コード例 #1
0
 public override void Reset()
 {
     text = "";
     image = null;
     tooltip = "";
     style = "Label";
 }
コード例 #2
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		public override void Reset()
		{
			gameObject = null;
			materialIndex = 0;
			namedTexture = "_MainTex";
			texture = null;
		}
コード例 #3
0
ファイル: GetFsmTexture.cs プロジェクト: GameDiffs/TheForest
 public override void Reset()
 {
     this.gameObject = null;
     this.fsmName = string.Empty;
     this.variableName = string.Empty;
     this.storeValue = null;
     this.everyFrame = false;
 }
コード例 #4
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 public override void Reset()
 {
     gameObject    = null;
     materialIndex = 0;
     material      = null;
     namedTexture  = "_MainTex";
     texture       = null;
 }
コード例 #5
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 public override void Reset()
 {
     gameObject   = null;
     fsmName      = "";
     variableName = "";
     setValue     = null;
     everyFrame   = false;
 }
コード例 #6
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 public override void Reset()
 {
     base.Reset();
     this.text    = string.Empty;
     this.image   = null;
     this.tooltip = string.Empty;
     this.style   = string.Empty;
 }
コード例 #7
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 public override void Reset()
 {
     base.Reset();
     text    = "";
     image   = null;
     tooltip = "";
     style   = "";
 }
コード例 #8
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 public override void Reset()
 {
     texture = null;
     center = null;
     radius = 1;
     color = Color.red;
     everyFrame = false;
 }
コード例 #9
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 public override void Reset()
 {
     gameObject            = null;
     materialIndex         = 0;
     namedTexture          = "_MainTex";
     storedTexture         = null;
     getFromSharedMaterial = false;
 }
コード例 #10
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		public override void Reset()
		{
			base.Reset();
			text = "";
			image = null;
			tooltip = "";
			style = "";
		}
コード例 #11
0
ファイル: GetFsmTexture.cs プロジェクト: hughrogers/RPGQuest
 public override void Reset()
 {
     gameObject = null;
     fsmName = "";
     variableName = "";
     storeValue = null;
     everyFrame = false;
 }
コード例 #12
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 public override void Reset()
 {
     text = "";
     image = null;
     tooltip = "";
     style = "Box";
     layoutOptions = new LayoutOption[0];
 }
コード例 #13
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	public override void Reset()
	{
		gameObject = null;
		materialIndex = 0;
		namedTexture = "_MainTex";
		storedTexture = null;
		getFromSharedMaterial = false;
	}
コード例 #14
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ファイル: WWWObject.cs プロジェクト: SpacesAdventure/Kio-2
		public override void Reset()
		{
			url = null;
			storeText = null;
			storeTexture = null;
			errorString = null;
			progress = null;
			isDone = null;
		}
コード例 #15
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 public override void Reset()
 {
     sendEvent        = null;
     storeButtonState = null;
     text             = "";
     image            = null;
     tooltip          = "";
     style            = "Button";
 }
コード例 #16
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        public override void Reset()
        {
            // Setup properties
            image = null;

