コード例 #1
0
 void Start()
 {
     //GetComponent<Renderer>().material = unexplored;
     registry   = GameObject.Find("FrontlinerContainer").GetComponent <FrontLinerRegister>();
     isExplored = false;
     x          = ((int)transform.position.x + (registry.sizeX - 1)) / 2;
     y          = ((int)transform.position.z + (registry.sizeY - 1)) / 2;
 }
コード例 #2
0
    void Start()
    {
        rb = GetComponent <Rigidbody>();
        rb.maxAngularVelocity = maxAngularVelocity;
        registry = transform.parent.GetComponent <FrontLinerRegister>();

        //currentWaypoint = getCurrentWaypoint();
    }
コード例 #3
0
    void Start()
    {
        registry = GameObject.Find("FrontlinerContainer").GetComponent <FrontLinerRegister>();
        x        = ((int)transform.position.x + (registry.sizeX - 1)) / 2;
        y        = ((int)transform.position.z + (registry.sizeY - 1)) / 2;

        //registry.map[x,y] = FrontLinerRegister.BLOCKED;
    }