public override void Reset() { text = ""; image = null; tooltip = ""; style = "Label"; }
public override void Reset() { gameObject = null; materialIndex = 0; namedTexture = "_MainTex"; texture = null; }
public override void Reset() { this.gameObject = null; this.fsmName = string.Empty; this.variableName = string.Empty; this.storeValue = null; this.everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedTexture = "_MainTex"; texture = null; }
public override void Reset() { gameObject = null; fsmName = ""; variableName = ""; setValue = null; everyFrame = false; }
public override void Reset() { base.Reset(); this.text = string.Empty; this.image = null; this.tooltip = string.Empty; this.style = string.Empty; }
public override void Reset() { base.Reset(); text = ""; image = null; tooltip = ""; style = ""; }
public override void Reset() { texture = null; center = null; radius = 1; color = Color.red; everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; namedTexture = "_MainTex"; storedTexture = null; getFromSharedMaterial = false; }
public override void Reset() { gameObject = null; fsmName = ""; variableName = ""; storeValue = null; everyFrame = false; }
public override void Reset() { text = ""; image = null; tooltip = ""; style = "Box"; layoutOptions = new LayoutOption[0]; }
public override void Reset() { url = null; storeText = null; storeTexture = null; errorString = null; progress = null; isDone = null; }
public override void Reset() { sendEvent = null; storeButtonState = null; text = ""; image = null; tooltip = ""; style = "Button"; }
public override void Reset() { // Setup properties image = null; // Event properties savedEvent = null; notSavedEvent = null; }
public override void Reset() { storeButtonState = null; text = ""; image = null; tooltip = ""; style = "Toggle"; changedEvent = null; }
public override void Reset() { this.url = null; this.storeText = null; this.storeTexture = null; this.errorString = null; this.progress = null; this.isDone = null; }
public override void Reset() { width = null; height = null; depth = 24; TextureFormat = null; TextureReadWrite = null; renderTexture = null; }
public override void Reset() { gameObject = null; outlineColor = null; faceColor = null; texture = null; rotation = null; everyFrame = false; }
public override void Reset() { base.Reset(); this.sendEvent = null; this.storeButtonState = null; this.text = string.Empty; this.image = null; this.tooltip = string.Empty; this.style = string.Empty; }
public override void Reset() { gameObject = null; Auto = true; useCurrentRes = false; resWidth = 2560; resHeight = 1440; newTexture = null; inclGui = true; }
public override void Reset() { gameObject = null; top = null; bottom = null; right = null; left = null; front = null; back = null; }
public override void Reset() { base.Reset(); status = Participant.ParticipantStatus.Unknown; displayName = null; participantId = null; image = null; isConnectedToRoom = false; participantObject = null; }
public override void Reset() { texture = null; filename = ""; useMypictures = false; useDefaultFolder = true; useJpg = false; debugOn = false; jpgQuality = 100; }
public override void Reset() { url = null; pathIsRelative = false; storeText = null; storeTexture = null; errorString = null; progress = null; isDone = null; }
public override void Reset() { setGameObjectData = new FsmGameObject { UseVariable = true }; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; }
public bool loadResource() { switch (storeAsset.Type) { case VariableType.GameObject: GameObject source = (GameObject)Resources.Load(assetPath.Value, typeof(GameObject)); if (source == null) { return(false); } GameObject _go = (GameObject)Object.Instantiate(source); if (_go == null) { return(false); } else { FsmGameObject _target = this.Fsm.Variables.GetFsmGameObject(storeAsset.variableName); _target.Value = _go; } break; case VariableType.Texture: Texture2D _texture = (Texture2D)Resources.Load(assetPath.Value, typeof(Texture2D)); if (_texture == null) { return(false); } else { FsmTexture _target = this.Fsm.Variables.GetFsmTexture(storeAsset.variableName); _target.Value = _texture; } break; case VariableType.Material: Material _material = (Material)Resources.Load(assetPath.Value, typeof(Material)); if (_material == null) { return(false); } else { FsmMaterial _target = this.Fsm.Variables.GetFsmMaterial(storeAsset.variableName); _target.Value = _material; } break; default: // not supported. return(false); } return(true); }
