public void DisconnectTank() { if (fuelTankConnected) { // Assign tank if (!fuelTank.IsActive()) { fuelTank.uiFuelGuage.alpha = 0f; } fuelTank = null; // Fuel pad indicator lights foreach (MeshRenderer light in lights) { light.material = disconnectedMaterial; } foreach (Light light in glow) { light.color = disconnectedColour; } fuelTankConnected = false; } }