/// <summary> /// Player1 will be the Primary Friend in Friendship /// </summary> /// <param name="player1"></param> /// <param name="player2"></param> public static Friendship CreateFriendship(Player player1, Player player2) { var id = GenerateId(); var newFriendship = new Friendship(id, player1); newFriendship.AddRelation(player1); newFriendship.AddRelation(player2); return(newFriendship); }