public void FrameSettingsHistoryAggregation() { for (int i = 0; i < 10; ++i) { //init FrameSettings fs = default; FrameSettingsOverrideMask fso = default; FrameSettingsRenderType defaultFSType = RandomUtilities.RandomEnumValue <FrameSettingsRenderType>(i); FrameSettings defaultFS; FrameSettings result = FrameSettings.defaultCamera; FrameSettings tester = default; RenderPipelineSettings supportedFeatures = new RenderPipelineSettings(); switch (defaultFSType) { case FrameSettingsRenderType.Camera: defaultFS = FrameSettings.defaultCamera; break; case FrameSettingsRenderType.CustomOrBakedReflection: defaultFS = FrameSettings.defaultCustomOrBakeReflectionProbe; break; case FrameSettingsRenderType.RealtimeReflection: defaultFS = FrameSettings.defaultRealtimeReflectionProbe; break; default: throw new ArgumentException("Unknown FrameSettingsRenderType"); } //change randomly override values for (int j = 0; j < 10; ++j) { FrameSettingsField field = RandomUtilities.RandomEnumValue <FrameSettingsField>((i + 0.5f) * (j + 0.3f)); fs.SetEnabled(field, RandomUtilities.RandomBool((i + 1) * j)); fso.mask[(uint)field] = true; } //create and init gameobjects var go = new GameObject("TestObject"); m_ToClean = go; var cam = go.AddComponent <Camera>(); var add = cam.GetComponent <HDAdditionalCameraData>() ?? cam.gameObject.AddComponent <HDAdditionalCameraData>(); Assert.NotNull(add); add.renderingPathCustomFrameSettings = fs; add.renderingPathCustomFrameSettingsOverrideMask = fso; add.defaultFrameSettings = defaultFSType; add.customRenderingSettings = true; //gather data two different ways FrameSettingsHistory.AggregateFrameSettings(ref result, cam, add, ref defaultFS, supportedFeatures); foreach (FrameSettingsField field in Enum.GetValues(typeof(FrameSettingsField))) { tester.SetEnabled(field, fso.mask[(uint)field] ? fs.IsEnabled(field) : defaultFS.IsEnabled(field)); } FrameSettings.Sanitize(ref tester, cam, supportedFeatures); //simulate debugmenu changes for (int j = 0; j < 10; ++j) { FrameSettingsField field = RandomUtilities.RandomEnumValue <FrameSettingsField>((i + 0.5f) * (j + 0.3f)); var fsh = FrameSettingsHistory.frameSettingsHistory[cam]; bool debugValue = RandomUtilities.RandomBool((i + 1) * j); fsh.debug.SetEnabled(field, debugValue); FrameSettingsHistory.frameSettingsHistory[cam] = fsh; tester.SetEnabled(field, debugValue); } //test result = FrameSettingsHistory.frameSettingsHistory[cam].debug; Assert.AreEqual(result, tester); Object.DestroyImmediate(go); } }
static void Drawer_SectionRenderingSettings(SerializedFrameSettings serialized, Editor owner, bool withOverride) { RenderPipelineSettings hdrpSettings = GetHDRPAssetFor(owner).currentPlatformRenderPipelineSettings; FrameSettings defaultFrameSettings = GetDefaultFrameSettingsFor(owner); var area = OverridableFrameSettingsArea.GetGroupContent(0, defaultFrameSettings, serialized); LitShaderMode defaultShaderLitMode; switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: defaultShaderLitMode = LitShaderMode.Forward; break; case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: defaultShaderLitMode = LitShaderMode.Deferred; break; case RenderPipelineSettings.SupportedLitShaderMode.Both: defaultShaderLitMode = defaultFrameSettings.litShaderMode; break; default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } area.AmmendInfo(FrameSettingsField.LitShaderMode, overrideable: () => !GL.wireframe && hdrpSettings.supportedLitShaderMode == RenderPipelineSettings.SupportedLitShaderMode.Both, overridedDefaultValue: defaultShaderLitMode); bool hdrpAssetSupportForward = hdrpSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly; bool hdrpAssetSupportDeferred = hdrpSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly; bool frameSettingsOverrideToForward = serialized.GetOverrides(FrameSettingsField.LitShaderMode) && serialized.litShaderMode == LitShaderMode.Forward; bool frameSettingsOverrideToDeferred = serialized.GetOverrides(FrameSettingsField.LitShaderMode) && serialized.litShaderMode == LitShaderMode.Deferred; bool defaultForwardUsed = !serialized.GetOverrides(FrameSettingsField.LitShaderMode) && defaultShaderLitMode == LitShaderMode.Forward; bool defaultDefferedUsed = !serialized.GetOverrides(FrameSettingsField.LitShaderMode) && defaultShaderLitMode == LitShaderMode.Deferred; bool msaaEnablable = !GL.wireframe && hdrpAssetSupportForward && hdrpSettings.supportMSAA && (frameSettingsOverrideToForward || defaultForwardUsed); bool depthPrepassEnablable = hdrpAssetSupportDeferred && (defaultDefferedUsed || frameSettingsOverrideToDeferred); area.AmmendInfo(FrameSettingsField.MSAA, overrideable: () => msaaEnablable, overridedDefaultValue: msaaEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.MSAA), customOverrideable: () => { switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: return(false); //negative dependency case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: return(true); //negative dependency case RenderPipelineSettings.SupportedLitShaderMode.Both: return(!