void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { FuelManager.AddFuelToWorldFuel(); LevelManager.LevelRenderNext(); } }
void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Player") { FuelManager.AddFuelToWorldFuel(); LevelManager.LevelRenderNext(); } }