public void SetFreezeState(FreezeStates state) { FreezeState = state; if (FreezeState == FreezeStates.isFrozen) { freezeTimer = freezeRecoveryTime; } //Debug.Log("FreezeState: " + FreezeState); }
void Start() { rb = gameObject.GetComponent <Rigidbody>(); capsule = gameObject.GetComponent <CapsuleCollider>(); playerAnimator = gameObject.GetComponent <Animator>(); iceHelix = GameObject.Find("HeliceDeGelo"); // The following must not be changed later capsuleRadius = capsule.radius; cilinderHalfLenght = (capsule.height / 2) - capsule.radius; // The following must be updated according to the player's position capsuleCenterPosition = transform.position + capsule.center; topCapsulePosition = capsuleCenterPosition + Vector3.up * cilinderHalfLenght * capsuleHeightMultiplier; bottomCapsulePosition = capsuleCenterPosition - Vector3.up * cilinderHalfLenght * capsuleHeightMultiplier; currentWallJumpForce = wallJumpForce; freezeTimer = 0f; FreezeState = FreezeStates.NotFrozen; Cursor.lockState = CursorLockMode.Locked; }