(frameSettingsOverrideToForward || defaultForwardUsed)); //negative dependency default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } }); area.AmmendInfo(FrameSettingsField.DepthPrepassWithDeferredRendering, overrideable: () => depthPrepassEnablable, overridedDefaultValue: depthPrepassEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.DepthPrepassWithDeferredRendering), customOverrideable: () => { switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: return(false); case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: return(true); case RenderPipelineSettings.SupportedLitShaderMode.Both: return(frameSettingsOverrideToDeferred || defaultDefferedUsed); default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } }); area.AmmendInfo(FrameSettingsField.MotionVectors, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.ObjectMotionVectors, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.Decals, overrideable: () => hdrpSettings.supportDecals); area.AmmendInfo(FrameSettingsField.Distortion, overrideable: () => hdrpSettings.supportDistortion); area.AmmendInfo( FrameSettingsField.LODBiasMode, overridedDefaultValue: LODBiasMode.FromQualitySettings, customGetter: () => (LODBiasMode)serialized.lodBiasMode.enumValueIndex, customSetter: v => serialized.lodBiasMode.enumValueIndex = (int)v ); area.AmmendInfo(FrameSettingsField.LODBias, overridedDefaultValue: QualitySettings.lodBias, customGetter: () => serialized.lodBias.floatValue, customSetter: v => serialized.lodBias.floatValue = (float)v, customOverrideable: () => serialized.lodBiasMode.enumValueIndex != (int)LODBiasMode.FromQualitySettings); area.AmmendInfo( FrameSettingsField.MaximumLODLevelMode, overridedDefaultValue: MaximumLODLevelMode.FromQualitySettings, customGetter: () => (MaximumLODLevelMode)serialized.maximumLODLevelMode.enumValueIndex, customSetter: v => serialized.maximumLODLevelMode.enumValueIndex = (int)v ); area.AmmendInfo(FrameSettingsField.MaximumLODLevel, overridedDefaultValue: QualitySettings.maximumLODLevel, customGetter: () => serialized.maximumLODLevel.intValue, customSetter: v => serialized.maximumLODLevel.intValue = (int)v, customOverrideable: () => serialized.maximumLODLevelMode.enumValueIndex != (int)MaximumLODLevelMode.FromQualitySettings); area.Draw(withOverride); }
static void Drawer_SectionRenderingSettings(SerializedFrameSettings serialized, Editor owner, bool withOverride) { RenderPipelineSettings hdrpSettings = GetHDRPAssetFor(owner).currentPlatformRenderPipelineSettings; FrameSettings defaultFrameSettings = GetDefaultFrameSettingsFor(owner); var area = OverridableFrameSettingsArea.GetGroupContent(0, defaultFrameSettings, serialized); var frameSettingType = owner is IDefaultFrameSettingsType getType?getType.GetFrameSettingsType() : FrameSettingsRenderType.Camera; LitShaderMode defaultShaderLitMode; switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: defaultShaderLitMode = LitShaderMode.Forward; break; case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: defaultShaderLitMode = LitShaderMode.Deferred; break; case RenderPipelineSettings.SupportedLitShaderMode.Both: defaultShaderLitMode = defaultFrameSettings.litShaderMode; break; default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } area.AmmendInfo(FrameSettingsField.LitShaderMode, overrideable: () => hdrpSettings.supportedLitShaderMode == RenderPipelineSettings.SupportedLitShaderMode.Both, overridedDefaultValue: defaultShaderLitMode); bool hdrpAssetSupportForward = hdrpSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly; bool hdrpAssetSupportDeferred = hdrpSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly; bool hdrpAssetIsForward = hdrpSettings.supportedLitShaderMode == RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly; bool hdrpAssetIsDeferred = hdrpSettings.supportedLitShaderMode == RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly; bool frameSettingsOverrideToForward = serialized.GetOverrides(FrameSettingsField.LitShaderMode) && serialized.litShaderMode == LitShaderMode.Forward; bool frameSettingsOverrideToDeferred = serialized.GetOverrides(FrameSettingsField.LitShaderMode) && serialized.litShaderMode == LitShaderMode.Deferred; bool defaultForwardUsed = !serialized.GetOverrides(FrameSettingsField.LitShaderMode) && defaultShaderLitMode == LitShaderMode.Forward; // Due to various reasons, MSAA and ray tracing are not compatible, if ray tracing is enabled on the asset. MSAA can not be enabled on the frame settings. bool msaaEnablable = hdrpSettings.supportMSAA && ((hdrpAssetSupportForward && (frameSettingsOverrideToForward || defaultForwardUsed)) || hdrpAssetIsForward) && !hdrpSettings.supportRayTracing; area.AmmendInfo(FrameSettingsField.MSAA, overrideable: () => msaaEnablable, ignoreDependencies: true, overridedDefaultValue: msaaEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.MSAA)); bool msaaIsOff = (msaaEnablable && serialized.GetOverrides(FrameSettingsField.MSAA)) ? !(serialized.IsEnabled(FrameSettingsField.MSAA) ?? false) : !defaultFrameSettings.IsEnabled(FrameSettingsField.MSAA); area.AmmendInfo(FrameSettingsField.AlphaToMask, overrideable: () => msaaEnablable && !msaaIsOff, ignoreDependencies: true, overridedDefaultValue: msaaEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.AlphaToMask) && !msaaIsOff); bool defaultDeferredUsed = !serialized.GetOverrides(FrameSettingsField.LitShaderMode) && defaultShaderLitMode == LitShaderMode.Deferred; bool depthPrepassEnablable = (hdrpAssetSupportDeferred && (defaultDeferredUsed || frameSettingsOverrideToDeferred)) || (hdrpAssetIsDeferred); area.AmmendInfo(FrameSettingsField.DepthPrepassWithDeferredRendering, overrideable: () => depthPrepassEnablable, ignoreDependencies: true, overridedDefaultValue: depthPrepassEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.DepthPrepassWithDeferredRendering)); bool clearGBufferEnablable = (hdrpAssetSupportDeferred && (defaultDeferredUsed || frameSettingsOverrideToDeferred)) || (hdrpAssetIsDeferred); area.AmmendInfo(FrameSettingsField.ClearGBuffers, overrideable: () => clearGBufferEnablable, ignoreDependencies: true, overridedDefaultValue: clearGBufferEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.ClearGBuffers)); area.AmmendInfo(FrameSettingsField.RayTracing, overrideable: () => hdrpSettings.supportRayTracing); #if !ENABLE_VIRTUALTEXTURES area.AmmendInfo(FrameSettingsField.VirtualTexturing, overrideable: () => false); #endif area.AmmendInfo(FrameSettingsField.MotionVectors, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.ObjectMotionVectors, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.TransparentsWriteMotionVector, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.Decals, overrideable: () => hdrpSettings.supportDecals); area.AmmendInfo(FrameSettingsField.DecalLayers, overrideable: () => hdrpSettings.supportDecalLayers); area.AmmendInfo(FrameSettingsField.Distortion, overrideable: () => hdrpSettings.supportDistortion); area.AmmendInfo(FrameSettingsField.RoughDistortion, overrideable: () => hdrpSettings.supportDistortion); area.AmmendInfo(FrameSettingsField.Postprocess, overrideable: () => (frameSettingType != FrameSettingsRenderType.CustomOrBakedReflection && frameSettingType != FrameSettingsRenderType.RealtimeReflection)); area.AmmendInfo( FrameSettingsField.LODBiasMode, overridedDefaultValue: LODBiasMode.FromQualitySettings, customGetter: () => serialized.lodBiasMode.GetEnumValue <LODBiasMode>(), customSetter: v => serialized.lodBiasMode.SetEnumValue((LODBiasMode)v), hasMixedValues: serialized.lodBiasMode.hasMultipleDifferentValues ); area.AmmendInfo(FrameSettingsField.LODBiasQualityLevel, overridedDefaultValue: ScalableLevel3ForFrameSettingsUIOnly.Low, customGetter: () => (ScalableLevel3ForFrameSettingsUIOnly)serialized.lodBiasQualityLevel.intValue, customSetter: v => serialized.lodBiasQualityLevel.intValue = (int)v, overrideable: () => serialized.lodBiasMode.GetEnumValue <LODBiasMode>() != LODBiasMode.OverrideQualitySettings, ignoreDependencies: true, hasMixedValues: serialized.lodBiasQualityLevel.hasMultipleDifferentValues); area.AmmendInfo(FrameSettingsField.LODBias, overridedDefaultValue: hdrpSettings.lodBias[serialized.lodBiasQualityLevel.intValue], customGetter: () => serialized.lodBias.floatValue, customSetter: v => serialized.lodBias.floatValue = (float)v, overrideable: () => serialized.lodBiasMode.GetEnumValue <LODBiasMode>() != LODBiasMode.FromQualitySettings, ignoreDependencies: true, labelOverride: serialized.lodBiasMode.GetEnumValue <LODBiasMode>() == LODBiasMode.ScaleQualitySettings ? "Scale Factor" : "LOD Bias", hasMixedValues: serialized.lodBias.hasMultipleDifferentValues); area.AmmendInfo( FrameSettingsField.MaximumLODLevelMode, overridedDefaultValue: MaximumLODLevelMode.FromQualitySettings, customGetter: () => serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>(), customSetter: v => serialized.maximumLODLevelMode.SetEnumValue((MaximumLODLevelMode)v), hasMixedValues: serialized.maximumLODLevelMode.hasMultipleDifferentValues ); area.AmmendInfo(FrameSettingsField.MaximumLODLevelQualityLevel, overridedDefaultValue: ScalableLevel3ForFrameSettingsUIOnly.Low, customGetter: () => (ScalableLevel3ForFrameSettingsUIOnly)serialized.maximumLODLevelQualityLevel.intValue, customSetter: v => serialized.maximumLODLevelQualityLevel.intValue = (int)v, overrideable: () => serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>() != MaximumLODLevelMode.OverrideQualitySettings, ignoreDependencies: true, hasMixedValues: serialized.maximumLODLevelQualityLevel.hasMultipleDifferentValues); area.AmmendInfo(FrameSettingsField.MaximumLODLevel, overridedDefaultValue: hdrpSettings.maximumLODLevel[serialized.maximumLODLevelQualityLevel.intValue], customGetter: () => serialized.maximumLODLevel.intValue, customSetter: v => serialized.maximumLODLevel.intValue = (int)v, overrideable: () => serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>() != MaximumLODLevelMode.FromQualitySettings, ignoreDependencies: true, labelOverride: serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>() == MaximumLODLevelMode.OffsetQualitySettings ? "Offset Factor" : "Maximum LOD Level", hasMixedValues: serialized.maximumLODLevel.hasMultipleDifferentValues); area.AmmendInfo(FrameSettingsField.MaterialQualityLevel, overridedDefaultValue: defaultFrameSettings.materialQuality.Into(), customGetter: () => ((MaterialQuality)serialized.materialQuality.intValue).Into(), customSetter: v => serialized.materialQuality.intValue = (int)((MaterialQualityMode)v).Into(), hasMixedValues: serialized.materialQuality.hasMultipleDifferentValues ); area.Draw(withOverride); }
// deactivate this test for template package making issue //[Test] public void FrameSettingsHistoryAggregation() { for (int i = 0; i < 10; ++i) { //init FrameSettings fs = default; FrameSettingsOverrideMask fso = default; FrameSettingsRenderType defaultFSType = RandomUtilities.RandomEnumValue <FrameSettingsRenderType>(i); FrameSettings defaultFS; FrameSettings result = FrameSettings.NewDefaultCamera(); FrameSettings tester = default; RenderPipelineSettings supportedFeatures = new RenderPipelineSettings(); switch (defaultFSType) { case FrameSettingsRenderType.Camera: defaultFS = FrameSettings.NewDefaultCamera(); break; case FrameSettingsRenderType.CustomOrBakedReflection: defaultFS = FrameSettings.NewDefaultCustomOrBakeReflectionProbe(); break; case FrameSettingsRenderType.RealtimeReflection: defaultFS = FrameSettings.NewDefaultRealtimeReflectionProbe(); break; default: throw new ArgumentException("Unknown FrameSettingsRenderType"); } //change randomly override values for (int j = 0; j < 10; ++j) { FrameSettingsField field = RandomUtilities.RandomEnumValue <FrameSettingsField>((i + 0.5f) * (j + 0.3f)); fs.SetEnabled(field, RandomUtilities.RandomBool((i + 1) * j)); fso.mask[(uint)field] = true; } //create and init gameobjects var go = new GameObject("TestObject"); m_ToClean = go; var cam = go.AddComponent <Camera>(); var add = cam.GetComponent <HDAdditionalCameraData>() ?? cam.gameObject.AddComponent <HDAdditionalCameraData>(); Assert.True(add != null && !add.Equals(null)); add.renderingPathCustomFrameSettings = fs; add.renderingPathCustomFrameSettingsOverrideMask = fso; add.defaultFrameSettings = defaultFSType; add.customRenderingSettings = true; //gather simulated foreach (FrameSettingsField field in Enum.GetValues(typeof(FrameSettingsField))) { tester.SetEnabled(field, fso.mask[(uint)field] ? fs.IsEnabled(field) : defaultFS.IsEnabled(field)); } //simulate debugmenu changes for (int j = 0; j < 10; ++j) { FrameSettingsField field = RandomUtilities.RandomEnumValue <FrameSettingsField>((i + 0.5f) * (j + 0.3f)); var fshc = FrameSettingsHistory.containers.Where(c => c == add as IFrameSettingsHistoryContainer).First(); bool debugValue = RandomUtilities.RandomBool((i + 1) * j); //simulate on both fshc.frameSettingsHistory.debug.SetEnabled(field, debugValue); tester.SetEnabled(field, debugValue); } FrameSettings.Sanitize(ref tester, cam, supportedFeatures); //gather computed FrameSettingsHistory.AggregateFrameSettings(ref result, cam, add, ref defaultFS, supportedFeatures); //non bit non tested tester.lodBias = result.lodBias; tester.lodBiasMode = result.lodBiasMode; tester.maximumLODLevel = result.maximumLODLevel; tester.maximumLODLevelMode = result.maximumLODLevelMode; //test result = FrameSettingsHistory.containers.Where(c => c == add as IFrameSettingsHistoryContainer).First().frameSettingsHistory.debug; Debug.Log($"different {result} {tester}"); Assert.AreEqual(result, tester); Object.DestroyImmediate(go); } }
