public void TestRendererFrustumCulling() { XNAGame game = new XNAGame(); Vector3 radius = new Vector3(100, 1000, 100); FrustumCullerSimple culler = new FrustumCullerSimple(new BoundingBox(-radius, radius).dx(), 5); SimpleRenderer renderer = new SimpleRenderer(game, culler); game.AddXNAObject(renderer); game.DrawFps = true; game.IsFixedTimeStep = false; QuadTreeVisualizerXNA visualizer = new QuadTreeVisualizerXNA(); List <TestCullObject> cullObjects = new List <TestCullObject>(); SpectaterCamera cullCam = new SpectaterCamera(game, 10f, 80); cullCam.Positie = new Vector3(8, 10, 8); cullCam.EnableUserInput = false; SpectaterCamera renderCam = game.SpectaterCamera; renderer.CullCamera = cullCam; renderer.RenderCamera = renderCam; bool rotate = true; int selectedNode = -1; Seeder seeder = new Seeder(2); for (int i = 0; i < 1000; i++) { Vector3 pos; pos.X = seeder.NextFloat(-90, 90); pos.Y = seeder.NextFloat(9, 11); pos.Z = seeder.NextFloat(-90, 90); float iRadius = seeder.NextFloat(0.3f, 2); if (seeder.NextInt(0, 2) == 0) { SimpleBoxMesh mesh = renderer.CreateBoxMesh(); mesh.WorldMatrix = Matrix.CreateTranslation(pos); mesh.Dimensions = Vector3.One * iRadius; renderer.UpdateRenderable(mesh); } else { SimpleSphereMesh mesh = renderer.CreateSphereMesh(); mesh.WorldMatrix = Matrix.CreateTranslation(pos); mesh.Radius = iRadius; renderer.UpdateRenderable(mesh); } } game.UpdateEvent += delegate { if (rotate) { cullCam.AngleHorizontal += game.Elapsed * MathHelper.Pi * (1 / 8f); } if (game.Keyboard.IsKeyPressed(Keys.Add)) { selectedNode++; } if (game.Keyboard.IsKeyPressed(Keys.Subtract)) { selectedNode--; } if (game.Keyboard.IsKeyPressed(Keys.Enter)) { int count = -1; visualizer.RenderNodeGroundBoundig(game, culler.RootNode, delegate(FrustumCuller.CullNode node, out Color col) { col = Color.Red; count++; if (count == selectedNode) { node.Tag = "SELECTED!"; } return(count == selectedNode); }); } if (game.Keyboard.IsKeyPressed(Keys.NumPad0)) { rotate = !rotate; } }; game.DrawEvent += delegate { game.LineManager3D.AddViewFrustum(new BoundingFrustum(cullCam.ViewProjection), Color.Black); for (int i = 0; i < cullObjects.Count; i++) { game.LineManager3D.AddBox(cullObjects[i].BoundingBox.xna(), Color.Red); } visualizer.RenderNodeGroundBoundig(game, culler.RootNode, delegate(FrustumCuller.CullNode node, out Color col) { if (culler.View.IsNodeVisible(node)) { col = Color.Orange; } else { col = Color.Green; } return(true); }); /*int count = -1; * visualizer.RenderNodeGroundBoundig(game, culler.RootNode, * delegate(Culler.CullNode node, out Color col) * { * col = Color.Red; * count++; * return count == selectedNode; * });*/ }; game.Run(); }
public void TestMeshRendererSimpleCulling() { var game = new DX11Game(); game.InitDirectX(); var context = game.Device.ImmediateContext; var mesh = RenderingTestsHelper.CreateSimpleTestMesh(); var texturePool = new TexturePool(game); var gBuffer = new GBuffer(game.Device, 800, 600); var renderer = new DeferredMeshesRenderer(game, gBuffer, texturePool); DeferredMeshElement middle = null; Vector3 radius = new Vector3(100, 1000, 100); FrustumCullerSimple culler = new FrustumCullerSimple(new BoundingBox(-radius, radius), 5); //QuadTreeVisualizer visualizer = new QuadTreeVisualizer(); SpectaterCamera cullCam = new SpectaterCamera(10f, 80); cullCam.Positie = new Vector3(8, 10, 8); cullCam.EnableUserInput = false; SpectaterCamera renderCam = game.SpectaterCamera; culler.CullCamera = cullCam; throw new NotImplementedException(); //renderer.Culler = culler; bool rotate = true; int selectedNode = -1; for (int i = 0; i < 50; i++) { for (int j = 0; j < 50; j++) { var el = renderer.AddMesh(mesh); el.WorldMatrix = Matrix.Translation(MathHelper.Right * i * 2 + Vector3.UnitZ * j * 2); if (i > 20 && i < 30 && j > 20 && j < 30) { el.Delete(); } } } game.GameLoopEvent += delegate { culler.UpdateVisibility(); if (rotate) { cullCam.AngleHorizontal += game.Elapsed * MathHelper.Pi * (1 / 8f); } cullCam.Update(game.Elapsed, game.Keyboard, game.Mouse); if (game.Keyboard.IsKeyPressed(Key.NumberPadPlus)) { selectedNode++; } if (game.Keyboard.IsKeyPressed(Key.NumberPadMinus)) { selectedNode--; } if (game.Keyboard.IsKeyPressed(Key.Return)) { int count = -1; //visualizer.RenderNodeGroundBoundig(game, culler.RootNode, //delegate(FrustumCuller.CullNode node, out Color col) //{ // col = Color.Red; // count++; // if (count == selectedNode) // { // node.Tag = "SELECTED!"; // } // return count == selectedNode; //}); } if (game.Keyboard.IsKeyPressed(Key.NumberPad0)) { rotate = !rotate; } game.LineManager3D.AddViewFrustum(new BoundingFrustum(cullCam.ViewProjection), new Color4()); //for (int i = 0; i < cullObjects.Count; i++) //{ // game.LineManager3D.AddBox(cullObjects[i].BoundingBox, Color.Red); //} //visualizer.RenderNodeGroundBoundig(game, culler.RootNode, // delegate(FrustumCuller.CullNode node, out Color col) // { // if (node.Visible) // { // col = Color.Orange; // } // else // { // col = Color.Green; // } // return true; // }); gBuffer.Clear(); gBuffer.SetTargetsToOutputMerger(); context.Rasterizer.State = game.HelperStates.RasterizerShowAll; renderer.Draw(); context.ClearState(); game.SetBackbuffer(); GBufferTest.DrawGBuffer(game, gBuffer); }; game.Run(); }