コード例 #1
0
        /// <summary>
        /// 用一个纹理绘制指定范围内的所有可见字符
        /// </summary>
        /// <param name="ttfFullname"></param>
        /// <param name="fontHeight">此值越大,绘制文字的清晰度越高,但占用的纹理资源就越多。</param>
        /// <param name="firstChar"></param>
        /// <param name="lastChar"></param>
        /// <param name="maxTextureWidth">生成的纹理的最大宽度。</param>
        /// <returns></returns>
        public static IEnumerable <TTFTextureYeildingState> GetTTFTexture(
            string ttfFullname, int fontHeight, int maxTextureWidth, char firstChar, char lastChar)
        {
            FreeTypeLibrary library = new FreeTypeLibrary();

            FreeTypeFace face = new FreeTypeFace(library, ttfFullname);

            FullDictionary <char, CharacterInfo> charInfoDict = null;
            int textureWidth = 0, textureHeight = 0;

            System.Drawing.Bitmap bigBitmap = null;

            foreach (var item in GetTextureBlueprint(face, fontHeight, maxTextureWidth, firstChar, lastChar))
            {
                charInfoDict  = item.dict;
                textureWidth  = item.textureWidth;
                textureHeight = item.textureHeight;

                yield return(item);
            }

            if (textureWidth == 0)
            {
                textureWidth = 1;
            }
            if (textureHeight == 0)
            {
                textureHeight = 1;
            }

            foreach (var item in GetBigBitmap(face, fontHeight, maxTextureWidth,
                                              firstChar, lastChar, charInfoDict, textureWidth, textureHeight))
            {
                bigBitmap = item.bigBitmap;

                yield return(item);
            }

            face.Dispose();
            library.Dispose();

            var result = new FontTexture()
            {
                TtfFullname  = ttfFullname,
                FontHeight   = fontHeight,
                FirstChar    = firstChar,
                LastChar     = lastChar,
                BigBitmap    = bigBitmap,
                CharInfoDict = charInfoDict,
            };

            FileInfo fileInfo = new FileInfo(ttfFullname);

            yield return(new TTFTextureYeildingState()
            {
                percent = 100,
                ttfTexture = result,
                message = string.Format("got font texture for {0}", fileInfo.Name),
            });
        }
コード例 #2
0
        public static FontResource Load(Stream stream, IEnumerable<char> targets, int pixelSize)
        {
            InitStandardWidths();

            int count = targets.Count();
            int maxWidth = GetMaxWidth(pixelSize, count);

            var dict = new FullDictionary<char, CharacterInfo>(CharacterInfo.Default);
            Bitmap finalBitmap;
            using (var bitmap = new Bitmap(maxWidth, maxWidth, PixelFormat.Format24bppRgb))
            {
                int currentX = 0, currentY = 0;
                using (Graphics graphics = Graphics.FromImage(bitmap))
                {
                    var typeface = new FontFace(stream);

                    foreach (char c in targets)
                    {
                        BlitCharacter(pixelSize, maxWidth, dict, ref currentX, ref currentY, graphics, typeface, c);
                    }
                }

                finalBitmap = ShortenBitmap(bitmap, maxWidth, currentY + yInterval + pixelSize + (pixelSize / 10 > 1 ? pixelSize / 10 : 1));
            }

            var fontResource = new FontResource();
            fontResource.FontHeight = pixelSize + yInterval;
            fontResource.CharInfoDict = dict;
            fontResource.InitTexture(finalBitmap);
            finalBitmap.Dispose();
            return fontResource;
        }
コード例 #3
0
        public static XElement ToXElement(this FullDictionary <char, CharacterInfo> dict)
        {
            XElement result = new XElement(strCharacterInfoDict,
                                           from item in dict
                                           select KeyValuePairHelper.ToXElement(item));

