コード例 #1
0
        public void TestPenetratingDamageRollup_Screen1_DRM_Zero()
        {
            IDiceUtility roller = this.services.GetService <IDiceUtility>();

            FullThrustDieRolls.RollFTSuccesses(roller, 1, out IEnumerable <int> rolls);

            var units = new List <GameUnit>();
            var f     = GameEngineTestUtilities.GenerateTestFormation(1, "Test Formation", ref units);
            var fu    = f.Units.First();
            var u     = units[0];

            var result = f.RollManeuverSpeedAndEvasion(this.services, f.Orders.First(), f.FormationId, 1, speedDRM: 0, evasionDRM: 0);

            // Console.WriteLine($"{u.Name} rolls {result.SpeedSuccesses} for Speed and {result.EvasionSuccesses} for Evasion.");
            // Console.WriteLine("Testing penetrating damage versus Screen Rating 2...");
            var damageResult = FullThrustDieRolls
                               .RollFTDamage(
                new DiceNotationUtility(),
                numberOfDice: 20,
                drm: 0,
                targetScreenRating: 1,
                dealPenetrating: true);

            // Console.WriteLine($"Dealt a total of {damageResult.Standard} standard damage and {damageResult.Penetrating} penetrating damage.");
            Assert.IsNotNull(damageResult);

            int natural6sOnInitialRoll      = damageResult.StandardRolls.Count(r => r == 6);
            int natural5sOnInitialRoll      = damageResult.StandardRolls.Count(r => r == 5);
            int natural4sOnInitialRoll      = damageResult.StandardRolls.Count(r => r == 4);
            int natural6sOnPenetratingRolls = damageResult.PenetratingRolls.Count(r => r == 6);
            int natural5sOnPenetratingRolls = damageResult.PenetratingRolls.Count(r => r == 5);
            int natural4sOnPenetratingRolls = damageResult.PenetratingRolls.Count(r => r == 4);

            // Since ScreenRating is 1 and DRM is 0, 6s hit for 2 and penetrate; 5s hit for 1; and 4s miss.
            int expectedStandardDamage = (2 * natural6sOnInitialRoll) + natural5sOnInitialRoll + (0 * natural4sOnInitialRoll);

            // Penetrating damage ignores screens and DRM
            int expectedPenetratingDamage = (2 * natural6sOnPenetratingRolls) + natural5sOnPenetratingRolls + natural4sOnPenetratingRolls;

            Assert.AreEqual(expectedStandardDamage, damageResult.Standard);

            // Penetration dice all come from 6s in the original roll, OR ELSE from rerolls in the penetration pool
            Assert.AreEqual(damageResult.PenetratingRolls.Count - natural6sOnPenetratingRolls, natural6sOnInitialRoll);

            // Penetration dice are unaffected by DRM or screens
            Assert.AreEqual(expectedPenetratingDamage, damageResult.Penetrating);
        }
コード例 #2
0
        public void TestPenetratingDamageRollup_Screen2_DRM_Minus_One()
        {
            IDiceUtility roller = this.services.GetService <IDiceUtility>();

            FullThrustDieRolls.RollFTSuccesses(roller, 1, out IEnumerable <int> rolls);

            var units = new List <GameUnit>();
            var f     = GameEngineTestUtilities.GenerateTestFormation(1, "Test Formation", ref units);
            var fu    = f.Units.First();
            var u     = units[0];

            var result = f.RollManeuverSpeedAndEvasion(services: this.services, formationOrders: f.Orders.First(), currentVolley: 1, formationId: f.FormationId, speedDRM: 0, evasionDRM: 0);

            // Console.WriteLine($"{u.Name} rolls {result.SpeedSuccesses} for Speed and {result.EvasionSuccesses} for Evasion.");
            // Console.WriteLine("Testing penetrating damage versus Screen Rating 2...");
            var damageResult = FullThrustDieRolls
                               .RollFTDamage(
                new DiceNotationUtility(),
                numberOfDice: 20,
                drm: -1,
                targetScreenRating: 2,
                dealPenetrating: true);

            // Console.WriteLine($"Dealt a total of {damageResult.Standard} standard damage and {damageResult.Penetrating} penetrating damage.");
            Assert.IsNotNull(damageResult);

            // Since ScreenRating is 2 and DRM is -1, only 6's hit (and they all penetrate).
            int natural6sOnInitialRoll           = damageResult.StandardRolls.Count(r => r == 6);
            int natural6sOnPenetratingRolls      = damageResult.PenetratingRolls.Count(r => r == 6);
            int natural4sAnd5sOnPenetratingRolls = damageResult.PenetratingRolls.Count(r => r == 4 || r == 5);

            Assert.AreEqual(natural6sOnInitialRoll, damageResult.Standard);
            Assert.IsTrue(damageResult.PenetratingRolls.Count >= natural6sOnInitialRoll);

            // Penetration dice all come from 6s in the original roll, OR ELSE from rerolls in the penetration pool
            Assert.AreEqual(damageResult.PenetratingRolls.Count - natural6sOnPenetratingRolls, natural6sOnInitialRoll);

            // Penetration dice are unaffected by DRM or screens
            var penetrationDamageCalc = (2 * natural6sOnPenetratingRolls) + natural4sAnd5sOnPenetratingRolls;

            Assert.AreEqual(penetrationDamageCalc, damageResult.Penetrating);
        }
コード例 #3
0
        public ManeuverSuccessSet RollManeuverSpeedAndEvasion(IServiceProvider services, VolleyOrders formationOrders, int formationId, int currentVolley, int speedDRM = 0, int evasionDRM = 0)
        {
            var logger  = services.GetLogger();
            var roller  = services.GetService <IDiceUtility>();
            var builder = new StringBuilder();

            builder.Append($" -- [{this.FormationId}]{this.FormationName} rolls {formationOrders.SpeedDice}D for Speed: ");
            formationOrders.SpeedSuccesses = FullThrustDieRolls.RollFTSuccesses(roller, formationOrders.SpeedDice, out IEnumerable <int> speedRolls);
            builder.AppendLine($" -- {formationOrders.SpeedSuccesses}s ({string.Join(", ", speedRolls)})");

            builder.Append($" -- [{this.FormationId}]{this.FormationName} rolls {formationOrders.EvasionDice}D for Evasion: ");
            formationOrders.EvasionSuccesses = FullThrustDieRolls.RollFTSuccesses(roller, formationOrders.EvasionDice, out IEnumerable <int> evasionRolls);
            builder.AppendLine($" -- {formationOrders.EvasionSuccesses}s ({string.Join(", ", evasionRolls)})");

            logger.LogInformation(builder.ToString());

            return(new ManeuverSuccessSet()
            {
                FormationId = formationId, Volley = currentVolley, SpeedSuccesses = formationOrders.SpeedSuccesses, EvasionSuccesses = formationOrders.EvasionSuccesses
            });
        }