コード例 #1
0
    // INTERNALS

    private void InternalSetupEvent()
    {
        if (m_FsmEventTarget == null)
        {
            m_FsmEventTarget = new FsmEventTarget();
        }

        // BROADCAST
        if (m_FsmEventSetup.target == PlayMakerProxyEventTarget.BroadCastAll)
        {
            m_FsmEventTarget.target      = FsmEventTarget.EventTarget.BroadcastAll;
            m_FsmEventTarget.excludeSelf = false;
        }

        // GAMEOBJECT
        else if (m_FsmEventSetup.target == PlayMakerProxyEventTarget.GameObject)
        {
            m_FsmEventTarget.target                      = FsmEventTarget.EventTarget.GameObject;
            m_FsmEventTarget.gameObject                  = new FsmOwnerDefault();
            m_FsmEventTarget.gameObject.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;
            m_FsmEventTarget.gameObject.GameObject.Value = m_FsmEventSetup.gameObject;
        }

        // OWNER
        else if (m_FsmEventSetup.target == PlayMakerProxyEventTarget.Owner)
        {
            m_FsmEventTarget.ResetParameters();
            m_FsmEventTarget.target                      = FsmEventTarget.EventTarget.GameObject;
            m_FsmEventTarget.gameObject                  = new FsmOwnerDefault();
            m_FsmEventTarget.gameObject.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;
            m_FsmEventTarget.gameObject.GameObject.Value = this.gameObject;
        }
    }
コード例 #2
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 public override void Reset()
 {
     this.eventTarget = null;
     this.sendEvent   = null;
     this.delay       = null;
     this.everyFrame  = false;
 }
コード例 #3
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ファイル: SendEvent.cs プロジェクト: apdev01/ReachingM
 public override void Reset()
 {
     eventTarget = null;
     sendEvent   = null;
     delay       = null;
     everyFrame  = false;
 }
コード例 #4
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 public override void Reset()
 {
     base.Reset();
     videoComplete = null;
     videoSkipped  = null;
     eventTarget   = FsmEventTarget.Self;
 }
コード例 #5
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    void rpc_d(string globalEventName, object[] data, PhotonMessageInfo info)  // method name used to be too long : RPC_FsmPhotonRpcBroadcastFsmEventWithData
    {
        if (LogMessageInfo)
        {
            Debug.Log(info.sender.NickName + " sent RPC with " + data.Length + " data variables from Fsm Event:" + globalEventName);
        }

        lastrpc_d_data = data;

        // set the target to be this gameObject.
        FsmOwnerDefault goTarget = new FsmOwnerDefault();

        goTarget.GameObject       = new FsmGameObject();
        goTarget.GameObject.Value = this.gameObject;
        goTarget.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;

        // send the event to this gameObject and all its children
        FsmEventTarget eventTarget = new FsmEventTarget();

        eventTarget.excludeSelf    = false;
        eventTarget.target         = FsmEventTarget.EventTarget.GameObject;
        eventTarget.gameObject     = goTarget;
        eventTarget.sendToChildren = true;

        // create the event.
        FsmEvent fsmEvent = new FsmEvent(globalEventName);

        // send the event
        fsmProxy.Fsm.Event(eventTarget, fsmEvent.Name);        // TOFIX: doesn't work if using simply fsmEvent
    }
コード例 #6
0
ファイル: SendEvent.cs プロジェクト: GameDiffs/TheForest
 public override void Reset()
 {
     this.eventTarget = null;
     this.sendEvent = null;
     this.delay = null;
     this.everyFrame = false;
 }
コード例 #7
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 public override void Reset()
 {
     base.Reset();
     restoreDone   = null;
     restoreFailed = null;
     eventTarget   = FsmEventTarget.Self;
 }
コード例 #8
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    void FireVuforiaEvent(string eventName)
    {
        if (debug) {
            Debug.Log("sending "+eventName+" event to "+this.gameObject.name);
        }

        // set the target to be this gameObject.
        FsmOwnerDefault goTarget = new FsmOwnerDefault();
        goTarget.GameObject = new FsmGameObject();
        goTarget.GameObject.Value = this.gameObject;
        goTarget.OwnerOption = OwnerDefaultOption.SpecifyGameObject;

