public override void Reset() { gameObject = null; material = null; materialIndex = 0; getSharedMaterial = false; }
private void DoSetFsmBool() { if (setValue == null) { return; } GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(gameObject); if (ownerDefaultTarget == null) { return; } if (ownerDefaultTarget != goLastFrame || fsmName.Value != fsmNameLastFrame) { goLastFrame = ownerDefaultTarget; fsmNameLastFrame = fsmName.Value; fsm = ActionHelpers.GetGameObjectFsm(ownerDefaultTarget, fsmName.Value); } if (fsm == null) { LogWarning("Could not find FSM: " + fsmName.Value); return; } FsmMaterial fsmMaterial = fsm.FsmVariables.GetFsmMaterial(variableName.Value); if (fsmMaterial != null) { fsmMaterial.Value = setValue.Value; } else { LogWarning("Could not find variable: " + variableName.Value); } }
public override void Reset() { gameObject = null; reference = null; startIndex = null; endIndex = null; loopEvent = null; finishedEvent = null; failureEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { this.substanceMaterial = null; this.colorProperty = string.Empty; this.colorValue = Color.white; this.everyFrame = false; }
public override void Reset() { webcamMaterial = null; useCustom = false; play = true; stop = false; pause = false; endTemp = false; webTextureHeight = null; webTextureWidth = null; setFps = 24; webcamTexture = null; takePicture = false; useCrop = false; offsetX = 0; offsetY = 0; cropSize = 0; textureFormat = Mode.RGB24; safeMode = true; autoAdjustRotation = true; device = 0; webcamName = null; useAspectRatio = true; }
public override void Reset() { this.gameObject = null; this.material = null; this.materialIndex = 0; this.getSharedMaterial = false; }
public override void Reset() { renderState.Value = SpatialMappingRenderer.RenderState.None; occlusionMaterial = null; visualMaterial = null; freezeUpdates = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; everyFrame = false; }
public override void Reset() { CategoryName = ""; Material = null; HoverColor = Color.white; ClickColor = Color.white; }
public override void Reset() { substanceMaterial = null; floatProperty = ""; floatValue = 0f; everyFrame = false; }
public override void Reset() { substanceMaterial = null; boolProperty = ""; boolValue = false; everyFrame = false; }
public override void AddTo(FsmVariables variables) { FsmMaterial v = new FsmMaterial(name); variables.MaterialVariables = variables.MaterialVariables.Concat( new FsmMaterial[] { v }).ToArray(); }
public override void Reset() { substanceMaterial = null; vector3Property = null; vector3Value = null; everyFrame = false; }
public override void Reset() { newMaterial = null; setShader = "Standard"; shaderColor = Color.black; shaderTexture = null; }
private void DoSetFsmBool() { if (this.setValue == null) { return; } GameObject ownerDefaultTarget = base.Fsm.GetOwnerDefaultTarget(this.gameObject); if (ownerDefaultTarget == null) { return; } if (ownerDefaultTarget != this.goLastFrame) { this.goLastFrame = ownerDefaultTarget; this.fsm = ActionHelpers.GetGameObjectFsm(ownerDefaultTarget, this.fsmName.Value); } if (this.fsm == null) { base.LogWarning("Could not find FSM: " + this.fsmName.Value); return; } FsmMaterial fsmMaterial = this.fsm.FsmVariables.GetFsmMaterial(this.variableName.Value); if (fsmMaterial != null) { fsmMaterial.Value = this.setValue.Value; } else { base.LogWarning("Could not find variable: " + this.variableName.Value); } }
public override void Reset() { this.substanceMaterial = null; this.floatProperty = string.Empty; this.floatValue = 0f; this.everyFrame = false; }
public override void Reset() { shader = "Diffuse"; NewMaterial = null; ShaderNotFound = null; }
public override void Reset() { substanceMaterial = null; colorProperty = ""; colorValue = Color.white; everyFrame = false; }
public override void Reset() { this.substanceMaterial = null; this.boolProperty = string.Empty; this.boolValue = false; this.everyFrame = false; }
public override void Reset() { this.gameObject = null; this.materialIndex = 0; this.material = null; this.namedTexture = "_MainTex"; this.texture = null; }
public override void Reset() { base.Reset(); colorName = PlugSetColor.ColorName._Color; material = null; end = null; ResetColorOnExit = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; keyword = null; fail = null; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedTexture = "_MainTex"; texture = null; }
public override void Reset() { base.Reset(); material = new FsmMaterial() { Value = TilemapUtils.FindDefaultSpriteMaterial() }; }
public override void Reset() { gameObject = null; fsmName = ""; variableName = ""; storeValue = null; everyFrame = false; }
public override void Reset() { this.gameObject = null; this.fsmName = string.Empty; this.variableName = string.Empty; this.setValue = null; this.everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedFloat = ""; floatValue = 0f; everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedColor = "_Color"; color = null; fail = null; }
public override void Reset() { materialVariable = null; compareTo = null; storeResult = null; equalEvent = null; notEqualEvent = null; everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedColor = "_Color"; color = Color.black; everyFrame = false; }
public override void Reset() { this.gameObject = null; this.materialIndex = 0; this.material = null; this.namedFloat = string.Empty; this.floatValue = 0f; this.everyFrame = false; }
public override void Reset() { this.gameObject = null; this.materialIndex = 0; this.material = null; this.namedColor = "_Color"; this.color = Color.black; this.everyFrame = false; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; trimName = true; materialName = null; fail = null; }
public override void Reset() { gameObject = null; materialIndex = 0; material = null; namedVector4 = ""; xValue = null; yValue = null; zValue = null; wValue = null; everyFrame = false; }
public override void Reset() { setGameObjectData = null; setIntData = null; setFloatData = null; setStringData = null; setBoolData = null; setVector3Data = null; setRectData = null; setQuaternionData = null; setColorData = null; setMaterialData = null; setTextureData = null; setObjectData = null; }
public override void Reset() { setGameObjectData = new FsmGameObject{UseVariable = true}; setIntData = new FsmInt { UseVariable = true }; setFloatData = new FsmFloat { UseVariable = true }; setStringData = new FsmString { UseVariable = true }; setBoolData = new FsmBool { UseVariable = true }; setVector2Data = new FsmVector2 { UseVariable = true }; setVector3Data = new FsmVector3 { UseVariable = true }; setRectData = new FsmRect { UseVariable = true }; setQuaternionData = new FsmQuaternion { UseVariable = true }; setColorData = new FsmColor { UseVariable = true }; setMaterialData = new FsmMaterial { UseVariable = true }; setTextureData = new FsmTexture { UseVariable = true }; setObjectData = new FsmObject { UseVariable = true }; }
public override void Reset() { webcamName = null; webcamMaterial = null; }
public override void Reset() { substanceMaterial = null; immediately = false; everyFrame = false; }
public override void Reset() { atIndex = null; gameObject = null; failureEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { this.skybox = null; }
public override void Reset() { skybox = null; }
public override void Reset() { gameObject = null; key = null; KeyFoundEvent = null; KeyNotFoundEvent = null; getBoolData = null; getIntData = null; getFloatData = null; getVector3Data = null; getStringData = null; getGameObjectData = null; getRectData = null; getQuaternionData = null; getMaterialData = null; getTextureData = null; getColorData = null; getObjectData = null; }
public override void Reset() { gameObject = null; material = null; materialIndex = 0; }
public override void Reset() { materialVariable = null; objectVariable = null; everyFrame = false; }
public override void Reset() { base.Reset(); StoreResult = null; }