コード例 #1
0
        public void printFriendsList()
        {
            IEnumerable <Datas.Relationship> relationships = from r in Bdd.DbAccess.Relationships
                                                             where r.userId1 == App.user.ID
                                                             select r;

            this.sPRelationship.Children.Clear();
            foreach (Datas.Relationship relationship in relationships)
            {
                Datas.User friend = (from u in Bdd.DbAccess.Users
                                     where u.ID == relationship.userId2
                                     select u).FirstOrDefault();

                if (friend == null)
                {
                    return;
                }
                Datas.Grade grade = (from g in Bdd.DbAccess.Grades
                                     where g.ID == friend.idGrade
                                     select g).FirstOrDefault();
                if (grade == null)
                {
                    return;
                }

                FriendLine line = new FriendLine();
                line.setName(friend.username, friend.ID);
                line.setGrade(grade.name);

                this.sPRelationship.Children.Add(line);
            }
        }
コード例 #2
0
    void InitGuiLines()
    {
        if (m_FriendList.numOfLines <= 0)
        {
            return;
        }

        m_GuiLines = new FriendLine[m_FriendList.numOfLines];
        for (int idx = 0; idx < m_FriendList.numOfLines; ++idx)
        {
            m_GuiLines[idx] = new FriendLine(m_FriendList.GetWidgetOnLine(idx), OnFriendAction);
        }
    }
コード例 #3
0
    void OnUpdateTableRow(GUIBase_Widget widget, int rowIndex, int itemIndex)
    {
        FriendLine row = m_GuiLines[rowIndex];

        if (itemIndex < m_Friends.Length)
        {
            row.Show();
            row.Update(m_Friends[itemIndex]);
        }
        else
        {
            row.Hide();
        }
    }
コード例 #4
0
    // PRIVATE METHODS

    void InitGuiLines(GUIBase_List inParent)
    {
        if (inParent.numOfLines <= 0)
        {
            Debug.LogError("inParent.numOfLines = " + inParent.numOfLines);
            return;
        }

        m_GuiLines = new FriendLine[inParent.numOfLines];
        for (int i = 0; i < inParent.numOfLines; i++)
        {
            m_GuiLines[i] = new FriendLine(this, inParent.GetWidgetOnLine(i));
        }
    }
コード例 #5
0
    // =========================================================================================================================
    // === MonoBehaviour interface =============================================================================================

    // !!!!!! DON"T USE Standard MonoBehaviour Update functions. This view is controled from parrent object...

    // =========================================================================================================================
    // === private part ========================================================================================================
    void InitGuiLines(GUIBase_List inParent)
    {
        if (inParent.numOfLines <= 0)
        {
            Debug.LogError("inParent.numOfLines = " + inParent.numOfLines);
            return;
        }

        m_GuiLines = new FriendLine[inParent.numOfLines];
        for (int i = 0; i < inParent.numOfLines; i++)
        {
            m_GuiLines[i] = new FriendLine(inParent.GetWidgetOnLine(i));
        }

        //inParent.Widget.NotifyLayoutChanged(true, true);
    }
コード例 #6
0
    // HANDLERS

    void OnUpdateTableRow(GUIBase_Widget widget, int rowIndex, int itemIndex)
    {
        FriendLine row = m_GuiLines[rowIndex];

        if (itemIndex < m_Friends.Count)
        {
            FriendInfo info   = m_Friends[itemIndex];
            bool       active = m_ActiveFriend == itemIndex ? true : false;

            if (active == true)
            {
                info.UnreadMessages = 0;
            }

            row.Show();
            row.Update(info, active);
        }
        else
        {
            row.Hide();
        }
    }