            return(result);
        }
コード例 #4
0
        private static void BlitCharacter(int pixelSize, int maxWidth, FullDictionary<char, CharacterInfo> dict, ref int currentX, ref int currentY, Graphics g, FontFace typeface, char c)
        {
            if (c == ' ' || c == '\t')
            {
                int width = (c == ' ') ? pixelSize / 2 : pixelSize * 4;
                if (currentX + xInterval + width >= maxWidth)
                {
                    currentX = 0;
                    currentY += yInterval + pixelSize;
                    if (currentY + yInterval + pixelSize >= maxWidth)
                    { throw new Exception("Texture Size not big enough for required characters."); }
                }
                Bitmap glyphBitmap = new Bitmap(width + xInterval, pixelSize + yInterval);
                //float yoffset = pixelSize * 3 / 4 - glyph.HorizontalMetrics.Bearing.Y;
                g.DrawImage(glyphBitmap, currentX + xInterval, currentY + yInterval);
                CharacterInfo info = new CharacterInfo(currentX, currentY, width + xInterval, pixelSize + yInterval);
                dict.Add(c, info);
                glyphBitmap.Dispose();
                currentX += width;
            }
            else
            {
                Surface surface; Glyph glyph;
                if (RenderGlyph(typeface, c, pixelSize, out surface, out glyph))
                {
                    if (currentX + xInterval + surface.Width >= maxWidth)
                    {
                        currentX = 0;
                        currentY += yInterval + pixelSize;
                        if (currentY + yInterval + pixelSize >= maxWidth)
                        { throw new Exception("Texture Size not big enough for required characters."); }
                    }
                    Bitmap glyphBitmap = GetGlyphBitmap(surface);
                    const int a = 5;
                    const int b = 8;
                    //float yoffset = pixelSize * a / b - glyph.HorizontalMetrics.Bearing.Y;
                    float skyHeight = yInterval + pixelSize * a / b - glyph.HorizontalMetrics.Bearing.Y;
                    if (skyHeight < 0) { skyHeight = 0; }
                    if (skyHeight < 0)
                    { skyHeight = 0; }
                    else if (skyHeight + glyphBitmap.Height > yInterval + pixelSize)
                    { skyHeight -= glyphBitmap.Height - (yInterval + pixelSize); }
                    g.DrawImage(glyphBitmap, currentX + xInterval, currentY + skyHeight, glyphBitmap.Width, glyphBitmap.Height);
            #if DEBUG
                    g.DrawRectangle(greenPen, currentX, currentY, glyphBitmap.Width + xInterval, yInterval + pixelSize - 1);
                    g.DrawRectangle(redPen, currentX + xInterval, currentY + skyHeight, glyphBitmap.Width, glyphBitmap.Height);
                    g.DrawLine(bluePen, currentX, currentY + yInterval + pixelSize * a / b,
                        currentX + glyphBitmap.Width, currentY + yInterval + pixelSize * a / b);
            #endif
                    CharacterInfo info = new CharacterInfo(currentX, currentY, glyphBitmap.Width + xInterval, yInterval + pixelSize - 1);
                    dict.Add(c, info);
                    glyphBitmap.Dispose();
                    currentX += xInterval + surface.Width;
                }

                surface.Dispose();
            }
        }
コード例 #5
0
ファイル: FileManager.cs プロジェクト: alexbazu/Dictionary
    /// <summary>
    /// Save the dictionary in file
    /// </summary>
    /// <param name="dict"></param>
    public static void WriteFile(SortedDictionary <string, string> dict)
    {
        //Convert dictionary back to FullDictionary
        FullDictionary fd = new FullDictionary();

        foreach (var item in dict)
        {
            fd.fullDict.Add(new DictionaryEntry(item.Key, item.Value));
        }

        //convert FullDictionary to json and write in file
        string json = JsonUtility.ToJson(fd);