public bool IsOverrideableWithDependencies(SerializedFrameSettings serialized, FrameSettings defaultFrameSettings) { FrameSettingsFieldAttribute attribute = attributes[field]; bool locallyOverrideable = overrideable == null || overrideable(); FrameSettingsField[] dependencies = attribute.dependencies; if (dependencies == null || !locallyOverrideable) { return(locallyOverrideable); } bool dependenciesOverrideable = true; for (int index = dependencies.Length - 1; index >= 0 && dependenciesOverrideable; --index) { FrameSettingsField depency = dependencies[index]; dependenciesOverrideable &= EvaluateBoolWithOverride(depency, this, defaultFrameSettings, serialized, attribute.IsNegativeDependency(depency)); } return(dependenciesOverrideable); }
public OverridableFrameSettingsArea(int capacity, FrameSettings defaultFrameSettings, SerializedFrameSettings serializedFrameSettings) { fields = new List <Field>(capacity); this.defaultFrameSettings = defaultFrameSettings; this.serializedFrameSettings = serializedFrameSettings; }
static bool EvaluateBoolWithOverride(FrameSettingsField field, Field forField, FrameSettings defaultFrameSettings, SerializedFrameSettings serializedFrameSettings, bool negative) { bool value; if (forField.customOverrideable != null) { return(forField.customOverrideable() ^ negative); } if (serializedFrameSettings.GetOverrides(field)) { value = serializedFrameSettings.IsEnabled(field) ?? false; } else { value = defaultFrameSettings.IsEnabled(field); } return(value ^ negative); }
static void Drawer_SectionRenderingSettings(SerializedFrameSettings serialized, Editor owner, bool withOverride) { RenderPipelineSettings hdrpSettings = GetHDRPAssetFor(owner).currentPlatformRenderPipelineSettings; FrameSettings defaultFrameSettings = GetDefaultFrameSettingsFor(owner); var area = OverridableFrameSettingsArea.GetGroupContent(0, defaultFrameSettings, serialized); LitShaderMode defaultShaderLitMode; switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: defaultShaderLitMode = LitShaderMode.Forward; break; case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: defaultShaderLitMode = LitShaderMode.Deferred; break; case RenderPipelineSettings.SupportedLitShaderMode.Both: defaultShaderLitMode = defaultFrameSettings.litShaderMode; break; default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } area.AmmendInfo(FrameSettingsField.LitShaderMode, overrideable: () => hdrpSettings.supportedLitShaderMode == RenderPipelineSettings.SupportedLitShaderMode.Both, overridedDefaultValue: defaultShaderLitMode); bool hdrpAssetSupportForward = hdrpSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly; bool hdrpAssetSupportDeferred = hdrpSettings.supportedLitShaderMode != RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly; bool frameSettingsOverrideToForward = serialized.GetOverrides(FrameSettingsField.LitShaderMode) && serialized.litShaderMode == LitShaderMode.Forward; bool frameSettingsOverrideToDeferred = serialized.GetOverrides(FrameSettingsField.LitShaderMode) && serialized.litShaderMode == LitShaderMode.Deferred; bool defaultForwardUsed = !serialized.GetOverrides(FrameSettingsField.LitShaderMode) && defaultShaderLitMode == LitShaderMode.Forward; bool defaultDefferedUsed = !serialized.GetOverrides(FrameSettingsField.LitShaderMode) && defaultShaderLitMode == LitShaderMode.Deferred; bool msaaEnablable = hdrpAssetSupportForward && hdrpSettings.supportMSAA && (frameSettingsOverrideToForward || defaultForwardUsed); bool depthPrepassEnablable = hdrpAssetSupportDeferred && (defaultDefferedUsed || frameSettingsOverrideToDeferred); area.AmmendInfo(FrameSettingsField.MSAA, overrideable: () => msaaEnablable, overridedDefaultValue: msaaEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.MSAA), customOverrideable: () => { switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: return(false); //negative dependency case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: return(true); //negative dependency case RenderPipelineSettings.SupportedLitShaderMode.Both: return(!