private void OnFreezeBonusCollected(FreezeBonus bonus) { _jumpInsideArea.CanMove = false; this.DOKill(); DOTween.Sequence().AppendInterval(bonus.Duration).OnComplete(() => { _jumpInsideArea.CanMove = true; }); }
private void OnFreezeBonusCollected(FreezeBonus bonus) { EnableForTime(_freeze, bonus.Duration); }