           // send the event to this gameObject and all its children
        FsmEventTarget eventTarget = new FsmEventTarget();
        eventTarget.excludeSelf = false;
        eventTarget.target = FsmEventTarget.EventTarget.GameObject;
        eventTarget.gameObject = goTarget;
        eventTarget.sendToChildren = true;

        // create the event.
        FsmEvent fsmEvent = new FsmEvent(eventName);

        // send the event
        fsmProxy.Fsm.Event(eventTarget,fsmEvent.Name); // TOFIX: doesn't work if using simply fsmEvent
    }
コード例 #9
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 public override void Reset()
 {
     gameObject  = null;
     text        = null;
     eventTarget = FsmEventTarget.Self;
     sendEvent   = null;
 }
コード例 #10
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        public override void Reset()
        {
            productName       = null;
            isSuccessEvent    = null;
            isNotSuccessEvent = null;
            eventTarget       = null;
            isSuccess         = null;
            errorDescription  = null;

            productId                    = null;
            cancelDate                   = null;
            expireDate                   = null;
            freeTrialPeriod              = null;
            introductoryPrice            = null;
            introductoryPricePeriod      = null;
            introductoryPricePeriodCyles = null;
            purchaseDate                 = null;
            remainingTime                = null;
            skuDetails                   = null;
            subscriptionPeriod           = null;
            isAutoRenewing               = null;
            isSubscribed                 = null;
            isCancelled                  = null;
            isExpired                    = null;
            isFreeTrial                  = null;
            isIntroductoryPricePeriod    = null;
        }
コード例 #11
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        }// OnPhotonInstantiate

        /// <summary>
        /// Sends the photon instantiation fsm event to ALL Fsm of the instantiated gameObject AND its children.
        /// </summary>
        void sendPhotonInstantiationFsmEvent()
        {
            if (debug)
            {
                Debug.Log("sending PHOTON INSTANTIATE event to " + this.gameObject.name);
            }
            // set the target to be this gameObject.
            FsmOwnerDefault goTarget = new FsmOwnerDefault();

            goTarget.GameObject       = new FsmGameObject();
            goTarget.GameObject.Value = this.gameObject;
            goTarget.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;

            // send the event to this gameObject and all its children
            FsmEventTarget eventTarget = new FsmEventTarget();

            eventTarget.excludeSelf    = false;
            eventTarget.target         = FsmEventTarget.EventTarget.GameObject;
            eventTarget.gameObject     = goTarget;
            eventTarget.sendToChildren = true;

            // create the event.
            FsmEvent fsmEvent = new FsmEvent("PHOTON / PHOTON INSTANTIATE");

            PlayMakerUtils.SendEventToTarget(null, eventTarget, fsmEvent.Name, null);
        }// sendPhotonInstantiationFsmEvent
コード例 #12
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 public override void Reset()
 {
     gameObject  = null;
     eventTarget = null;
     sendEvent   = null;
     value       = null;
 }
コード例 #13
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 public override void Reset()
 {
     base.Reset();
     initializationDone   = null;
     initializationFailed = null;
     eventTarget          = FsmEventTarget.Self;
 }
コード例 #14
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    void rpc_s(string globalEventName, string stringData, PhotonMessageInfo info)  // method name used to be too long : RPC_FsmPhotonRpcBroadcastFsmEventWithString
    {
        if (LogMessageInfo)
        {
            Debug.Log(info.sender.name + " sent RPC string:" + stringData + " from Fsm Event:" + globalEventName);
        }

        //lastMessagePhotonPlayer = info.sender;

        Fsm.EventData.StringData = stringData;

        // set the target to be this gameObject.
        FsmOwnerDefault goTarget = new FsmOwnerDefault();

        goTarget.GameObject       = new FsmGameObject();
        goTarget.GameObject.Value = this.gameObject;
        goTarget.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;

        // send the event to this gameObject and all its children
        FsmEventTarget eventTarget = new FsmEventTarget();

        eventTarget.excludeSelf    = false;
        eventTarget.target         = FsmEventTarget.EventTarget.GameObject;
        eventTarget.gameObject     = goTarget;
        eventTarget.sendToChildren = true;