(frameSettingsOverrideToForward || defaultForwardUsed)); //negative dependency default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } }); area.AmmendInfo(FrameSettingsField.DepthPrepassWithDeferredRendering, overrideable: () => depthPrepassEnablable, overridedDefaultValue: depthPrepassEnablable && defaultFrameSettings.IsEnabled(FrameSettingsField.DepthPrepassWithDeferredRendering), customOverrideable: () => { switch (hdrpSettings.supportedLitShaderMode) { case RenderPipelineSettings.SupportedLitShaderMode.ForwardOnly: return(false); case RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly: return(true); case RenderPipelineSettings.SupportedLitShaderMode.Both: return(frameSettingsOverrideToDeferred || defaultDefferedUsed); default: throw new System.ArgumentOutOfRangeException("Unknown ShaderLitMode"); } }); area.AmmendInfo(FrameSettingsField.RayTracing, overrideable: () => hdrpSettings.supportRayTracing); area.AmmendInfo(FrameSettingsField.MotionVectors, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.ObjectMotionVectors, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.TransparentsWriteMotionVector, overrideable: () => hdrpSettings.supportMotionVectors); area.AmmendInfo(FrameSettingsField.Decals, overrideable: () => hdrpSettings.supportDecals); area.AmmendInfo(FrameSettingsField.Distortion, overrideable: () => hdrpSettings.supportDistortion); area.AmmendInfo( FrameSettingsField.LODBiasMode, overridedDefaultValue: LODBiasMode.FromQualitySettings, customGetter: () => serialized.lodBiasMode.GetEnumValue <LODBiasMode>(), customSetter: v => serialized.lodBiasMode.SetEnumValue((LODBiasMode)v) ); area.AmmendInfo(FrameSettingsField.LODBiasQualityLevel, overridedDefaultValue: ScalableLevel3ForFrameSettingsUIOnly.Low, customGetter: () => (ScalableLevel3ForFrameSettingsUIOnly)serialized.lodBiasQualityLevel.intValue, customSetter: v => serialized.lodBiasQualityLevel.intValue = (int)v, customOverrideable: () => serialized.lodBiasMode.GetEnumValue <LODBiasMode>() != LODBiasMode.OverrideQualitySettings); area.AmmendInfo(FrameSettingsField.LODBias, overridedDefaultValue: QualitySettings.lodBias, customGetter: () => serialized.lodBias.floatValue, customSetter: v => serialized.lodBias.floatValue = (float)v, customOverrideable: () => serialized.lodBiasMode.GetEnumValue <LODBiasMode>() != LODBiasMode.FromQualitySettings, labelOverride: serialized.lodBiasMode.GetEnumValue <LODBiasMode>() == LODBiasMode.ScaleQualitySettings ? "Scale Factor" : "LOD Bias"); area.AmmendInfo( FrameSettingsField.MaximumLODLevelMode, overridedDefaultValue: MaximumLODLevelMode.FromQualitySettings, customGetter: () => serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>(), customSetter: v => serialized.maximumLODLevelMode.SetEnumValue((MaximumLODLevelMode)v) ); area.AmmendInfo(FrameSettingsField.MaximumLODLevelQualityLevel, overridedDefaultValue: ScalableLevel3ForFrameSettingsUIOnly.Low, customGetter: () => (ScalableLevel3ForFrameSettingsUIOnly)serialized.maximumLODLevelQualityLevel.intValue, customSetter: v => serialized.maximumLODLevelQualityLevel.intValue = (int)v, customOverrideable: () => serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>() != MaximumLODLevelMode.OverrideQualitySettings); area.AmmendInfo(FrameSettingsField.MaximumLODLevel, overridedDefaultValue: QualitySettings.maximumLODLevel, customGetter: () => serialized.maximumLODLevel.intValue, customSetter: v => serialized.maximumLODLevel.intValue = (int)v, customOverrideable: () => serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>() != MaximumLODLevelMode.FromQualitySettings, labelOverride: serialized.maximumLODLevelMode.GetEnumValue <MaximumLODLevelMode>() == MaximumLODLevelMode.OffsetQualitySettings ? "Offset Factor" : "Maximum LOD Level"); area.AmmendInfo(FrameSettingsField.MaterialQualityLevel, overridedDefaultValue: defaultFrameSettings.materialQuality.Into(), customGetter: () => ((MaterialQuality)serialized.materialQuality.intValue).Into(), customSetter: v => serialized.materialQuality.intValue = (int)((MaterialQualityMode)v).Into() ); area.Draw(withOverride); }
public async Task <string> InitSessionFrame(FrameSettings settings) { return(await Runtime.InvokeAsync <string>(Consts.Interop.InitSessionFrame, settings)); }