        File.WriteAllText(Path.Combine(Application.persistentDataPath, filename), json);
    }
コード例 #6
0
        public static FullDictionary <char, CharacterInfo> Parse(XElement xElement)
        {
            FullDictionary <char, CharacterInfo> result = new FullDictionary <char, CharacterInfo>(
                new CharacterInfo()
            {
                width = 0, height = 0, xoffset = 0, yoffset = 0,
            });

            foreach (var item in xElement.Elements(KeyValuePairHelper.strKeyValuePair))
            {
                KeyValuePair <char, CharacterInfo> pair = KeyValuePairHelper.Parse(item);
                result.Add(pair.Key, pair.Value);
            }

            return(result);
        }
コード例 #7
0
ファイル: FileManager.cs プロジェクト: alexbazu/Dictionary
    /// <summary>
    /// Read list from Json and create a SortedDictionary of entries
    /// </summary>
    /// <returns>Returns processed sorted dictionary</returns>
    public static SortedDictionary <string, string> ImportDictionary()
    {
        SortedDictionary <string, string> importedDictionary = new SortedDictionary <string, string>();
        FullDictionary fd = new FullDictionary();

        //read the json file and convert it to FullDictionary
        if (File.Exists(Path.Combine(Application.persistentDataPath, filename)))
        {
            string json = File.ReadAllText(Path.Combine(Application.persistentDataPath, filename));
            fd = JsonUtility.FromJson <FullDictionary>(json);
        }

        //convert FullDictionary to SortedDictionary<string,string>
        foreach (var item in fd.fullDict)
        {
            importedDictionary.Add(item.Name, item.Description);
        }

        //return imported dicitionary
        return(importedDictionary);
    }
コード例 #8
0
        /// <summary>
        /// 根据<paramref name="firstChar"/>等信息获取要制作的贴图的宽高和各个字形的位置信息。
        /// </summary>
        /// <param name="face"></param>
        /// <param name="fontHeight"></param>
        /// <param name="firstChar"></param>
        /// <param name="lastChar"></param>
        /// <param name="maxTextureWidth"></param>
        /// <param name="charInfoDict"></param>
        /// <param name="textureWidth"></param>
        /// <param name="textureHeight"></param>
        private static void GetTextureBlueprint(FreeTypeFace face, int fontHeight, int maxTextureWidth,
                                                char firstChar, char lastChar,
                                                out FullDictionary <char, CharacterInfo> charInfoDict, out int textureWidth, out int textureHeight)
        {
            charInfoDict  = new FullDictionary <char, CharacterInfo>(CharacterInfo.Default);
            textureWidth  = 0;
            textureHeight = fontHeight;

            int glyphXOffset = 0;
            int glyphYOffset = 0;

            for (char c = firstChar; c <= lastChar; c++)
            {
                FreeTypeBitmapGlyph glyph = new FreeTypeBitmapGlyph(face, c, fontHeight);

                bool zeroSize = (glyph.obj.bitmap.rows == 0 && glyph.obj.bitmap.width == 0);

                {
                    bool zeroBuffer = glyph.obj.bitmap.buffer == IntPtr.Zero;
                    if (zeroSize && (!zeroBuffer))
                    {
                        throw new Exception();
                    }
                    if ((!zeroSize) && zeroBuffer)
                    {
                        throw new Exception();
                    }
                }

                int glyphWidth  = glyph.obj.bitmap.width;
                int glyphHeight = glyph.obj.bitmap.rows;


                if (c == ' ' && zeroSize)// 空格需要特殊处理
                {
                    zeroSize = false;
                    FreeTypeBitmapGlyph tabGlyph = new FreeTypeBitmapGlyph(face, '\t', fontHeight);
                    glyphWidth = tabGlyph.obj.bitmap.width / 8;
                    if (glyphWidth < 1)
                    {
                        glyphWidth = fontHeight / 2;
                    }
                    glyphHeight = tabGlyph.obj.bitmap.rows;
                    //if (glyphHeight < 1) { glyphHeight = 1; }
                }
                else if (c == '\t' && zeroSize)// tab可能需要特殊处理
                {
                    zeroSize   = false;
                    glyphWidth = glyph.obj.bitmap.width;
                    if (glyphWidth < 1)
                    {
                        glyphWidth = fontHeight * 2;
                    }
                    glyphHeight = glyph.obj.bitmap.rows;
                    //if (glyphHeight < 1) { glyphHeight = 1; }
                }