            // Event properties
            savedEvent    = null;
            notSavedEvent = null;
        }
コード例 #17
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ファイル: WWWObject.cs プロジェクト: Sprayah/Elemental
 public override void Reset()
 {
     url          = null;
     storeText    = null;
     storeTexture = null;
     errorString  = null;
     progress     = null;
     isDone       = null;
 }
コード例 #18
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 public override void Reset()
 {
     sendEvent = null;
     storeButtonState = null;
     text = "";
     image = null;
     tooltip = "";
     style = "Button";
 }
コード例 #19
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 public override void Reset()
 {
     storeButtonState = null;
     text             = "";
     image            = null;
     tooltip          = "";
     style            = "Toggle";
     changedEvent     = null;
 }
コード例 #20
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 public override void Reset()
 {
     this.url          = null;
     this.storeText    = null;
     this.storeTexture = null;
     this.errorString  = null;
     this.progress     = null;
     this.isDone       = null;
 }
コード例 #21
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 public override void Reset()
 {
     storeButtonState = null;
     text = "";
     image = null;
     tooltip = "";
     style = "Toggle";
     changedEvent = null;
 }
コード例 #22
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 public override void Reset()
 {
     width            = null;
     height           = null;
     depth            = 24;
     TextureFormat    = null;
     TextureReadWrite = null;
     renderTexture    = null;
 }
 public override void Reset()
 {
     gameObject   = null;
     outlineColor = null;
     faceColor    = null;
     texture      = null;
     rotation     = null;
     everyFrame   = false;
 }
コード例 #24
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 public override void Reset()
 {
     base.Reset();
     this.sendEvent        = null;
     this.storeButtonState = null;
     this.text             = string.Empty;
     this.image            = null;
     this.tooltip          = string.Empty;
     this.style            = string.Empty;
 }
コード例 #25
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 public override void Reset()
 {
     gameObject    = null;
     Auto          = true;
     useCurrentRes = false;
     resWidth      = 2560;
     resHeight     = 1440;
     newTexture    = null;
     inclGui       = true;
 }
コード例 #26
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 public override void Reset()
 {
     base.Reset();
     this.sendEvent = null;
     this.storeButtonState = null;
     this.text = string.Empty;
     this.image = null;
     this.tooltip = string.Empty;
     this.style = string.Empty;
 }
コード例 #27
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 public override void Reset()
 {
     gameObject = null;
     top        = null;
     bottom     = null;
     right      = null;
     left       = null;
     front      = null;
     back       = null;
 }
コード例 #28
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 public override void Reset()
 {
     base.Reset();
     status            = Participant.ParticipantStatus.Unknown;
     displayName       = null;
     participantId     = null;
     image             = null;
     isConnectedToRoom = false;
     participantObject = null;
 }
コード例 #29
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 public override void Reset()
 {
     texture          = null;
     filename         = "";
     useMypictures    = false;
     useDefaultFolder = true;
     useJpg           = false;
     debugOn          = false;
     jpgQuality       = 100;
 }
コード例 #30
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 public override void Reset()
 {
     url            = null;
     pathIsRelative = false;
     storeText      = null;
     storeTexture   = null;
     errorString    = null;
     progress       = null;
     isDone         = null;
 }
コード例 #31
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 public override void Reset()
 {
     setGameObjectData = new FsmGameObject
     {
         UseVariable = true
     };
     setIntData = new FsmInt
     {
         UseVariable = true
     };
     setFloatData = new FsmFloat
     {
         UseVariable = true
     };
     setStringData = new FsmString
     {
         UseVariable = true
     };
     setBoolData = new FsmBool
     {
         UseVariable = true
     };
     setVector2Data = new FsmVector2
     {
         UseVariable = true
     };
     setVector3Data = new FsmVector3
     {
         UseVariable = true
     };
     setRectData = new FsmRect
     {
         UseVariable = true
     };
     setQuaternionData = new FsmQuaternion
     {
         UseVariable = true
     };
     setColorData = new FsmColor
     {
         UseVariable = true
     };
     setMaterialData = new FsmMaterial
     {
         UseVariable = true
     };
     setTextureData = new FsmTexture
     {
         UseVariable = true
     };
     setObjectData = new FsmObject
     {
         UseVariable = true
     };
 }
コード例 #32
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        public bool loadResource()
        {
            switch (storeAsset.Type)
            {
            case VariableType.GameObject:
                GameObject source = (GameObject)Resources.Load(assetPath.Value, typeof(GameObject));
                if (source == null)
                {
                    return(false);
                }
                GameObject _go = (GameObject)Object.Instantiate(source);
                if (_go == null)
                {
                    return(false);
                }
                else
                {
                    FsmGameObject _target = this.Fsm.Variables.GetFsmGameObject(storeAsset.variableName);
                    _target.Value = _go;
                }

                break;

            case VariableType.Texture:
                Texture2D _texture = (Texture2D)Resources.Load(assetPath.Value, typeof(Texture2D));
                if (_texture == null)
                {
                    return(false);
                }
                else
                {
                    FsmTexture _target = this.Fsm.Variables.GetFsmTexture(storeAsset.variableName);
                    _target.Value = _texture;
                }
                break;

            case VariableType.Material:
                Material _material = (Material)Resources.Load(assetPath.Value, typeof(Material));
                if (_material == null)
                {
                    return(false);
                }
                else
                {
                    FsmMaterial _target = this.Fsm.Variables.GetFsmMaterial(storeAsset.variableName);
                    _target.Value = _material;
                }
                break;

            default:
                // not supported.
                return(false);
            }
            return(true);
        }
コード例 #33
0
        public override void Reset()
        {
            gameObject       = null;
            time             = 0f;
            delay            = 0f;
            noOfRepeat       = 0;
            useEstimatedTime = false;
            useFrames        = false;
            orientToPath     = false;
            axis             = Vector3.zero;

