void Awake() { fuel = GetComponent <FuelController> (); movement = GetComponent <SpaceShipMovement> (); useOfMinAndMax = GetComponent <Life> (); hud = transform.GetComponentInChildren <Canvas> (); }
void Awake() { fuel = GetComponent <FuelController> (); movement = GetComponent <SpaceShipMovement> (); spaceshipRenderer = GetComponent <Renderer> (); hud = transform.GetComponentInChildren <Canvas> (); }
void Awake() { collidableType = CollidableType.Player; inputController = GetComponent <InputController>(); movementController = GetComponent <MovementController>(); fuelController = GetComponent <FuelController>(); healthController = GetComponent <HealthController>(); }
// Start is called before the first frame update void Start() { _rigidbody = GetComponent <Rigidbody2D>(); _playerStates = GetComponentInParent <PlayerStates>(); _fuelController = GetComponent <FuelController>(); _shipSound = GetComponent <AudioSource>(); _animator = GetComponent <Animator>(); _shipSound.volume = 0f; }
void Start() { rb = gameObject.GetComponent <Rigidbody>(); fc = gameObject.GetComponent <FuelController>(); rbt = rightButton.GetComponent <Button>(); lbt = leftButton.GetComponent <Button>(); audioSource = gameObject.GetComponent <AudioSource>(); InvokeRepeating("SpeedUp", 30f, 30f); InvokeRepeating("CountDistance", 3f, distFactor); }
static private float GetAverageFuelCost(int day) { FuelController fuelController = Game.current.fuelController; int endOfDay = (1440 * (day == 0 ? GameTimer.Day : day)) - 480; int startOfDay = day == 0 ? 0 : endOfDay - (day == 1 ? 960 : 1440); float totalCost = 0; for (int i = startOfDay; i < endOfDay; i += 60) { totalCost += fuelController.GetMarketPriceAtTime(i); } return(totalCost / ((endOfDay - startOfDay) / 60)); }
/// <summary> /// Calculates average cost of fuel using cost each hour from midnight to 11pm. /// </summary> /// <param name="day">The day #; 0 if alltime</param> /// <returns>average cost</returns> private double CalculateAverageFuelCost(int day) { FuelController fuelController = Game.current.fuelController; int endOfDay = (1440 * (day == 0 ? GameTimer.Day : day)) - 480; int startOfDay = day == 0 ? 0 : endOfDay - (day == 1 ? 960 : 1440); float totalCost = 0; for (int i = startOfDay; i < endOfDay; i += 60) { totalCost += fuelController.GetMarketPriceAtTime(i); AirportStatUtils.AirportStatsLogger(Log.FromPool($"min: {i}| cost = {fuelController.GetMarketPriceAtTime(i)} | total = {totalCost}")); } return(totalCost / ((endOfDay - startOfDay) / 60)); }
private void Awake() { lock (padlock) { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; //Here any additional initialization should occur: } } //DontDestroyOnLoad(this.gameObject); }
void Start() { sceneLoader = FindObjectOfType <SceneLoader>(); fuelController = FindObjectOfType <FuelController>(); levelTitleText = GameObject.FindGameObjectWithTag("LevelTitle").GetComponent <Text>(); levelTitleText.text = "LEVEL " + sceneLoader.getLevelIndex(); //rightJoystick = GameObject.FindGameObjectWithTag("Mobile").GetComponent<RightJoystick>(); gameOverMenu.gameObject.SetActive(false); pauseMenu.gameObject.SetActive(false); rigidbody = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); audioSource.volume = 0.02f; audioSource.Play(); isPaused = false; #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL MOBILE_CONTROLS = false; #else MOBILE_CONTROLS = true; #endif }
private static void TakeOrUntakeCar() { if (!withCar) { Console.WriteLine("\nВведите название машины"); string carModel = Console.ReadLine(); car = new CarController(carModel); if (car.isNewCar) { Console.WriteLine("Расход топлива"); double carExpenditure = Convert.ToDouble(Console.ReadLine()); Console.WriteLine("Название машинного топлива"); string fuelName = Console.ReadLine(); FuelController fuelController = new FuelController(fuelName); if (fuelController.isNewFuel) { Console.WriteLine("Цена топлива"); fuelController.SetNewData(Convert.ToDouble(Console.ReadLine())); } car.SetNewCar(carModel, fuelController.currentFuel, carExpenditure); } withCar = true; } else { withCar = false; car = null; } }
public void Init(FuelRepository repo, FuelController controller) { base.Init(repo.Model); _controller = controller; }
public void Init(FuelController controller) { _controller = controller; }
private void Awake() { Ui = FindObjectOfType <PickUpCounter>(); fc = FindObjectOfType <FuelController>(); }