static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender) { sync.Entity.Friction = msg.Friction; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void ChangeFriction(float v) { var msg = new FrictionMsg(); msg.EntityId = Entity.EntityId; msg.Friction = v; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender) { sync.Entity.Friction = msg.Friction; }
static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender) { sync.Entity.Friction = msg.Friction; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void ChangeFriction(float v) { var msg = new FrictionMsg(); msg.EntityId = Entity.EntityId; msg.Friction = v; Sync.Layer.SendMessageToServerAndSelf(ref msg); }
static void OnChangeFriction(MySyncMotorSuspension sync, ref FrictionMsg msg, MyNetworkClient sender) { sync.Entity.Friction = msg.Friction; }