/// <summary> /// 好友或黑名单数据变化 /// </summary> /// <param name="buf">协议内容</param> private void OnSyncFriend(KProtoBuf buf) { S2C_SYNC_FRIEND msg = buf as S2C_SYNC_FRIEND; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; FriendInfoVO data = CreateFriendInfo(msg.friend_syc); if (msg.friend_syc.flag == 0) { proxy.AddFriend(data); } else { proxy.AddBlack(data); } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED, data); //Debugger.LogError("OnSyncFriend 1 >" + data.UID + "." + data.Name); }
/// <summary> /// 获取好友列表 /// </summary> /// <param name="buf"></param> private void OnFriendList(KProtoBuf buf) { S2C_SYNC_FRIENDLIST msg = buf as S2C_SYNC_FRIENDLIST; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; for (int i = 0; i < msg.friendlist.Count; i++) { FriendInfoVO data = CreateFriendInfo(msg.friendlist[i]); if (msg.friendlist[i].flag == 0) { proxy.AddFriend(data); } else { proxy.AddBlack(data); } } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED); //Debugger.LogError("OnSyncFriend 1 >" + data.UID + "." + data.Name); }
/// <summary> /// 添加黑名单 /// </summary> /// <param name="buf">协议内容</param> private void OnAddBlackBack(KProtoBuf buf) { S2C_ADD_BLACK_BACK msg = buf as S2C_ADD_BLACK_BACK; FriendProxy proxy = GameFacade.Instance.RetrieveProxy(ProxyName.FriendProxy) as FriendProxy; if (msg.code == 1) { FriendInfoVO data = CreateFriendInfo(msg.friend_black); proxy.DelFriend(data.UID); proxy.DelBlack(data.UID); if (msg.friend_black.flag == 0) { proxy.AddFriend(data); } else { proxy.AddBlack(data); } GameFacade.Instance.SendNotification(NotificationName.MSG_FRIEND_LIST_CHANGED, data); //Debugger.LogError("add black"); } //Debugger.LogError("OnAddBlackBack "); }