コード例 #1
0
        public void TestRendererFrustumCulling()
        {
            XNAGame             game     = new XNAGame();
            Vector3             radius   = new Vector3(100, 1000, 100);
            FrustumCullerSimple culler   = new FrustumCullerSimple(new BoundingBox(-radius, radius).dx(), 5);
            SimpleRenderer      renderer = new SimpleRenderer(game, culler);

            game.AddXNAObject(renderer);

            game.DrawFps         = true;
            game.IsFixedTimeStep = false;

            QuadTreeVisualizerXNA visualizer  = new QuadTreeVisualizerXNA();
            List <TestCullObject> cullObjects = new List <TestCullObject>();


            SpectaterCamera cullCam = new SpectaterCamera(game, 10f, 80);

            cullCam.Positie         = new Vector3(8, 10, 8);
            cullCam.EnableUserInput = false;


            SpectaterCamera renderCam = game.SpectaterCamera;


            renderer.CullCamera   = cullCam;
            renderer.RenderCamera = renderCam;

            bool rotate       = true;
            int  selectedNode = -1;



            Seeder seeder = new Seeder(2);

            for (int i = 0; i < 1000; i++)
            {
                Vector3 pos;
                pos.X = seeder.NextFloat(-90, 90);
                pos.Y = seeder.NextFloat(9, 11);
                pos.Z = seeder.NextFloat(-90, 90);

                float iRadius = seeder.NextFloat(0.3f, 2);

                if (seeder.NextInt(0, 2) == 0)
                {
                    SimpleBoxMesh mesh = renderer.CreateBoxMesh();
                    mesh.WorldMatrix = Matrix.CreateTranslation(pos);
                    mesh.Dimensions  = Vector3.One * iRadius;
                    renderer.UpdateRenderable(mesh);
                }
                else
                {
                    SimpleSphereMesh mesh = renderer.CreateSphereMesh();
                    mesh.WorldMatrix = Matrix.CreateTranslation(pos);
                    mesh.Radius      = iRadius;
                    renderer.UpdateRenderable(mesh);
                }
            }


            game.UpdateEvent +=
                delegate
            {
                if (rotate)
                {
                    cullCam.AngleHorizontal += game.Elapsed * MathHelper.Pi * (1 / 8f);
                }

                if (game.Keyboard.IsKeyPressed(Keys.Add))
                {
                    selectedNode++;
                }
                if (game.Keyboard.IsKeyPressed(Keys.Subtract))
                {
                    selectedNode--;
                }

                if (game.Keyboard.IsKeyPressed(Keys.Enter))
                {
                    int count = -1;
                    visualizer.RenderNodeGroundBoundig(game, culler.RootNode,
                                                       delegate(FrustumCuller.CullNode node, out Color col)
                    {
                        col = Color.Red;
                        count++;
                        if (count == selectedNode)
                        {
                            node.Tag = "SELECTED!";
                        }
                        return(count == selectedNode);
                    });
                }

                if (game.Keyboard.IsKeyPressed(Keys.NumPad0))
                {
                    rotate = !rotate;
                }
            };

            game.DrawEvent +=
                delegate
            {
                game.LineManager3D.AddViewFrustum(new BoundingFrustum(cullCam.ViewProjection), Color.Black);
                for (int i = 0; i < cullObjects.Count; i++)
                {
                    game.LineManager3D.AddBox(cullObjects[i].BoundingBox.xna(), Color.Red);
                }
                visualizer.RenderNodeGroundBoundig(game, culler.RootNode,
                                                   delegate(FrustumCuller.CullNode node, out Color col)
                {
                    if (culler.View.IsNodeVisible(node))
                    {
                        col = Color.Orange;
                    }
                    else
                    {
                        col = Color.Green;
                    }

                    return(true);
                });