        // create the event.
        FsmEvent fsmEvent = new FsmEvent(globalEventName);

        // send the event
        fsmProxy.Fsm.Event(eventTarget, fsmEvent.Name);        // TOFIX: doesn't work if using simply fsmEvent
    }
コード例 #15
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 public override void Reset()
 {
     gameObject = null;
     template   = null;
     name       = new FsmString {
         UseVariable = true
     };
     active = new FsmBool {
         Value = true
     };
     unique = new FsmBool {
         Value = false
     };
     replace = new FsmBool {
         Value = false
     };
     variableNames     = new FsmString[0];
     variables         = new FsmVar[0];
     storeComponent    = null;
     existsEventTarget = null;
     existsSendEvent   = null;
     doNotDestroy      = new FsmBool {
         Value = false
     };
     replaceEventTarget = null;
     replaceSendEvent   = null;
 }
コード例 #16
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    void SendEvent()
    {
        FsmEventData eventData = new FsmEventData();

        eventData.StringData = myData;

        HutongGames.PlayMaker.Fsm.EventData = eventData;


        FsmEventTarget _eventTarget = new FsmEventTarget();

        _eventTarget.excludeSelf = false;
        FsmOwnerDefault owner = new FsmOwnerDefault();

        owner.OwnerOption         = OwnerDefaultOption.SpecifyGameObject;
        owner.GameObject          = new FsmGameObject();
        owner.GameObject.Value    = fsm.gameObject;
        _eventTarget.gameObject   = owner;
        _eventTarget.fsmComponent = fsm;
        _eventTarget.target       = FsmEventTarget.EventTarget.GameObjectFSM;

        _eventTarget.sendToChildren = false;

        fsm.Fsm.Event(_eventTarget, eventName);
    }
コード例 #17
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    public static void FirePlayMakerEvent(PlayMakerFSM i_Source, string i_EventName, GameObject i_Target, FsmEventData i_EventData)
    {
        if (i_EventData != null)
        {
            HutongGames.PlayMaker.Fsm.EventData = i_EventData;
        }

        if (i_Source == null)
        {
            return;
        }

        FsmEventTarget eventTarget = new FsmEventTarget();

        eventTarget.excludeSelf    = false;
        eventTarget.sendToChildren = true;

        eventTarget.target = FsmEventTarget.EventTarget.GameObject;

        FsmOwnerDefault owner = new FsmOwnerDefault();

        owner.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;
        owner.GameObject       = new FsmGameObject();
        owner.GameObject.Value = i_Target;

        eventTarget.gameObject = owner;

        i_Source.Fsm.Event(eventTarget, i_EventName);
    }
コード例 #18
0
ファイル: SendEvent.cs プロジェクト: OmegaDEVAU/Simulator
		public override void Reset()
		{
			eventTarget = null;
			sendEvent = null;
			delay = null;
			everyFrame = false;
		}
コード例 #19
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 public override void Reset()
 {
     inactivityThreshold = 5;
     eventTarget         = null;
     mouseStillEvent     = null;
     mouseMoveEvent      = null;
 }
コード例 #20
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 public override void Reset()
 {
     base.Reset();
     eventTarget = FsmEventTarget.Self;
     yes         = null;
     no          = null;
 }
コード例 #21
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    }    // OnPhotonInstantiate

    /// <summary>
    /// Sends the photon instantiation fsm event to ALL Fsm of the instantiated gameObject AND its children.
    /// </summary>
    void sendPhotonInstantiationFsmEvent()
    {
        if (debug)
        {
            Debug.Log("sending PHOTON INSTANTIATE event to " + this.gameObject.name);
        }
        // set the target to be this gameObject.
        FsmOwnerDefault goTarget = new FsmOwnerDefault();

        goTarget.GameObject       = new FsmGameObject();
        goTarget.GameObject.Value = this.gameObject;
        goTarget.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;

