protected override void OnFireStrategyEnemyFrame(float deltaTime, float realDeltaTime) { if (!AlphaCalculator.Activated) { AlphaCalculator.Increment(deltaTime); HealthBar.Alpha = AlphaCalculator.RatioComplete; } }
protected override void OnFireStrategyEnemyFrame(float deltaTime, float realDeltaTime) { if (!AlphaCalculator.Activated) { AlphaCalculator.Increment(deltaTime); HealthBar.Alpha = AlphaCalculator.RatioComplete; } }