public void Update() { if (frog.groundChecker.IsGround) { frog.ChangeState("Idle"); } }
public void Update() { if (frog.groundChecker.IsGround == false) { return; } if (delayTime >= 1) { delayTime = 0; frog.ChangeState("Jump"); } else { delayTime += Time.deltaTime; } }
public void Update() { if (frog.groundChecker.IsGround == false) { return; } if (delayTime >= 2) { Debug.Log("Idle"); delayTime = 0; frog.ChangeState("Jump"); } else { Debug.Log("Idle+"); delayTime += Time.deltaTime; } }