public ConnectedSocketPack(xNetworkStreamBackedInputByteArray InputArray) { this.InputArray = InputArray; this.TcpClient = InputArray.Client; this.TcpStream = InputArray.NetStream; this.FromThread = InputArray.FromThread; }
public xNetworkStreamBackedInputByteArray(TcpClient Client, NetworkStream NetStream, FromThread FromThread) : base() { this.Client = Client; this.NetStream = NetStream; this.FromThread = FromThread; }
public xNetworkStreamBackedInputByteArray(byte[] Bytes, int DataLgth) : base(Bytes, DataLgth) { this.Client = null; this.NetStream = null; this.FromThread = null; }
public ConnectedSocketPack( TcpClient Client, NetworkStream Stream, xNetworkStreamBackedInputByteArray InputArray, FromThread FromThread) { this.TcpClient = Client; this.TcpStream = Stream; this.InputArray = InputArray; this.FromThread = this.InputArray.FromThread; }
public ServerConnectPack(FromThread FromThread, TcpClient Client, string HostName) { this.TcpClient = Client; this.FromThread = FromThread; this.HostName = HostName; }