        // send the event to this gameObject and all its children
        FsmEventTarget eventTarget = new FsmEventTarget();

        eventTarget.excludeSelf    = false;
        eventTarget.target         = FsmEventTarget.EventTarget.GameObject;
        eventTarget.gameObject     = goTarget;
        eventTarget.sendToChildren = true;

        // create the event.
        FsmEvent fsmEvent = new FsmEvent("PHOTON / PHOTON INSTANTIATE");

        // send the event
        fsmProxy.Fsm.Event(eventTarget, fsmEvent.Name); // TOFIX: doesn't work if using simply fsmEvent
    }                                                   // sendPhotonInstantiationFsmEvent
コード例 #22
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    private void SendEventToGameObject(string fsmEvent, bool includeChildren, FsmEventData eventData)
    {
        if (eventData != null)
        {
            HutongGames.PlayMaker.Fsm.EventData = eventData;
        }

        if (cachedFsm == null)
        {
            return;
        }


        FsmEventTarget _eventTarget = new FsmEventTarget();

        _eventTarget.excludeSelf    = false;
        _eventTarget.sendToChildren = includeChildren;

        _eventTarget.target = FsmEventTarget.EventTarget.GameObject;

        FsmOwnerDefault owner = new FsmOwnerDefault();

        owner.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;
        owner.GameObject       = new FsmGameObject();
        owner.GameObject.Value = this.gameObject;

        _eventTarget.gameObject = owner;

        cachedFsm.Fsm.Event(_eventTarget, fsmEvent);
    }
コード例 #23
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 public override void Reset()
 {
     inactivityThreshold = 5;
     eventTarget = null;
     mouseStillEvent = null;
     mouseMoveEvent = null;
 }
コード例 #24
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	public static void SendEventToGameObject(PlayMakerFSM fromFsm,GameObject target,string fsmEvent,bool includeChildren,FsmEventData eventData)
	{
		if (eventData!=null)
		{
			HutongGames.PlayMaker.Fsm.EventData = eventData;
		}
		
		if (fromFsm == null)
		{
			return;
		}
		
		FsmEventTarget _eventTarget = new FsmEventTarget();
		_eventTarget.excludeSelf = false;
		FsmOwnerDefault owner = new FsmOwnerDefault();
		owner.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
		owner.GameObject = new FsmGameObject();
		owner.GameObject.Value = target;
		_eventTarget.gameObject = owner;
		_eventTarget.target = FsmEventTarget.EventTarget.GameObject;	
		
		_eventTarget.sendToChildren = includeChildren;
		
		fromFsm.Fsm.Event(_eventTarget,fsmEvent);
		
		
	}
コード例 #25
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ファイル: DragSlot.cs プロジェクト: ojh6t3k/CodeStar
    public void OnDrop(PointerEventData eventData)
    {
        if (_dragItem == null)
        {
            return;
        }

        if (_dropItem != null)
        {
            if (_dragItem != null && itemReplacable)
            {
                _dropItem.dragSlot = _dragItem.dragSlot;
            }
            else
            {
                _dropItem.dragSlot = null;
            }
        }

        _dropItem = _dragItem;
        _dropItem.DropSlot(this);

                #if PLAYMAKER
        if (targetFSM != null)
        {
            FsmEventTarget fsmEventTarget = new FsmEventTarget();
            fsmEventTarget.target       = FsmEventTarget.EventTarget.FSMComponent;
            fsmEventTarget.fsmComponent = targetFSM;

            targetFSM.Fsm.Event(fsmEventTarget, eventName);
        }
                #endif

        OnDropItem.Invoke();
    }
コード例 #26
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 public override void Reset()
 {
     base.Reset();
     buySuccessful = null;
     buyFailed     = null;
     eventTarget   = FsmEventTarget.Self;
 }
コード例 #27
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    public static void SendEventToGameObject(PlayMakerFSM fromFsm, GameObject target, string fsmEvent, bool includeChildren, FsmEventData eventData)
    {
        if (fromFsm == null)
        {
            fromFsm = GetFsmEventSender();
        }

        if (eventData != null)
        {
            HutongGames.PlayMaker.Fsm.EventData = eventData;
        }

        if (fromFsm == null)
        {
            return;
        }

        FsmEventTarget _eventTarget = new FsmEventTarget();