                if (!zeroSize)
                {
                    if (glyphXOffset + glyphWidth + 1 <= maxTextureWidth)
                    {
                        textureWidth = Math.Max(textureWidth, glyphXOffset + glyphWidth + 1);
                    }
                    else// 此字形将超出最大宽度,所以要换行。
                    {
                        textureHeight += fontHeight;

                        glyphXOffset = 0;
                        glyphYOffset = textureHeight - fontHeight;
                    }

                    CharacterInfo cInfo = new CharacterInfo();
                    cInfo.xoffset = glyphXOffset; cInfo.yoffset = glyphYOffset;
                    cInfo.width   = glyphWidth; cInfo.height = glyphHeight;
                    charInfoDict.Add(c, cInfo);

                    glyphXOffset += glyphWidth + 1;
                }

                if (c == char.MaxValue)
                {
                    break;
                }
            }
        }
コード例 #9
0
        /// <summary>
        /// 根据<paramref name="charInfoDict"/>等信息把各个字形写入一个大的位图并返回之。
        /// </summary>
        /// <param name="face"></param>
        /// <param name="fontHeight"></param>
        /// <param name="firstChar"></param>
        /// <param name="lastChar"></param>
        /// <param name="maxTextureWidth"></param>
        /// <param name="charInfoDict"></param>
        /// <param name="widthOfTexture"></param>
        /// <param name="heightOfTexture"></param>
        /// <returns></returns>
        private static System.Drawing.Bitmap GetBigBitmap(FreeTypeFace face, int fontHeight, int maxTextureWidth,
                                                          char firstChar, char lastChar,
                                                          FullDictionary <char, CharacterInfo> charInfoDict,
                                                          int widthOfTexture, int heightOfTexture)
        {
            System.Drawing.Bitmap bigBitmap = new System.Drawing.Bitmap(widthOfTexture, heightOfTexture);
            Graphics graphics = Graphics.FromImage(bigBitmap);

            for (char c = firstChar; c <= lastChar; c++)
            {
                FreeTypeBitmapGlyph glyph = new FreeTypeBitmapGlyph(face, c, fontHeight);
                int size = glyph.obj.bitmap.width * glyph.obj.bitmap.rows;

                {
                    bool zeroBuffer = glyph.obj.bitmap.buffer == IntPtr.Zero;
                    if ((size == 0) && (!zeroBuffer))
                    {
                        throw new Exception(string.Format("glyph size({0}) for non zero buffer({1})", 0, glyph.obj.bitmap.buffer));
                    }
                    if ((size != 0) && zeroBuffer)
                    {
                        throw new Exception(string.Format("glyph size({0}) for zero buffer({1})", size, glyph.obj.bitmap.buffer));
                    }
                }

                byte[] byteBitmap = null;

                if ((c == ' ') && (size == 0))
                {
                    size       = charInfoDict[' '].width * charInfoDict[' '].height;
                    byteBitmap = new byte[size];
                }
                else if ((c == '\t') && (size == 0))
                {
                    size       = charInfoDict['\t'].width * charInfoDict['\t'].height;
                    byteBitmap = new byte[size];
                }
                else if (size != 0)
                {
                    byteBitmap = new byte[size];
                    Marshal.Copy(glyph.obj.bitmap.buffer, byteBitmap, 0, byteBitmap.Length);
                }

