コード例 #1
0
 static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Friction = msg.Friction;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #2
0
        internal void ChangeFriction(float v)
        {
            var msg = new FrictionMsg();

            msg.EntityId = Entity.EntityId;
            msg.Friction = v;

            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
コード例 #3
0
 static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Friction = msg.Friction;
 }
コード例 #4
0
 static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Friction = msg.Friction;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
コード例 #5
0
        internal void ChangeFriction(float v)
        {
            var msg = new FrictionMsg();
            msg.EntityId = Entity.EntityId;
            msg.Friction = v;

            Sync.Layer.SendMessageToServerAndSelf(ref msg);
        }
コード例 #6
0
 static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Friction = msg.Friction;
 }