//Método que verifica se o jogador colidiu com Colliders 2D private void OnCollisionEnter2D(Collision2D collision2D) { //Verifica se o jogador colidiu com o GameObject com tag "Enemy" if (collision2D.gameObject.tag == "Enemy") { //Pega o Script do inimigo Frog FrogController frog = collision2D.gameObject.GetComponent <FrogController>(); //Se o jogador estava em State falling quando colidiu com o inimigo, chama o método Death() de FrogController e faz o jogador pular do inimigo if (state == State.falling) { frog.Death(); Jump(); } //Se não, troca o State do jogador para hurt e o joga para trás else { state = State.hurt; if (collision2D.gameObject.transform.position.x > transform.position.x) { rb.velocity = new Vector2(-hurtForce, rb.velocity.y); } else { rb.velocity = new Vector2(hurtForce, rb.velocity.y); } } } }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } Instance = this; }
public void SetUp(GameManager gameManager, MazeController mazeController) { base.SetUp(mazeController); this.Dead = false; this.frogController = new FrogController(this, gameManager, mazeController); this.Controller = this.frogController; }
// Update is called once per frame void Update() { horizontal = Input.GetAxis("Horizontal"); vertical = Input.GetAxis("Vertical"); Vector2 move = new Vector2(horizontal, vertical); if (!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f)) { lookDirection.Set(move.x, move.y); lookDirection.Normalize(); } if (animator != null) { animator.SetFloat("Look X", lookDirection.x); animator.SetFloat("Look Y", lookDirection.y); animator.SetFloat("Speed", move.magnitude); } if (isInvincible) { invincibleTimer -= Time.deltaTime; if (invincibleTimer < 0) { playerLight.color = normalPlayerLightColor; isInvincible = false; } else { if (playerLight != null) { playerLight.color = damagedPlayerLightColor; } } } if (Input.GetKeyDown(KeyCode.C)) { LaunchCog(); } if (Input.GetKeyDown(KeyCode.X)) { RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC")); if (hit.collider != null) { FrogController froggy = hit.collider.GetComponent <FrogController>(); if (froggy != null) { froggy.DisplayDialog(); } } } }
void OnTriggerExit2D(Collider2D col) { if (col.CompareTag("Player")) { FrogController script = col.gameObject.GetComponent <FrogController>(); frog = null; script.transform.parent = null; script.isOnPlatform = false; } }
//Frog moves together with platform and is immune to dying from water while its on it void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Player") && active) { FrogController script = col.gameObject.GetComponent <FrogController>(); frog = script; if (script.alive) { script.transform.parent = this.transform; script.isOnPlatform = true; } } }
public void StartGame() { if (LilySpawner == null) { LilySpawner = FindObjectOfType <LilypadSpawner>(); } LilySpawner.gameObject.SetActive(true); if (originalLilyDelay == -1) { originalLilyDelay = LilySpawner.SpawnInfo.DelayBetweenSpawns; } LilySpawner.SpawnInfo.DelayBetweenSpawns /= PointsMultiplier; if (BugsSpawner == null) { BugsSpawner = FindObjectOfType <BugsSpawner>(); } BugsSpawner.gameObject.SetActive(true); if (originalBugsDelay == -1) { originalBugsDelay = BugsSpawner.SpawnInfo.DelayBetweenSpawns; } BugsSpawner.SpawnInfo.DelayBetweenSpawns /= PointsMultiplier; LilySpawner.SpawnLilypad(); if (Frog == null) { Frog = FindObjectOfType <FrogController>(); } Frog.gameObject.SetActive(true); LilypadController spawnedLily = GetCloseLilyPad(Frog.transform.position, 100); Frog.transform.position = spawnedLily.transform.position; Frog.SetParentLily(spawnedLily); if (UICtrl == null) { UICtrl = FindObjectOfType <UIController>(); } UICtrl.ToggleMainMenu(false); if (inputCtrl == null) { inputCtrl = GetComponent <InputController>(); } inputCtrl.enabled = true; }
private void MoveFromTo(int fromIndex, int toIndex) { DOTween.KillAll(); CellController fromCell = _spawnedCells[fromIndex]; CellController toCell = _spawnedCells[toIndex]; FrogController chosenFrog = fromCell.FrogController; toCell.FrogController = chosenFrog; fromCell.FrogController = null; chosenFrog.transform.parent = toCell.transform; chosenFrog.transform.DOLocalJump(new Vector2(0, 0), 30 * Mathf.Abs(toIndex - fromIndex), 1, 0.5f).OnComplete(() => { _gameController.MoveCurrentStateCells(fromIndex, toIndex); }); }
//Grant point if entering this zone with each frog, kills if frog jumps into river. void OnTriggerStay2D(Collider2D col) { if (col.CompareTag("Player")) { FrogController script = col.gameObject.GetComponent <FrogController>(); if (script.alive) { if (river && !script.isOnPlatform) { script.Death(); } if (!pointClaimed) { GameController.Instance.GrantPoints(50f); pointClaimed = true; } } } }
private void DrawLevel(List <int> levelData) { levelData.ForEach((level) => { CellController newCell = Instantiate(_cellPrefab, _horizontalCellsGroup); newCell.OnPointerClickCallback += OnCellClick; _spawnedCells.Add(newCell); if (level == GameModel.EMPTY) { return; } FrogController newFrog = Instantiate(_frogControllerPrefab, newCell.transform); newFrog.RectTransform.anchoredPosition = new Vector2(0, newFrog.RectTransform.sizeDelta.y / 3); newFrog.Initialize(level); newCell.FrogController = newFrog; }); }
//Claim station, kills frog if it was already claimed private void OnTriggerEnter2D(Collider2D col) { if (col.CompareTag("Player")) { FrogController script = col.gameObject.GetComponent <FrogController>(); if (!pointClaimed) { script.StopCoroutine(script.jumpCoroutine); script.Respawn(); GameController.Instance.GrantPoints(50f); GameController.Instance.StationCleared(); frogObject.SetActive(true); aS.clip = claimedSFX; aS.Play(); GameController.Instance.fadeAnim.Play("yellowBlink"); pointClaimed = true; } else { script.Death(); } } }
// Use this for initialization void Start() { frogController = GetComponent <FrogController>(); }
void Start() { frog = FindObjectOfType <FrogController>(); insecto = GetComponent <GameObject>(); numb = 0; }
// Use this for initialization void Start() { //This code Automatically finds the player and sets the frog controller GameObject[] playersList = GameObject.FindGameObjectsWithTag("Player"); frog = playersList[0].GetComponent <FrogController>(); }
public void SetFrog(FrogController _frog) { frog = _frog; }
// Start is called before the first frame update private void Awake() { control = FindObjectOfType <ControlScore>(); frog = FindObjectOfType <FrogController>(); }
private void Awake() { frogController = GetComponent <FrogController>(); nextLevelKeySequence = new KeyCode[nextLevel.Length]; ParseCheat(ref nextLevelKeySequence, nextLevel); }
public void Initialize() { m_frogController = new FrogController(); m_frogController.Initialize(); }
void Awake() { from = FindObjectOfType <FrogController>(); control = FindObjectOfType <ControlScore>(); }