        _eventTarget.excludeSelf    = false;
        _eventTarget.sendToChildren = includeChildren;

        _eventTarget.target = FsmEventTarget.EventTarget.GameObject;

        FsmOwnerDefault owner = new FsmOwnerDefault();

        owner.OwnerOption      = OwnerDefaultOption.SpecifyGameObject;
        owner.GameObject       = new FsmGameObject();
        owner.GameObject.Value = target;

        _eventTarget.gameObject = owner;

        fromFsm.Fsm.Event(_eventTarget, fsmEvent);
    }
コード例 #28
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 public override void Reset()
 {
     achievementName = null;
     isSuccess       = false;
     eventTarget     = null;
     successEvent    = null;
     failureEvent    = null;
 }
コード例 #29
0
ファイル: ForwardEvent.cs プロジェクト: spawncamper/lmgj
 public override void Reset()
 {
     forwardTo = new FsmEventTarget {
         target = FsmEventTarget.EventTarget.FSMComponent
     };
     eventsToForward = null;
     eatEvents       = true;
 }
コード例 #30
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 public override void Reset()
 {
     eventTarget = null;
     setValue    = new FsmVar();
     sendEvent   = null;
     delay       = null;
     everyFrame  = false;
 }
コード例 #31
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 public override void Reset()
 {
     eventTarget = null;
     sendEvent   = null;
     delayMin    = 0f;
     delayMax    = 1f;
     realTime    = true;
 }
コード例 #32
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 public override void Reset()
 {
     forwardTo = new FsmEventTarget {
         target = FsmEventTarget.EventTarget.FSMComponent
     };
     exceptThese = new[] { FsmEvent.Finished };
     eatEvents   = true;
 }
コード例 #33
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 public override void Reset()
 {
     eventTarget = null;
     sendEvent   = null;
     productName = null;
     productId   = null;
     productType = null;
 }
コード例 #34
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 public override void Reset()
 {
     consentStatus         = null;
     eventTarget           = null;
     isConsentGrantedEvent = null;
     isConsentRevokedEvent = null;
     isConsentUnknownEvent = null;
 }
コード例 #35
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 public override void Reset()
 {
     everyFrame       = false;
     isEnable         = null;
     isEnableEvent    = null;
     isNotEnableEvent = null;
     eventTarget      = null;
 }
		public override void Reset()
		{
			targetPlayerName = null;
	
			// JFF: how can I set this silently without a plubic variable? if I set it to private, it doesn't work anymore. maybe I forgot a setting?
			eventTarget = new FsmEventTarget();
			eventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;
			remoteEvent = null;
			stringData = null;
		}
コード例 #37
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        public override void Reset()
        {
            eventTarget = new FsmEventTarget();

            eventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;

            gameObject = null;
            reference = null;
            sendEvent = null;
            excludeSelf = false;
            sendToChildren = false;
        }
コード例 #38
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        void sendEventToGO(GameObject _go)
        {
            FsmEventTarget _eventTarget = new FsmEventTarget();
            _eventTarget.excludeSelf = excludeSelf.Value;
            FsmOwnerDefault owner = new FsmOwnerDefault();
            owner.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
            owner.GameObject = new FsmGameObject();
            owner.GameObject.Value = _go;
            _eventTarget.gameObject = owner;
            _eventTarget.target = FsmEventTarget.EventTarget.GameObject;

            _eventTarget.sendToChildren = sendToChildren.Value;

            Fsm.Event(_eventTarget,sendEvent);
        }
コード例 #39
0
ファイル: ListViewProxy.cs プロジェクト: ojh6t3k/IronBoyApp
    // Use this for initialization
    void Start()
    {
        _fsm = FindObjectOfType<PlayMakerFSM>();
        if(_fsm == null)
            _fsm = gameObject.AddComponent<PlayMakerFSM>();

        _listView = GetComponent<ListView>();
        if(_listView != null)
        {
            _listView.OnChangedSelection.AddListener(OnChangedSelection);
        }

