コード例 #1
0
ファイル: GameMain.cs プロジェクト: glms123/test
        protected override void ConfigComponents()
        {
            base.ConfigComponents();
 #if UNITY_EDITOR
            enableOutlog = true;
#else
            enableOutlog = true;
#endif
            ComponentTools.AddComponent <AudioListener>(gameObject);

            if (Framework.Get <ResManager>() == null)
            {
                Framework.AddComponent <ResManager>();
            }
            if (Framework.Get <AudioManager>() == null)
            {
                Framework.AddComponent <AudioManager>();
            }

#if UNITY_EDITOR
#elif UNITY_IOS
#elif UNITY_ANDROID
#endif

            SMSceneManager sceneManager;
            sceneManager = AddComponent <SMSceneManager>();
            sceneManager.TransitionPrefab = "Prefabs/SMTransitions/SMFadeTransition";
            //     sceneManager.SceneLoaded += OnSceneLoaded;
        }
コード例 #2
0
        //   static GameObject uiRoot;

        void Awake()
        {
            //create game instance
            if (!Framework.HasInstance)
            {
                Framework instance = Framework.Instance;

                Framework.AddComponent <DataCenter>();
                Framework.AddComponent <SceneManager>();
                Framework.AddComponent <EffectManager>();

                Framework.ScreenManager.AddScreen <MainMenu>();
                Framework.ScreenManager.AddScreen <GamePlay>();

                /*
                 *   uiRoot = GameObject.Find("UI Root (3D)");
                 *
                 *   if (uiRoot != null)
                 *   {
                 *       GameObject.DontDestroyOnLoad(uiRoot);
                 *   }
                 *   else
                 *   {
                 *       Debug.LogError("cannot find ui root object");
                 *   }
                 */

                Framework.ScreenManager.ChangeScreen(typeof(MainMenu));
            }
        }