:{Environment.NewLine}" + $"{blockRule.ExpressionDebugView()}"); var game = blockRule.Execute(new Game()); game.Name.Should().Be("some fancy name"); game.Ranking.Should().Be(1000); game.Description.Should().Be("some cool description"); _testOutputHelper.WriteLine($"{game}"); }
public void FuncBlockRuleReturnsLastRuleResult() { var ruleReturning5 = new ConstantRule <int, int> { Value = "5" }; var blockRule = new FuncBlockRule <int, int>(); blockRule.Rules.Add(ruleReturning5); var compileResult = blockRule.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(ruleReturning5)}:{Environment.NewLine}" + $"{ruleReturning5.ExpressionDebugView()}"); var five = blockRule.Execute(99); five.Should().Be(5); }
public void ExceptionWhenLastRuleReturnsNoValueToAndFromJson() { var someRule = new ConditionalIfThActionRule <object>(); var someBlockRule = new FuncBlockRule <object, object>(); someBlockRule.Rules.Add(someRule); var converter = new JsonConverterForRule(); // convert to json var ruleJson = JsonConvert.SerializeObject(someBlockRule, Formatting.Indented, converter); _testOutputHelper.WriteLine(ruleJson); // re-hydrate from json var ruleFromJson = JsonConvert.DeserializeObject <FuncBlockRule <object, object> >(ruleJson, converter); var exception = Assert.Throws <RuleEngineException>(() => ruleFromJson.Compile()); exception.Message.Should().Be("last rule must return a value of System.Object"); }
public void FuncBlockRuleReturnsLastRuleResultToAndFromJson() { var ruleReturning5 = new ConstantRule <int, int> { Value = "5" }; var blockRule = new FuncBlockRule <int, int>(); blockRule.Rules.Add(ruleReturning5); var converter = new JsonConverterForRule(); // convert to json var ruleJson = JsonConvert.SerializeObject(blockRule, Formatting.Indented, converter); _testOutputHelper.WriteLine(ruleJson); // re-hydrate from json var ruleFromJson = JsonConvert.DeserializeObject <FuncBlockRule <int, int> >(ruleJson, converter); var compileResult2 = ruleFromJson.Compile(); compileResult2.Should().BeTrue(); var five = ruleFromJson.Execute(99); five.Should().Be(5); }
public void ReturnsNewOrUpdatedGame() { var nullGame = new ConstantRule <Game> { Value = "null" }; var nullGameCheckRule = new ValidationRule <Game> { ValueToValidateAgainst = nullGame, OperatorToUse = "Equal" }; var newGameRule = new StaticMethodCallRule <Game> { MethodClassName = "ModelForUnitTests.Game", MethodToCall = "CreateGame" }; var selfReturnRule = new SelfReturnRule <Game>(); var gameObjectRule = new ConditionalFuncRule <Game, Game> { ConditionRule = nullGameCheckRule, TrueRule = newGameRule, FalseRule = selfReturnRule }; var assignRule = new UpdateValueRule <Game> { SourceDataRule = gameObjectRule }; var nameChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Name", SourceDataRule = new ConstantRule <string> { Value = "some fancy name" } }; var rankingChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Ranking", SourceDataRule = new ConstantRule <int> { Value = "1000" } }; var descriptionChangeRule = new UpdateValueRule <Game> { ObjectToUpdate = "Description", SourceDataRule = new ConstantRule <string> { Value = "some cool description" } }; var blockRule = new FuncBlockRule <Game, Game>(); blockRule.Rules.Add(assignRule); blockRule.Rules.Add(nameChangeRule); blockRule.Rules.Add(rankingChangeRule); blockRule.Rules.Add(descriptionChangeRule); blockRule.Rules.Add(selfReturnRule); var compileResult = blockRule.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(blockRule)}:{Environment.NewLine}" + $"{blockRule.ExpressionDebugView()}"); var game = blockRule.Execute(null); game.Name.Should().Be("some fancy name"); game.Ranking.Should().Be(1000); game.Description.Should().Be("some cool description"); game.Rating.Should().BeNullOrEmpty(); _testOutputHelper.WriteLine($"{game}"); var newGame = new Game { Rating = "high" }; // newGame is not same as game object ReferenceEquals(game, newGame).Should().BeFalse(); game = blockRule.Execute(newGame); // this call shall return the same newGame object with updated values ReferenceEquals(game, newGame).Should().BeTrue(); game.Rating.Should().Be("high"); _testOutputHelper.WriteLine($"newGame: {game}"); }