        _fsmEventTarget = new FsmEventTarget();
        _fsmEventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;
        _fsmEventTarget.excludeSelf = false;
    }
コード例 #40
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    // Use this for initialization
    void Start()
    {
        _fsm = FindObjectOfType<PlayMakerFSM>();
        if(_fsm == null)
            _fsm = gameObject.AddComponent<PlayMakerFSM>();

        _dial = GetComponent<DialControl>();
        if(_dial != null)
        {
            _dial.OnChangedValue.AddListener(OnChangedValue);
        }

        _fsmEventTarget = new FsmEventTarget();
        _fsmEventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;
        _fsmEventTarget.excludeSelf = false;
    }
コード例 #41
0
ファイル: IronBoyAppProxy.cs プロジェクト: ojh6t3k/IronBoyApp
    // Use this for initialization
    void Start()
    {
        _fsm = FindObjectOfType<PlayMakerFSM>();
        if(_fsm == null)
            _fsm = gameObject.AddComponent<PlayMakerFSM>();

        _ironBoy = GetComponent<IronBoyApp>();
        if(_ironBoy != null)
        {
            _ironBoy.OnConnected.AddListener(OnConnected);
            _ironBoy.OnConnectionFailed.AddListener(OnConnectionFailed);
            _ironBoy.OnDisconnected.AddListener(OnDisconnected);
            _ironBoy.OnLostConnection.AddListener(OnLostConnection);
        }

        _fsmEventTarget = new FsmEventTarget();
        _fsmEventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;
        _fsmEventTarget.excludeSelf = false;
    }
コード例 #42
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	void Awake () {
		fsmProxy = this.GetComponent<PlayMakerFSM>();

		if (fsmProxy==null)
		{
			Debug.LogError("'PlayMaker Unity 2D' is missing." ,this);
		}

		// set the target to be this gameObject.
		goTarget = new FsmOwnerDefault();
		goTarget.GameObject = new FsmGameObject();
		goTarget.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
		
		// send the event to this gameObject
		FsmEventTarget eventTarget = new FsmEventTarget();
		eventTarget.excludeSelf = false;
		eventTarget.target = FsmEventTarget.EventTarget.GameObject;
		eventTarget.gameObject = goTarget;
		eventTarget.sendToChildren = false;
	}
コード例 #43
0
	public static bool DoesTargetImplementsEvent(FsmEventTarget target,string eventName)
	{
		
		if (target.target == FsmEventTarget.EventTarget.BroadcastAll)
		{
			return FsmEvent.IsEventGlobal(eventName);
		}
		
		if (target.target == FsmEventTarget.EventTarget.FSMComponent)
		{
			return DoesFsmImplementsEvent(target.fsmComponent,eventName);
		}
		
		if (target.target == FsmEventTarget.EventTarget.GameObject)
		{
			return DoesGameObjectImplementsEvent(target.gameObject.GameObject.Value,eventName);
		}
		
		if (target.target == FsmEventTarget.EventTarget.GameObjectFSM)
		{
			return DoesGameObjectImplementsEvent(target.gameObject.GameObject.Value,target.fsmName.Value, eventName);
		}
		
		if (target.target == FsmEventTarget.EventTarget.Self)
		{
			Debug.LogError("Self target not supported yet");
		}
		
		if (target.target == FsmEventTarget.EventTarget.SubFSMs)
		{
			Debug.LogError("subFsms target not supported yet");
		}
		
		if (target.target == FsmEventTarget.EventTarget.HostFSM)
		{
			Debug.LogError("HostFSM target not supported yet");
		}
		
		return false;
	}
コード例 #44
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	static public void ForwardEventToGameObject(GameObject target,string eventName)
	{

		// set the target to be this gameObject.
		goTarget.GameObject.Value = target;

		// send the event to this gameObject
		FsmEventTarget eventTarget = new FsmEventTarget();
		eventTarget.target = FsmEventTarget.EventTarget.GameObject;
		eventTarget.gameObject = goTarget;

		// create the event
		FsmEvent fsmEvent = new FsmEvent(eventName);
		
		// send the event
		fsmProxy.Fsm.Event(eventTarget,fsmEvent.Name); // Doesn't work if we pass just the fsmEvent itself.

