public void LoadLevel() { GameWorldManager.Instance.SpawnEntity("Camera", "cameraEditor", new Vector3(0, 0, 800)); FreeCameraController camControl = new FreeCameraController(SceneManager.Instance.GetCurrentCamera()); ControllerRepository.Instance.RegisterController("camcontrol", camControl); FrameUpdateManager.Instance.Register(camControl); FrameUpdateManager.Instance.Register(new EditorToolsController()); }
// Use this for initialization void Start() { Instance = this; // 旋转归零 transform.rotation = Quaternion.identity; // 初始位置是模型 Vector3 position = model.position; position.z -= default_distance; transform.position = position; resetPosition = transform.position; UpdateDistanceFromModel(); }
public static void StartCamera() { Transform transform = Service.Get <GameObject>().transform; if (transform.Find("FreeCameraTarget") == null) { GameObject gameObject = new GameObject("FreeCameraTarget"); gameObject.transform.SetParent(transform, worldPositionStays: false); gameObject.transform.position = Camera.main.transform.position; gameObject.transform.rotation = Camera.main.transform.rotation; FreeCameraController freeCameraController = gameObject.AddComponent <FreeCameraController>(); freeCameraController.Target = gameObject.transform; } }
protected override async Task PrepareAsync(IUrhoScheduler scheduler, ILoadingProgress progress) { await scheduler.RunAsync( () => { if (_isPrefab) { LoadPrefab(); } else { LoadScene(); } NextInputSubscriber = new FreeCameraController(CameraNode); }); }
public GameScenePage(NavigationStack navigation, IScenePage menuPage) { this.navigation = navigation; _menuPage = menuPage; CreateSimpleScene(100); var zone = Scene.GetOrCreateComponent <Zone>(); zone.FogColor = new Color(0, 0, 1, 1); var box = Scene.CreateChild(); box.Position = new Vector3(0, 0, 4); var boxModel = box.CreateComponent <StaticModel>(); boxModel.Model = ResourceCache.GetModel("Models/Box.mdl"); NextInputSubscriber = new FreeCameraController(CameraNode); this.MapTouch(OnTouch, OnTouchMove2, OnTouchComplete, OnTouchCancel2); }
public override void OnResumed() { if (Scene == null) { var mdl = ResourceCache.GetModel(_modelName); CreateSimpleScene(mdl.BoundingBox.Size.Length * 4.0f); var node = Scene.CreateChild(); var staticModel = node.CreateComponent <StaticModel>(); staticModel.Model = mdl; var z = Scene.GetOrCreateComponent <Zone>(); z.FogColor = Color.Blue; Camera.Node.Position = mdl.BoundingBox.Size * 2.0f; Camera.Node.LookAt(node.Position, Vector3.Up, TransformSpace.World); var light = Camera.Node.CreateChild(); light.Position = Vector3.Up; var l = light.CreateComponent <Light>(); l.Radius = mdl.BoundingBox.Size.Length * 2.0f; l.LightType = LightType.Point; NextInputSubscriber = new FreeCameraController(CameraNode); } base.OnResumed(); }