public override void Reset() { gameObject = null; time = 0f; delay = 0f; noOfRepeat = 0; useEstimatedTime = false; useFrames = false; orientToPath = false; axis = Vector3.zero; setGameObjectData = new FsmGameObject { UseVariable = true }; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; onUpdateEventTarget = null; onUpdateEvent = null; }
public override void Reset() { gameObject = null; outlineColor = null; thickness = null; everyFrame = false; texture = null; speedX = null; speedY = null; enable = false; }
public override void Reset() { // Setup properties attachmentOption = eAttachmentOption.None; URL = null; image = null; imagePath = null; // Events properties closedEvent = null; }
public override void Reset() { // Setup properties shareOption = eShareOption.ShareText; text = null; image = null; imagePath = null; // Events properties closedEvent = null; }
public override void Reset() { gameObject = null; faceColor = null; softness = null; dilate = null; speedX = null; speedY = null; texture = null; everyFrame = false; }
public override void Reset() { base.Reset(); firstName = null; middleName = null; lastName = null; company = null; birthdayInput = null; phoneNumbersObject = null; emailsObject = null; avatarImageInput = null; }
public override void Reset() { savedGameName = null; data = null; newDescription = null; newPngCoverImage = null; newPlayedTime = -1; isSuccess = null; errorDescription = null; isNotSuccessEvent = null; isSuccessEvent = null; eventTarget = null; }
public override void Reset() { url = null; postKeys = new FsmString[0]; postValues = new FsmVar[0]; storeText = null; storeTexture = null; errorString = null; progress = null; isDone = null; }
public override void Reset() { texture = null; screenRect = null; left = 0; top = 0; width = 1; height = 1; scaleMode = ScaleMode.StretchToFill; alphaBlend = true; imageAspect = 0; normalized = true; }
public override void Reset() { this.texture = null; this.screenRect = null; this.left = 0f; this.top = 0f; this.width = 1f; this.height = 1f; this.scaleMode = ScaleMode.StretchToFill; this.alphaBlend = true; this.imageAspect = 0f; this.normalized = true; }
public override void Reset() { // Setup properties text = null; URL = null; attachmentOption = eAttachmentOption.None; image = null; imagePath = null; excludedOptions = new eShareOptions[0]; // Events properties closedEvent = null; }
public override void Reset() { gameObject = null; storeText = null; storeTexture = null; errorString = null; progress = null; onSuccess = null; onComplete = null; onFailure = null; }
public override void Reset() { setGameObjectData = null; setIntData = null; setFloatData = null; setStringData = null; setBoolData = null; setVector3Data = null; setRectData = null; setQuaternionData = null; setColorData = null; setMaterialData = null; setTextureData = null; setObjectData = null; }
public override void Reset() { setGameObjectData = new FsmGameObject{UseVariable = true}; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; }
public override void Reset() { gameObject = null; reference = null; startIndex = null; endIndex = null; loopEvent = null; finishedEvent = null; failureEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { base.Reset(); StoreResult = null; }
public override void Reset() { gameObject = null; key = null; KeyFoundEvent = null; KeyNotFoundEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { texture = null; textureName = null; }
public override void Reset() { cursorTexture = null; hideCursor = false; lockCursor = false; }
public override void Reset() { atIndex = null; gameObject = null; failureEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { gameObject = null; lightCookie = null; }
public override void Reset() { textureVariable = null; textureValue = null; everyFrame = false; }
public override void Reset() { url = null; postKeys = new FsmString[0]; postValues = new FsmVar[0]; storeText = null; storeTexture = null; storeAudio =null; audio3d = false; audioStream =false; audioType = AudioType.UNKNOWN; errorString = null; progress = null; isDone = null; }
public override void Reset() { gameObject = null; texture = null; }