	}
コード例 #45
0
 public override void Reset()
 {
     forwardTo = new FsmEventTarget {target = FsmEventTarget.EventTarget.FSMComponent};
     exceptThese = new[] {FsmEvent.Finished};
     eatEvents = true;
 }
コード例 #46
0
	void rpc(string globalEventName,PhotonMessageInfo info) // method name used to be too long :  RPC_PhotonRpcBroadcastFsmEvent
	{
		if (LogMessageInfo)
		{
			Debug.Log(info.sender);	
		}
		//lastMessagePhotonPlayer = info.sender;
		
		
		// set the target to be this gameObject.
		FsmOwnerDefault goTarget = new FsmOwnerDefault();
		goTarget.GameObject = new FsmGameObject();
		goTarget.GameObject.Value = this.gameObject;
		goTarget.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
		
       // send the event to this gameObject and all its children
		FsmEventTarget eventTarget = new FsmEventTarget();
		eventTarget.excludeSelf = false;
		eventTarget.target = FsmEventTarget.EventTarget.GameObject;
		eventTarget.gameObject = goTarget;
		eventTarget.sendToChildren = true;
		
		// create the event.
		FsmEvent fsmEvent = new FsmEvent(globalEventName);
	
		// send the event
		fsmProxy.Fsm.Event(eventTarget,fsmEvent.Name); // TOFIX: doesn't work if using simply fsmEvent
	}
コード例 #47
0
        public override void Reset()
        {
            eventTarget = new FsmEventTarget();
            eventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;

            content = null;
            prefab = null;
            destroyEvent = null;
            updateEvent = null;
            everyFrame = false;
        }
コード例 #48
0
 public override void Reset()
 {
     eventTarget = null;
     sendEvent = null;
     delay = null;
 }
    internal void dispatchEvent(string anEvent,object value,string type)
    {
        if (!enablePlayMakerEvents)
        {
            return;
        }
        switch (type){
                case ("bool"):
                    Fsm.EventData.BoolData = (bool)value;
                    break;
                case ("color"):
                    Fsm.EventData.ColorData = (Color)value;
                    break;
                case ("float"):
                    Fsm.EventData.FloatData = (float)value;
                    break;
                case ("gameObject"):
                    Fsm.EventData.ObjectData = (GameObject)value;
                    break;
                case ("int"):
                    Fsm.EventData.IntData = (int)value;
                    break;
                case ("material"):
                    Fsm.EventData.MaterialData = (Material)value;
                    break;
                case ("object"):
                    Fsm.EventData.ObjectData = (Object)value;
                    break;
                case ("quaternion"):
                    Fsm.EventData.QuaternionData = (Quaternion)value;
                    break;
                case ("rect"):
                    Fsm.EventData.RectData = (Rect)value;
                    break;
                case ("string"):
                    Fsm.EventData.StringData = (string)value;
                    break;
                case ("texture"):
                    Fsm.EventData.TextureData = (Texture)value;
                    break;
                case ("vector2"):
                    Fsm.EventData.Vector3Data = (Vector3)value;
                    break;
                case ("vector3"):
                    Fsm.EventData.Vector3Data = (Vector3)value;
                    break;
                default:
                    //ERROR
                    break;

            }

        FsmEventTarget eventTarget = new FsmEventTarget();
        eventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;

        var fsmList = new List<Fsm>(Fsm.FsmList);
        if (fsmList.Count>0){
            Fsm fsmOne = fsmList[0];
            fsmOne.Event(eventTarget,anEvent);
        }
            //foreach (var fsm in fsmList){fsm.Event(anEvent);}
    }
コード例 #50
0
    void rpc_s(string globalEventName,string stringData,PhotonMessageInfo info)
    {
        if (LogMessageInfo)
        {
            Debug.Log(info.sender.name+" sent RPC string:"+stringData+" from Fsm Event:"+globalEventName);
        }

        //lastMessagePhotonPlayer = info.sender;

        Fsm.EventData.StringData = stringData;

        // set the target to be this gameObject.
        FsmOwnerDefault goTarget = new FsmOwnerDefault();
        goTarget.GameObject = new FsmGameObject();
        goTarget.GameObject.Value = this.gameObject;
        goTarget.OwnerOption = OwnerDefaultOption.SpecifyGameObject;