                if (size != 0)
                {
                    CharacterInfo cInfo;
                    if (charInfoDict.TryGetValue(c, out cInfo))
                    {
                        if (cInfo.width > 0 && cInfo.height > 0)
                        {
                            System.Drawing.Imaging.PixelFormat   format   = System.Drawing.Imaging.PixelFormat.Format32bppRgb;
                            System.Drawing.Imaging.ImageLockMode lockMode = System.Drawing.Imaging.ImageLockMode.WriteOnly;
                            System.Drawing.Bitmap             bitmap      = new System.Drawing.Bitmap(cInfo.width, cInfo.height, format);
                            Rectangle                         bitmapRect  = new Rectangle(0, 0, bitmap.Width, bitmap.Height);
                            System.Drawing.Imaging.BitmapData bmpData     = bitmap.LockBits(bitmapRect, lockMode, format);

                            int    length      = Math.Abs(bmpData.Stride) * bitmap.Height;
                            byte[] bitmapBytes = new byte[length];
                            for (int row = 0; row < cInfo.height; row++)
                            {
                                for (int col = 0; col < cInfo.width; col++)
                                {
                                    byte color = byteBitmap[row * cInfo.width + col];
                                    bitmapBytes[row * bmpData.Stride + col * 4 + 0] = color;
                                    bitmapBytes[row * bmpData.Stride + col * 4 + 1] = color;
                                    bitmapBytes[row * bmpData.Stride + col * 4 + 2] = color;
                                    //bitmapBytes[row * bmpData.Stride + col * 4 + 3] = color;
                                }
                            }

                            System.Runtime.InteropServices.Marshal.Copy(bitmapBytes, 0, bmpData.Scan0, length);

                            bitmap.UnlockBits(bmpData);

                            //int baseLine = fontHeight * 3 / 4 + 4;
                            //graphics.DrawImage(bitmap, cInfo.xoffset, cInfo.yoffset + baseLine - glyph.obj.top);
                            int skyHeight = fontHeight * 3 / 4 - glyph.obj.top;
                            if (skyHeight < 0)
                            {
                                skyHeight = 0;
                            }
                            graphics.DrawImage(bitmap, cInfo.xoffset, cInfo.yoffset + skyHeight);
                        }
                    }
                    else
                    {
                        throw new Exception(string.Format("Not support for display the char [{0}]", c));
                    }
                }

                if (c == char.MaxValue)
                {
                    break;
                }
            }

            graphics.Dispose();

            return(bigBitmap);
        }
コード例 #10
0
        /// <summary>
        /// 根据<paramref name="firstChar"/>等信息获取要制作的贴图的宽高和各个字形的位置信息。
        /// </summary>
        /// <param name="face"></param>
        /// <param name="fontHeight"></param>
        /// <param name="firstChar"></param>
        /// <param name="lastChar"></param>
        /// <param name="maxTextureWidth"></param>
        /// <param name="charInfoDict"></param>
        /// <param name="textureWidth"></param>
        /// <param name="textureHeight"></param>
        private static IEnumerable <TTFTextureYeildingState> GetTextureBlueprint(
            FreeTypeFace face, int fontHeight, int maxTextureWidth, char firstChar, char lastChar)
        {
            int count = lastChar - firstChar;
            int index = 0;

            var charInfoDict  = new FullDictionary <char, CharacterInfo>(CharacterInfo.Default);
            int textureWidth  = 0;
            int textureHeight = fontHeight;

            int glyphXOffset = 0;
            int glyphYOffset = 0;

            for (char c = firstChar; c <= lastChar; c++)
            {
                FreeTypeBitmapGlyph glyph = new FreeTypeBitmapGlyph(face, c, fontHeight);
                {
                    var rect         = glyph.glyphRec;
                    var glyphChar    = glyph.glyphChar;
                    var left         = glyph.obj.left;
                    var top          = glyph.obj.top;
                    var x            = glyph.obj.root.advance.x >> 6;
                    var y            = glyph.obj.root.advance.y >> 6;
                    var clazz        = glyph.obj.root.clazz;
                    var format       = glyph.obj.root.format;
                    var library      = glyph.obj.root.library;
                    var num_grays    = glyph.obj.bitmap.num_grays;
                    var palette      = glyph.obj.bitmap.palette;
                    var palette_mode = glyph.obj.bitmap.palette_mode;
                    var pitch        = glyph.obj.bitmap.pitch;
                    var pixel_mode   = glyph.obj.bitmap.pixel_mode;
                }

                bool zeroSize = (glyph.obj.bitmap.rows == 0 && glyph.obj.bitmap.width == 0);

