void Start() { //GetComponent<Renderer>().material = unexplored; registry = GameObject.Find("FrontlinerContainer").GetComponent <FrontLinerRegister>(); isExplored = false; x = ((int)transform.position.x + (registry.sizeX - 1)) / 2; y = ((int)transform.position.z + (registry.sizeY - 1)) / 2; }
void Start() { rb = GetComponent <Rigidbody>(); rb.maxAngularVelocity = maxAngularVelocity; registry = transform.parent.GetComponent <FrontLinerRegister>(); //currentWaypoint = getCurrentWaypoint(); }
void Start() { registry = GameObject.Find("FrontlinerContainer").GetComponent <FrontLinerRegister>(); x = ((int)transform.position.x + (registry.sizeX - 1)) / 2; y = ((int)transform.position.z + (registry.sizeY - 1)) / 2; //registry.map[x,y] = FrontLinerRegister.BLOCKED; }