           // send the event to this gameObject and all its children
        FsmEventTarget eventTarget = new FsmEventTarget();
        eventTarget.excludeSelf = false;
        eventTarget.target = FsmEventTarget.EventTarget.GameObject;
        eventTarget.gameObject = goTarget;
        eventTarget.sendToChildren = true;

        // create the event.
        FsmEvent fsmEvent = new FsmEvent(globalEventName);

        // send the event
        fsmProxy.Fsm.Event(eventTarget,fsmEvent.Name); // TOFIX: doesn't work if using simply fsmEvent
    }
コード例 #51
0
    void SetupEventTarget()
    {
        if (fsmEventTarget==null)
        {
            fsmEventTarget = new FsmEventTarget();
        }

        // BROADCAST
        if (fsmEventSetup.target == PlayMakerProxyEventTarget.BroadCastAll)
        {
            fsmEventTarget.target = FsmEventTarget.EventTarget.BroadcastAll;
            fsmEventTarget.excludeSelf = false;
        }

        // FSM COMPONENT
        else if ( fsmEventSetup.target == PlayMakerProxyEventTarget.FsmComponent)
        {
            fsmEventTarget.target = FsmEventTarget.EventTarget.FSMComponent;
            fsmEventTarget.fsmComponent = fsmEventSetup.fsmComponent;
        }

        // GAMEOBJECT
        else if(fsmEventSetup.target == PlayMakerProxyEventTarget.GameObject)
        {
            fsmEventTarget.target = FsmEventTarget.EventTarget.GameObject;
            fsmEventTarget.gameObject = new FsmOwnerDefault();
            fsmEventTarget.gameObject.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
            fsmEventTarget.gameObject.GameObject.Value = fsmEventSetup.gameObject;
        }

        // OWNER
        else if ( fsmEventSetup.target == PlayMakerProxyEventTarget.Owner)
        {
            fsmEventTarget.ResetParameters();
            fsmEventTarget.target = FsmEventTarget.EventTarget.GameObject;
            fsmEventTarget.gameObject = new FsmOwnerDefault();
            fsmEventTarget.gameObject.OwnerOption = OwnerDefaultOption.SpecifyGameObject;
            fsmEventTarget.gameObject.GameObject.Value = this.gameObject;

        }
    }
コード例 #52
0
 public override void Reset()
 {
     forwardTo = new FsmEventTarget { target = FsmEventTarget.EventTarget.FSMComponent };
     eventsToForward = null;
     eatEvents = true;
 }
 public override void Reset()
 {
     gameObject = null;
     eventTarget = null;
     eventToSend = null;
 }
コード例 #54
0
 public override void Reset()
 {
     boolVariable = null;
     testBool = true;
     eventTarget = null;
     sendEvent = null;
     delay = null;
     everyFrame = false;
 }
コード例 #55
0
    /// <summary>
    /// Sends the photon instantiation fsm event to ALL Fsm of the instantiated gameObject AND its children.
    /// </summary>
    void sendPhotonInstantiationFsmEvent()
    {
        if (debug) {
            Debug.Log("sending PHOTON INSTANTIATE event to "+this.gameObject.name);
        }
        // set the target to be this gameObject.
        FsmOwnerDefault goTarget = new FsmOwnerDefault();
        goTarget.GameObject = new FsmGameObject();
        goTarget.GameObject.Value = this.gameObject;
        goTarget.OwnerOption = OwnerDefaultOption.SpecifyGameObject;

           // send the event to this gameObject and all its children
        FsmEventTarget eventTarget = new FsmEventTarget();
        eventTarget.excludeSelf = false;
        eventTarget.target = FsmEventTarget.EventTarget.GameObject;
        eventTarget.gameObject = goTarget;
        eventTarget.sendToChildren = true;

        // create the event.
        FsmEvent fsmEvent = new FsmEvent("PHOTON / PHOTON INSTANTIATE");

        // send the event
        fsmProxy.Fsm.Event(eventTarget,fsmEvent.Name); // TOFIX: doesn't work if using simply fsmEvent
    }