                {
                    bool zeroBuffer = glyph.obj.bitmap.buffer == IntPtr.Zero;
                    if (zeroSize && (!zeroBuffer))
                    {
                        throw new Exception();
                    }
                    if ((!zeroSize) && zeroBuffer)
                    {
                        throw new Exception();
                    }
                }

                int glyphWidth  = glyph.obj.bitmap.width;
                int glyphHeight = glyph.obj.bitmap.rows;

                if (c == ' ' && zeroSize)// 空格需要特殊处理
                {
                    zeroSize = false;
                    FreeTypeBitmapGlyph tabGlyph = new FreeTypeBitmapGlyph(face, ' ', fontHeight);
                    glyphWidth = tabGlyph.obj.bitmap.width / 8;
                    if (glyphWidth < 1)
                    {
                        glyphWidth = fontHeight / 3;
                    }
                    glyphHeight = tabGlyph.obj.bitmap.rows;
                    if (glyphHeight < 1)
                    {
                        glyphHeight = 1;
                    }
                }
                else if (c == '\t' && zeroSize)// tab可能需要特殊处理
                {
                    zeroSize   = false;
                    glyphWidth = glyph.obj.bitmap.width;
                    if (glyphWidth < 1)
                    {
                        glyphWidth = fontHeight * 2;
                    }
                    glyphHeight = glyph.obj.bitmap.rows;
                    if (glyphHeight < 1)
                    {
                        glyphHeight = 1;
                    }
                }

                if (!zeroSize)
                {
                    if (glyphXOffset + glyphWidth + 1 <= maxTextureWidth)
                    {
                        textureWidth = Math.Max(textureWidth, glyphXOffset + glyphWidth + 1);
                    }
                    else// 此字形将超出最大宽度,所以要换行。
                    {
                        textureHeight += fontHeight;

                        glyphXOffset = 0;
                        glyphYOffset = textureHeight - fontHeight;
                    }

                    CharacterInfo cInfo = new CharacterInfo();
                    cInfo.xoffset = glyphXOffset; cInfo.yoffset = glyphYOffset;
                    cInfo.width   = glyphWidth; cInfo.height = glyphHeight;
                    charInfoDict.Add(c, cInfo);

                    glyphXOffset += glyphWidth + 1;
                }

                if (c == char.MaxValue)
                {
                    break;
                }

                yield return(new TTFTextureYeildingState()
                {
                    percent = index++ *100 / count,
                    //message = "generating blueprint",
                    message = "blueprint",
                });
            }

            yield return(new TTFTextureYeildingState()
            {
                percent = index++ *100 / count,
                dict = charInfoDict,
                textureWidth = textureWidth,
                textureHeight = textureHeight,
                message = "blueprint done",
            });
        }
コード例 #11
0
ファイル: Server.cs プロジェクト: Garados007/MaxLib.WebServer
 public Server(WebServerSettings settings)
 {
     Settings         = settings;
     WebServiceGroups = new FullDictionary <ServerStage, WebServiceGroup>((k) => new WebServiceGroup(k));
     WebServiceGroups.FullEnumKeys();
 }
コード例 #12
0
ファイル: FontBitmap.cs プロジェクト: bitzhuwei/CSharpGL
 internal FontBitmap()
 {
     this.GlyphInfoDictionary = new FullDictionary<char, GlyphInfo>(GlyphInfo.Default);
 }