コード例 #1
0
        void onMulticastChannelReceived(string channel_id, string sender, object body)
        {
            if (multicast_.encoding == FunEncoding.kJson)
            {
                string channel = FunapiMessage.JsonHelper.GetStringField(body, "_channel");
                FunDebug.Assert(channel != null && channel == channel_id);

                string message = FunapiMessage.JsonHelper.GetStringField(body, "_message");
                FunDebug.Log("Received a multicast message from the '{0}' channel.\nMessage: {1}",
                             channel_id, message);
            }
            else
            {
                FunDebug.Assert(body is FunMulticastMessage);
                FunMulticastMessage mcast_msg = body as FunMulticastMessage;
                FunDebug.Assert(channel_id == mcast_msg.channel);

                object           obj       = FunapiMessage.GetMessage(mcast_msg, MulticastMessageType.pbuf_hello);
                PbufHelloMessage hello_msg = obj as PbufHelloMessage;
                if (hello_msg == null)
                {
                    return;
                }

                FunDebug.Log("Received a multicast message from the '{0}' channel.\nMessage: {1}",
                             channel_id, hello_msg.message);
            }
        }
コード例 #2
0
ファイル: ServerNetwork.cs プロジェクト: ssorae/extichu_2017
    private void onMessageReceived(string msg_type, object message)
    {
        MessageType msgType;

        if (!!!Enum.TryParse(msg_type, out msgType))
        {
            Debug.LogWarning("Unregistered msg type - " + msg_type);
            return;
        }

        var msg = FunapiMessage.GetMessage(
            message as funapi.network.fun_message.FunMessage, msgType);

        if (msg == null)
        {
            Debug.LogError("Cannot parse msg - " + msg + "as " + msgType);
            return;
        }

#if DEBUG
        Debug.LogFormat("[MsgDump] <color=blue>{0}</color> : {1}",
                        msg_type, MiniJSON.Json.Serialize(msg));
#endif

        base.notifyServerMessage(msgType, msg);
    }
コード例 #3
0
        void onReceivedMessage(string type, object message)
        {
            if (type == "echo" || type == "pbuf_echo")
            {
                --sending_count_;
                if (sending_count_ <= 0)
                {
                    is_done_ = true;
                }
            }

            if (type == "echo")
            {
                Dictionary <string, object> json = message as Dictionary <string, object>;
                FunDebug.Log("[{0}] received: {1} (left:{2})", client_id_, json["message"] as string, sending_count_);
            }
            else if (type == "pbuf_echo")
            {
                FunMessage msg = message as FunMessage;
                object     obj = FunapiMessage.GetMessage(msg, MessageType.pbuf_echo);
                if (obj == null)
                {
                    return;
                }

                PbufEchoMessage echo = obj as PbufEchoMessage;
                FunDebug.Log("[{0}] received: {1} (left:{2})", client_id_, echo.msg, sending_count_);
            }
        }
コード例 #4
0
 void onReceivedMessage(string type, object message)
 {
     if (type == "echo")
     {
         FunDebug.Assert(message is Dictionary <string, object>);
         Dictionary <string, object> json = message as Dictionary <string, object>;
         FunDebug.Log("Received an echo message: {0}", json["message"]);
     }
     else if (type == "pbuf_echo")
     {
         FunMessage      msg  = message as FunMessage;
         PbufEchoMessage echo = FunapiMessage.GetMessage <PbufEchoMessage>(msg, MessageType.pbuf_echo);
         FunDebug.Log("Received an echo message: {0}", echo.msg);
     }
 }
コード例 #5
0
        void onEchoWithProtobuf(object message)
        {
            FunDebug.Assert(message is FunMessage);
            FunMessage msg = message as FunMessage;
            object     obj = FunapiMessage.GetMessage(msg, MessageType.pbuf_echo);

            if (obj == null)
            {
                return;
            }

            PbufEchoMessage echo = obj as PbufEchoMessage;

            FunDebug.Log("Received an echo message: {0}", echo.msg);
        }
コード例 #6
0
        void onReceivedMessage(string type, object message)
        {
            if (type == "echo")
            {
                Dictionary <string, object> json = message as Dictionary <string, object>;
                FunDebug.Log("[{0}] received: {1}", client_id, json["message"] as string);
            }
            else if (type == "pbuf_echo")
            {
                FunMessage msg = message as FunMessage;
                object     obj = FunapiMessage.GetMessage(msg, MessageType.pbuf_echo);
                if (obj == null)
                {
                    return;
                }

                PbufEchoMessage echo = obj as PbufEchoMessage;
                FunDebug.Log("[{0}] received: {1}", client_id, echo.msg);
            }
        }
コード例 #7
0
        void onReceivedMessage(string type, object message)
        {
            if (type == "echo")
            {
                Dictionary <string, object> json = message as Dictionary <string, object>;
                string echo_msg = json["message"] as string;
                FunDebug.Log("[{0}:{2}] {1}", id_, echo_msg, ++message_number_);
            }
            else if (type == "pbuf_echo")
            {
                FunMessage msg = message as FunMessage;
                object     obj = FunapiMessage.GetMessage(msg, MessageType.pbuf_echo);
                if (obj == null)
                {
                    return;
                }

                PbufEchoMessage echo = obj as PbufEchoMessage;
                FunDebug.Log("[{0}:{2}] {1}", id_, echo.msg, ++message_number_);
            }
        }
コード例 #8
0
    void OnReceive(string type, object obj)
    {
        FunEncoding encoding = session_.GetEncoding();

        string result = "";

        if (type == "fb_authentication")
        {
            if (encoding == FunEncoding.kJson)
            {
                Dictionary <string, object> message = obj as Dictionary <string, object>;
                result = message["result"].ToString();
            }
            else if (encoding == FunEncoding.kProtobuf)
            {
                FunMessage         msg     = obj as FunMessage;
                PbufAnotherMessage message = FunapiMessage.GetMessage <PbufAnotherMessage>(msg, MessageType.pbuf_another);
                result = message.msg;
            }

            if (result == "ok")
            {
                logged_in_ = true;

                if (image_ != null && facebook_.MyPicture != null)
                {
                    image_.texture = facebook_.MyPicture;
                }

                setButtonState(true);
            }
            else
            {
                FunDebug.Log("facebook login authenticatiion failed.");

                facebook_.Logout();
            }
        }
    }
コード例 #9
0
        void onMaintenanceMessage(object message)
        {
            if (encoding_ == FunEncoding.kJson)
            {
                JsonAccessor json_helper = FunapiMessage.JsonHelper;
                FunDebug.Log("Maintenance message\nstart: {0}\nend: {1}\nmessage: {2}",
                             json_helper.GetStringField(message, "date_start"),
                             json_helper.GetStringField(message, "date_end"),
                             json_helper.GetStringField(message, "messages"));
            }
            else if (encoding_ == FunEncoding.kProtobuf)
            {
                FunMessage msg = message as FunMessage;
                object     obj = FunapiMessage.GetMessage(msg, MessageType.pbuf_maintenance);
                if (obj == null)
                {
                    return;
                }

                MaintenanceMessage maintenance = obj as MaintenanceMessage;
                FunDebug.Log("Maintenance message\nstart: {0}\nend: {1}\nmessage: {2}",
                             maintenance.date_start, maintenance.date_end, maintenance.messages);
            }
        }