            setGameObjectData = new FsmGameObject {
                UseVariable = true
            };
            setIntData = new FsmInt {
                UseVariable = true
            };
            setFloatData = new FsmFloat {
                UseVariable = true
            };
            setStringData = new FsmString {
                UseVariable = true
            };
            setBoolData = new FsmBool {
                UseVariable = true
            };
            setVector2Data = new FsmVector2 {
                UseVariable = true
            };
            setVector3Data = new FsmVector3 {
                UseVariable = true
            };
            setRectData = new FsmRect {
                UseVariable = true
            };
            setQuaternionData = new FsmQuaternion {
                UseVariable = true
            };
            setColorData = new FsmColor {
                UseVariable = true
            };
            setMaterialData = new FsmMaterial {
                UseVariable = true
            };
            setTextureData = new FsmTexture {
                UseVariable = true
            };
            setObjectData = new FsmObject {
                UseVariable = true
            };

            onUpdateEventTarget = null;
            onUpdateEvent       = null;
        }
コード例 #34
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 public override void Reset()
 {
     gameObject   = null;
     outlineColor = null;
     thickness    = null;
     everyFrame   = false;
     texture      = null;
     speedX       = null;
     speedY       = null;
     enable       = false;
 }
コード例 #35
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        public override void Reset()
        {
            // Setup properties
            attachmentOption = eAttachmentOption.None;
            URL       = null;
            image     = null;
            imagePath = null;

            // Events properties
            closedEvent = null;
        }
コード例 #36
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        public override void Reset()
        {
            // Setup properties
            shareOption = eShareOption.ShareText;
            text        = null;
            image       = null;
            imagePath   = null;

            // Events properties
            closedEvent = null;
        }
コード例 #37
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 public override void Reset()
 {
     gameObject = null;
     faceColor  = null;
     softness   = null;
     dilate     = null;
     speedX     = null;
     speedY     = null;
     texture    = null;
     everyFrame = false;
 }
コード例 #38
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 public override void Reset()
 {
     base.Reset();
     firstName          = null;
     middleName         = null;
     lastName           = null;
     company            = null;
     birthdayInput      = null;
     phoneNumbersObject = null;
     emailsObject       = null;
     avatarImageInput   = null;
 }
コード例 #39
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 public override void Reset()
 {
     savedGameName     = null;
     data              = null;
     newDescription    = null;
     newPngCoverImage  = null;
     newPlayedTime     = -1;
     isSuccess         = null;
     errorDescription  = null;
     isNotSuccessEvent = null;
     isSuccessEvent    = null;
     eventTarget       = null;
 }
コード例 #40
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        public override void Reset()
        {
            url = null;

            postKeys   = new FsmString[0];
            postValues = new FsmVar[0];

            storeText    = null;
            storeTexture = null;
            errorString  = null;
            progress     = null;
            isDone       = null;
        }
コード例 #41
0
ファイル: DrawTexture.cs プロジェクト: spawncamper/lmgj
 public override void Reset()
 {
     texture     = null;
     screenRect  = null;
     left        = 0;
     top         = 0;
     width       = 1;
     height      = 1;
     scaleMode   = ScaleMode.StretchToFill;
     alphaBlend  = true;
     imageAspect = 0;
     normalized  = true;
 }
コード例 #42
0
ファイル: DrawTexture.cs プロジェクト: GameDiffs/TheForest
 public override void Reset()
 {
     this.texture = null;
     this.screenRect = null;
     this.left = 0f;
     this.top = 0f;
     this.width = 1f;
     this.height = 1f;
     this.scaleMode = ScaleMode.StretchToFill;
     this.alphaBlend = true;
     this.imageAspect = 0f;
     this.normalized = true;
 }
コード例 #43
0
        public override void Reset()
        {
            // Setup properties
            text             = null;
            URL              = null;
            attachmentOption = eAttachmentOption.None;
            image            = null;
            imagePath        = null;
            excludedOptions  = new eShareOptions[0];

