コード例 #1
0
        /// <summary>
        /// Recomputes the bitmask of the options
        /// </summary>
        public void ComputeFlags()
        {
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableOcclusionCulling, _frustumSettings.QualitySettings.enableOcclusionCulling);

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableTemporalReprojection, _frustumSettings.QualitySettings.enableTemporalReprojection && _auraComponent.FrameId > 1 && !Mathf.Approximately(_frustumSettings.QualitySettings.temporalReprojectionFactor, 0.0f));

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableVolumes, _frustumSettings.QualitySettings.enableVolumes && _volumesManager.HasVisibleVolumes);
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableVolumesNoiseMask, _frustumSettings.QualitySettings.enableVolumesNoiseMask && _frustumParameters.HasFlags(FrustumParameters.EnableVolumes));
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableVolumesTexture2DMask, _frustumSettings.QualitySettings.enableVolumesTexture2DMask && _frustumParameters.HasFlags(FrustumParameters.EnableVolumes) && AuraCamera.CommonDataManager.VolumesCommonDataManager.HasTexture2DMasks);
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableVolumesTexture3DMask, _frustumSettings.QualitySettings.enableVolumesTexture3DMask && _frustumParameters.HasFlags(FrustumParameters.EnableVolumes) && AuraCamera.CommonDataManager.VolumesCommonDataManager.HasTexture3DMasks);

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableAmbientLighting, _frustumSettings.BaseSettings.useAmbientLighting && _frustumSettings.QualitySettings.enableAmbientLighting && !Mathf.Approximately(_frustumSettings.BaseSettings.ambientLightingStrength, 0.0f));
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableLightProbes, _frustumSettings.QualitySettings.enableLightProbes && AuraCamera.CommonDataManager.VolumesCommonDataManager.HasRegisteredLightProbesProxyVolumes && LightProbeProxyVolume.isFeatureSupported && LightmapSettings.lightProbes != null && LightmapSettings.lightProbes.count > 0);

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableDirectionalLights, _frustumSettings.QualitySettings.enableDirectionalLights && AuraCamera.CommonDataManager.LightsCommonDataManager.DirectionalLightsManager.HasCandidateLights);
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableDirectionalLightsShadows, _frustumSettings.QualitySettings.enableDirectionalLightsShadows && _frustumParameters.HasFlags(FrustumParameters.EnableDirectionalLights) && AuraCamera.CommonDataManager.LightsCommonDataManager.HasDirectionalShadowCasters);
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.DirectionalLightsShadowsOneCascade, QualitySettings.shadowCascades == 1 && _frustumParameters.HasFlags(FrustumParameters.EnableDirectionalLights));
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.DirectionalLightsShadowsTwoCascades, QualitySettings.shadowCascades == 2 && _frustumParameters.HasFlags(FrustumParameters.EnableDirectionalLights));
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.DirectionalLightsShadowsFourCascades, QualitySettings.shadowCascades == 4 && _frustumParameters.HasFlags(FrustumParameters.EnableDirectionalLights));

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableSpotLights, _frustumSettings.QualitySettings.enableSpotLights && _spotLightsManager.HasVisibleLights);
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableSpotLightsShadows, _frustumSettings.QualitySettings.enableSpotLightsShadows && _frustumParameters.HasFlags(FrustumParameters.EnableSpotLights) && AuraCamera.CommonDataManager.LightsCommonDataManager.HasSpotShadowCasters);

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnablePointLights, _frustumSettings.QualitySettings.enablePointLights && _pointLightsManager.HasVisibleLights);
            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnablePointLightsShadows, _frustumSettings.QualitySettings.enablePointLightsShadows && _frustumParameters.HasFlags(FrustumParameters.EnablePointLights) && AuraCamera.CommonDataManager.LightsCommonDataManager.HasPointShadowCasters);

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableLightsCookies, _frustumSettings.QualitySettings.enableLightsCookies && (_frustumParameters.HasFlags(FrustumParameters.EnablePointLights) && AuraCamera.CommonDataManager.LightsCommonDataManager.HasPointCookieCasters || _frustumParameters.HasFlags(FrustumParameters.EnableSpotLights) && AuraCamera.CommonDataManager.LightsCommonDataManager.HasSpotCookieCasters || _frustumParameters.HasFlags(FrustumParameters.EnableDirectionalLights) && AuraCamera.CommonDataManager.LightsCommonDataManager.HasDirectionalCookieCasters));

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableDenoisingFilter, _frustumSettings.QualitySettings.EXPERIMENTAL_enableDenoisingFilter);

            _frustumParameters = _frustumParameters.ReplaceFlags(FrustumParameters.EnableBlurFilter, _frustumSettings.QualitySettings.EXPERIMENTAL_enableBlurFilter);
        }
コード例 #2
0
        /// <summary>
        /// Forces the specified flags to on/off
        /// </summary>
        /// <param name="replacingFlags">The flags to replace</param>
        /// <param name="value">The forced value</param>
        /// <returns>The modified FrustumParametersEnum</returns>
        public static FrustumParameters ReplaceFlags(this FrustumParameters referenceFlags, FrustumParameters replacingFlags, bool value)
        {
            FrustumParameters newFlags = referenceFlags;

            if (value && !referenceFlags.HasFlags(replacingFlags) || !value && referenceFlags.HasFlags(replacingFlags))
            {
                newFlags = referenceFlags.ToggleFlags(replacingFlags);
            }

            return(newFlags);
        }
コード例 #3
0
 /// <summary>
 /// Tells if the specified flags combinaision is found inside the parameters bitmask
 /// </summary>
 /// <param name="flags">A combinaison of flags</param>
 /// <returns>Is the flags combinaison found in the parameters bitmask</returns>
 public bool HasFlags(FrustumParameters flags)
 {
     return(_frustumParameters.HasFlags(flags));
 }
コード例 #4
0
 /// <summary>
 /// Toggles the specified flags
 /// </summary>
 /// <param name="togglingFlags">the flags to toggle</param>
 /// <returns>The modified FrustumParametersEnum</returns>
 public static FrustumParameters ToggleFlags(this FrustumParameters referenceFlags, FrustumParameters togglingFlags)
 {
     return(referenceFlags ^ togglingFlags);
 }
コード例 #5
0
 /// <summary>
 /// Sets specified flags off
 /// </summary>
 /// <param name="removedFlags">The flags to set off</param>
 /// <returns>The modified FrustumParametersEnum</returns>
 public static FrustumParameters RemoveFlags(this FrustumParameters referenceFlags, FrustumParameters removedFlags)
 {
     return(referenceFlags & ~removedFlags);
 }
コード例 #6
0
 /// <summary>
 /// Sets specified flags on
 /// </summary>
 /// <param name="addedFlags">The flags to set on</param>
 /// <returns></returns>
 public static FrustumParameters SetFlags(this FrustumParameters referenceFlags, FrustumParameters addedFlags)
 {
     return(referenceFlags | addedFlags);
 }
コード例 #7
0
 /// <summary>
 /// Tells if specified flags are checked
 /// </summary>
 /// <param name="comparisonFlags">The flags to check</param>
 /// <returns>The modified FrustumParametersEnum</returns>
 public static bool HasFlags(this FrustumParameters referenceFlags, FrustumParameters comparisonFlags)
 {
     return((referenceFlags & comparisonFlags) == comparisonFlags);
 }