                /*int count = -1;
                 * visualizer.RenderNodeGroundBoundig(game, culler.RootNode,
                 * delegate(Culler.CullNode node, out Color col)
                 * {
                 *  col = Color.Red;
                 *  count++;
                 *  return count == selectedNode;
                 * });*/
            };



            game.Run();
        }
コード例 #2
0
        public void TestMeshRendererSimpleCulling()
        {
            var game = new DX11Game();

            game.InitDirectX();
            var context = game.Device.ImmediateContext;

            var mesh = RenderingTestsHelper.CreateSimpleTestMesh();

            var texturePool = new TexturePool(game);

            var gBuffer = new GBuffer(game.Device, 800, 600);

            var renderer = new DeferredMeshesRenderer(game, gBuffer, texturePool);


            DeferredMeshElement middle = null;



            Vector3             radius = new Vector3(100, 1000, 100);
            FrustumCullerSimple culler = new FrustumCullerSimple(new BoundingBox(-radius, radius), 5);

            //QuadTreeVisualizer visualizer = new QuadTreeVisualizer();


            SpectaterCamera cullCam = new SpectaterCamera(10f, 80);

            cullCam.Positie         = new Vector3(8, 10, 8);
            cullCam.EnableUserInput = false;

            SpectaterCamera renderCam = game.SpectaterCamera;

            culler.CullCamera = cullCam;

            throw new NotImplementedException();
            //renderer.Culler = culler;

            bool rotate       = true;
            int  selectedNode = -1;



            for (int i = 0; i < 50; i++)
            {
                for (int j = 0; j < 50; j++)
                {
                    var el = renderer.AddMesh(mesh);
                    el.WorldMatrix = Matrix.Translation(MathHelper.Right * i * 2 + Vector3.UnitZ * j * 2);

                    if (i > 20 && i < 30 && j > 20 && j < 30)
                    {
                        el.Delete();
                    }
                }
            }
            game.GameLoopEvent += delegate
            {
                culler.UpdateVisibility();

                if (rotate)
                {
                    cullCam.AngleHorizontal += game.Elapsed * MathHelper.Pi * (1 / 8f);
                }
                cullCam.Update(game.Elapsed, game.Keyboard, game.Mouse);
                if (game.Keyboard.IsKeyPressed(Key.NumberPadPlus))
                {
                    selectedNode++;
                }
                if (game.Keyboard.IsKeyPressed(Key.NumberPadMinus))
                {
                    selectedNode--;
                }

                if (game.Keyboard.IsKeyPressed(Key.Return))
                {
                    int count = -1;
                    //visualizer.RenderNodeGroundBoundig(game, culler.RootNode,
                    //delegate(FrustumCuller.CullNode node, out Color col)
                    //{
                    //    col = Color.Red;
                    //    count++;
                    //    if (count == selectedNode)
                    //    {
                    //        node.Tag = "SELECTED!";
                    //    }
                    //    return count == selectedNode;
                    //});
                }

                if (game.Keyboard.IsKeyPressed(Key.NumberPad0))
                {
                    rotate = !rotate;
                }


                game.LineManager3D.AddViewFrustum(new BoundingFrustum(cullCam.ViewProjection), new Color4());
                //for (int i = 0; i < cullObjects.Count; i++)
                //{
                //    game.LineManager3D.AddBox(cullObjects[i].BoundingBox, Color.Red);
                //}
                //visualizer.RenderNodeGroundBoundig(game, culler.RootNode,
                //    delegate(FrustumCuller.CullNode node, out Color col)
                //    {
                //        if (node.Visible)
                //        {
                //            col = Color.Orange;
                //        }
                //        else
                //        {
                //            col = Color.Green;

                //        }

                //        return true;
                //    });



                gBuffer.Clear();
                gBuffer.SetTargetsToOutputMerger();

                context.Rasterizer.State = game.HelperStates.RasterizerShowAll;

                renderer.Draw();

                context.ClearState();
                game.SetBackbuffer();

                GBufferTest.DrawGBuffer(game, gBuffer);
            };

            game.Run();
        }