            // Events properties
            closedEvent = null;
        }
コード例 #44
0
		public override void Reset()
		{
			texture = null;
			screenRect = null;
			left = 0;
			top = 0;
			width = 1;
			height = 1;
			scaleMode = ScaleMode.StretchToFill;
			alphaBlend = true;
			imageAspect = 0;
			normalized = true;
		}
		public override void Reset()
		{
			gameObject = null;

			storeText = null;
			storeTexture = null;
			errorString = null;

			progress = null;

			onSuccess = null;
			onComplete = null;
			onFailure = null;
		}
コード例 #46
0
		public override void Reset()
		{
			setGameObjectData = null;
			setIntData = null;
			setFloatData = null;
			setStringData = null;
			setBoolData = null;
			setVector3Data = null;
			setRectData = null;
			setQuaternionData = null;
			setColorData = null;
			setMaterialData = null;
			setTextureData = null;
			setObjectData = null;
		}
コード例 #47
0
ファイル: SetEventData.cs プロジェクト: hughrogers/RPGQuest
 public override void Reset()
 {
     setGameObjectData = new FsmGameObject{UseVariable = true};
     setIntData = new FsmInt { UseVariable = true };
     setFloatData = new FsmFloat { UseVariable = true };
     setStringData = new FsmString { UseVariable = true };
     setBoolData = new FsmBool { UseVariable = true };
     setVector2Data = new FsmVector2 { UseVariable = true };
     setVector3Data = new FsmVector3 { UseVariable = true };
     setRectData = new FsmRect { UseVariable = true };
     setQuaternionData = new FsmQuaternion { UseVariable = true };
     setColorData = new FsmColor { UseVariable = true };
     setMaterialData = new FsmMaterial { UseVariable = true };
     setTextureData = new FsmTexture { UseVariable = true };
     setObjectData = new FsmObject { UseVariable = true };
 }
コード例 #48
0
        public override void Reset()
        {
            gameObject = null;
            reference = null;
            startIndex = null;
            endIndex = null;

            loopEvent = null;
            finishedEvent = null;

            failureEvent = null;

            getBoolData = null;
            getIntData = null;
            getFloatData = null;
            getVector3Data = null;
            getStringData = null;
            getGameObjectData = null;
            getRectData = null;
            getQuaternionData = null;
            getMaterialData = null;
            getTextureData = null;
            getColorData = null;
            getObjectData = null;
        }
コード例 #49
0
 public override void Reset()
 {
     base.Reset();
     StoreResult = null;
 }
コード例 #50
0
        public override void Reset()
        {
            gameObject = null;
            key = null;

            KeyFoundEvent = null;
            KeyNotFoundEvent = null;

            getBoolData = null;
            getIntData = null;
            getFloatData = null;
            getVector3Data = null;
            getStringData = null;
            getGameObjectData = null;
            getRectData = null;
            getQuaternionData = null;
            getMaterialData = null;
            getTextureData = null;
            getColorData = null;
            getObjectData = null;
        }
コード例 #51
0
 public override void Reset()
 {
     url = null;
     pathIsRelative = false;
     storeText = null;
     storeTexture = null;
     errorString = null;
     progress = null;
     isDone = null;
 }
コード例 #52
0
 public override void Reset()
 {
     texture = null;
     textureName = null;
 }
コード例 #53
0
		public override void Reset()
		{
			cursorTexture = null;
			hideCursor = false;
			lockCursor = false;
		}
コード例 #54
0
        public override void Reset()
        {
            url = null;

            postKeys = new FsmString[0];
            postValues = new FsmVar[0];

            storeText = null;
            storeTexture = null;
            errorString = null;
            progress = null;
            isDone = null;
        }
コード例 #55
0
        public override void Reset()
        {
            atIndex = null;
            gameObject = null;

            failureEvent = null;

            getBoolData = null;
            getIntData = null;
            getFloatData = null;
            getVector3Data = null;
            getStringData = null;
            getGameObjectData = null;
            getRectData = null;
            getQuaternionData = null;
            getMaterialData = null;
            getTextureData = null;
            getColorData = null;
            getObjectData = null;
        }
コード例 #56
0
		public override void Reset()
		{
			gameObject = null;
			lightCookie = null;
		}
コード例 #57
0
 public override void Reset()
 {
     textureVariable = null;
     textureValue = null;
     everyFrame = false;
 }
コード例 #58
0
        public override void Reset()
        {
            url = null;

            postKeys = new FsmString[0];
            postValues = new FsmVar[0];

            storeText = null;
            storeTexture = null;
            storeAudio =null;
            audio3d = false;
            audioStream =false;
            audioType = AudioType.UNKNOWN;
            errorString = null;
            progress = null;
            isDone = null;
        }
コード例 #59
0
ファイル: SetGUITexture.cs プロジェクト: hughrogers/RPGQuest
 public override void Reset()
 {
     gameObject = null;
     texture = null;
 }