public static List <string> WriteSideEdgeFrame(PolyLine pl, FrameSettings FS, string basefile, BOM output = null) { List <string> Files = new List <string>(); try { int polyid = 0; string fname = System.IO.Path.GetFileName(basefile); string fnamenoext = System.IO.Path.GetFileNameWithoutExtension(basefile); string OutName = Path.Combine(System.IO.Path.GetDirectoryName(basefile), fnamenoext); Console.WriteLine("writing frame files to {0}", OutName); // Bounds B = new Bounds(); // B.AddPolyLine(pl); // FS.innerHeight = B.Height(); // FS.innerWidth = B.Width(); double W = (double)FS.innerWidth; double H = (double)FS.innerHeight; double TE = (double)FS.topEdge; double LE = (double)FS.leftEdge; double OuterWidth = W + LE * 2.0; double OuterHeight = H + TE * 2.0; double InnerWidth = W; double InnerHeight = H; PCBWriterSet PCB = new PCBWriterSet(); double mountholediameter = (double)FS.holeDiameter; // board outline PolyLine PL = new PolyLine(polyid++); PL.MakeRoundedRect(new PointD(0, 0), new PointD(OuterWidth, OuterHeight), (double)FS.roundedOuterCorners); PCB.AddOutline(PL); if (FS.InsideEdgeMode == FrameSettings.InsideMode.RegularEdge) { PolyLine PL2 = new PolyLine(polyid++); PL2.MakeRoundedRect(new PointD(LE, TE), new PointD(InnerWidth + LE, InnerHeight + TE), (double)FS.roundedInnerCorners); PCB.AddOutline(PL2); } if (FS.InsideEdgeMode == FrameSettings.InsideMode.FormFitting && pl != null) { PolyLine PP = pl.Copy(); PP.Translate(-FS.offset.X, -FS.offset.Y); List <PolyLine> PL2 = PP.Offset(FS.margin, polyid++); foreach (var l in PL2) { PCB.AddOutline(l); } polyid += PL2.Count; } #region fiducials List <PointD> Fiducials = new List <PointD>(); foreach (var P in FS.fiducialsListData) { PointD fiducialPoint = P.pos; PCB.Fiducial(fiducialPoint, P.CopperDiameter, P.MaskDiameter, P.Top ? BoardSide.Top : BoardSide.Bottom); } #endregion string FrameTitle = FS.FrameTitle; string FrameTopTitle = FrameTitle + " - Top"; string FrameBottomTitle = FrameTitle + " - Bottom"; double verticaltitleclearance = 0; double horizontaltitleclearance = 0; if (FrameTitle.Length > 0) { FontSet fnt = FontSet.Load("Font.xml"); horizontaltitleclearance = fnt.StringWidth(FrameBottomTitle, TE / 4) + mountholediameter * 2 + FS.topEdge; verticaltitleclearance = fnt.StringWidth(FrameBottomTitle, TE / 4) + mountholediameter * 2 + FS.topEdge; PCB.Label(fnt, new PointD(OuterWidth / 2.0, OuterHeight - TE / 4.0), FrameTopTitle, TE / 4, StringAlign.CenterCenter, 0.1, true, true, 0); PCB.Label(fnt, new PointD(OuterWidth - LE / 4, OuterHeight / 2), FrameTopTitle, TE / 4.0, StringAlign.CenterCenter, 0.1, true, true, -90); PCB.Label(fnt, new PointD(LE / 4, OuterHeight / 2), FrameTopTitle, TE / 4.0, StringAlign.CenterCenter, 0.1, true, true, 90); PCB.Label(fnt, new PointD(OuterWidth / 2.0, TE - TE / 4.0), FrameTopTitle, TE / 4.0, StringAlign.CenterCenter, 0.1, true, true, 0); PCB.Label(fnt, new PointD(OuterWidth / 2.0, OuterHeight - TE / 4.0), FrameBottomTitle, TE / 4, StringAlign.CenterCenter, 0.1, true, true, 0, true, true, true); PCB.Label(fnt, new PointD(OuterWidth - LE / 4, OuterHeight / 2), FrameBottomTitle, TE / 4.0, StringAlign.CenterCenter, 0.1, true, true, -90, true); PCB.Label(fnt, new PointD(LE / 4, OuterHeight / 2), FrameBottomTitle, TE / 4.0, StringAlign.CenterCenter, 0.1, true, true, 90, true); PCB.Label(fnt, new PointD(OuterWidth / 2.0, TE - TE / 4.0), FrameBottomTitle, TE / 4.0, StringAlign.CenterCenter, 0.1, true, true, 0, true); } if (FS.addHoles) { double side = LE / 2.0; double top = TE / 2.0; PCB.Drill(new PointD(side, top), mountholediameter, 1); PCB.Drill(new PointD(OuterWidth - side, top), mountholediameter, 1); PCB.Drill(new PointD(OuterWidth - side, OuterHeight - top), mountholediameter, 1); PCB.Drill(new PointD(side, OuterHeight - top), mountholediameter, 1); double dx = (OuterWidth - side) - side; double dy = (OuterHeight - top) - top; dx -= horizontaltitleclearance; dy -= verticaltitleclearance; dx /= 2; dy /= 2; int horiz = (int)Math.Ceiling((dx / 2) / FS.MaxMountHoleSpacingMM); int vert = (int)Math.Ceiling((dy / 2) / FS.MaxMountHoleSpacingMM); dx /= (float)horiz; dy /= (float)vert; if (dx < FS.MinMountHoleSpacingMM) { horiz = 0; } if (dy < FS.MinMountHoleSpacingMM) { vert = 0; } for (int i = 1; i <= horiz; i++) { PCB.Drill(new PointD(side + (dx) * i, top), mountholediameter, 1); PCB.Drill(new PointD((OuterWidth - side) - (dx) * i, top), mountholediameter, 1); PCB.Drill(new PointD(side + (dx) * i, OuterHeight - top), mountholediameter, 1); PCB.Drill(new PointD((OuterWidth - side) - (dx) * i, OuterHeight - top), mountholediameter, 1); } for (int i = 1; i <= vert; i++) { PCB.Drill(new PointD(side, top + (dy) * i), mountholediameter, 1); PCB.Drill(new PointD(side, (OuterHeight - top) - (dy) * i), mountholediameter, 1); PCB.Drill(new PointD((OuterWidth - side), top + (dy) * i), mountholediameter, 1); PCB.Drill(new PointD((OuterWidth - side), (OuterHeight - top) - (dy) * i), mountholediameter, 1); } } if (FS.DefaultFiducials) { double side = LE / 2.0; double top = TE / 2.0; PCB.Fiducial(new PointD(side + mountholediameter * 2, top), 1, 2, FS.FiducialSide, PCBWriterSet.FiducialStyle.Square); PCB.Fiducial(new PointD(side + mountholediameter * 3, top), 1, 2, FS.FiducialSide, PCBWriterSet.FiducialStyle.Round); PCB.Fiducial(new PointD(OuterWidth - (side + mountholediameter * 2), top), 1, 2, FS.FiducialSide, PCBWriterSet.FiducialStyle.Square); PCB.Fiducial(new PointD(OuterWidth - (side + mountholediameter * 3), top), 1, 2, FS.FiducialSide, PCBWriterSet.FiducialStyle.Round); PCB.Fiducial(new PointD(side + mountholediameter * 2, OuterHeight - top), 1, 2, FS.FiducialSide, PCBWriterSet.FiducialStyle.Round); PCB.Fiducial(new PointD(side + mountholediameter * 3, OuterHeight - top), 1, 2, FS.FiducialSide, PCBWriterSet.FiducialStyle.Square); } if (FS.RenderDirectionArrow) { double side = LE / 2.0; double top = TE / 2.0; double dy = (OuterHeight - top) - top; dy -= verticaltitleclearance; dy /= 2; int vert = (int)Math.Ceiling((dy / 2) / FS.MaxMountHoleSpacingMM); dy /= (float)vert; PCB.Arrow(new PointD(side, (OuterHeight - top) - (dy) * 1 + mountholediameter * 1.5), new PointD(side, (OuterHeight - top) - (dy) * 0 - mountholediameter * 1.5), FS.DirectionArrowSide); PCB.Arrow(new PointD(OuterWidth - side, (OuterHeight - top) - (dy) * 1 + mountholediameter * 1.5), new PointD(OuterWidth - side, (OuterHeight - top) - (dy) * 0 - mountholediameter * 1.5), FS.DirectionArrowSide); PCB.Arrow(new PointD(side, (top) + (dy) * 0 + mountholediameter * 1.5), new PointD(side, (top) + (dy) * 1 - mountholediameter * 1.5), FS.DirectionArrowSide); PCB.Arrow(new PointD(OuterWidth - side, (top) + (dy) * 0 + mountholediameter * 1.5), new PointD(OuterWidth - side, (top) + (dy) * 1 - mountholediameter * 1.5), FS.DirectionArrowSide); } PolyLine Left = new PolyLine(); PolyLine Right = new PolyLine(); PolyLine Top = new PolyLine(); PolyLine Bottom = new PolyLine(); Top.MakePRectangle(OuterWidth + 1, FS.topEdge + 1, -1, -1); Bottom.MakePRectangle(OuterWidth, FS.topEdge, 0, OuterHeight - FS.topEdge); Left.MakePRectangle(FS.leftEdge + 1, OuterHeight + 1, -1, -1); Right.MakePRectangle(FS.leftEdge, OuterHeight, OuterWidth - FS.leftEdge, 0); PCB.ArtInclusions.Add(Left); PCB.ArtInclusions.Add(Right); PCB.ArtInclusions.Add(Top); PCB.ArtInclusions.Add(Bottom); //PCB.CellularArt(); Files.AddRange(PCB.Write(Path.GetDirectoryName(basefile), Path.GetFileNameWithoutExtension(basefile), output, FS.offset));; if (FS.RenderSample) { GerberImageCreator GIC = new GerberImageCreator(); GIC.AddBoardsToSet(Files, new SilentLog()); GIC.WriteImageFiles(OutName, 200, true, false, true, null); } } catch (Exception e) { Console.Write(" Exception while making frames:{0}", e.Message); } foreach (var s in Files) { Console.WriteLine("Writen edge file {0} succesfully", s); } return(Files); }
public static void MergeFrameIntoGerberSet(string FrameFolder, string OutlineFolder, string OutputFolder, FrameSettings FS, ProgressLog log, string basename) { log.PushActivity("MergeFrame"); // log.AddString("....."); if (Directory.Exists(FrameFolder) == false) { log.AddString(String.Format("Framefolder {0} does not exist?", FrameFolder)); } if (Directory.Exists(OutlineFolder) == false) { log.AddString(String.Format("OutlineFolder {0} does not exist?", OutlineFolder)); } if (Directory.Exists(OutputFolder) == false) { log.AddString(String.Format("OutputFolder {0} does not exist?", OutputFolder)); } GerberPanel PNL = new GerberPanel(); PNL.AddGerberFolder(log, FrameFolder); PNL.AddGerberFolder(log, OutlineFolder); PNL.TheSet.ClipToOutlines = false; var FrameInstance = PNL.AddInstance(FrameFolder, new PointD(0, 0)); var OutlineInstance = PNL.AddInstance(OutlineFolder, new PointD(0, 0)); PNL.UpdateShape(log); var BB = OutlineInstance.BoundingBox; foreach (var s in OutlineInstance.TransformedOutlines) { bool ClockWise = s.ClockWise(); if (s.Vertices.Count >= 2) { for (int i = 0; i < s.Vertices.Count; i++) { PointD p1 = s.Vertices[i]; PointD p2 = s.Vertices[(i + 1) % s.Vertices.Count]; var D = p2 - p1; if (Math.Abs(D.X) < 0.5 && Math.Abs(D.Y) >= FS.mmbetweentabs && FS.VerticalTabs) { // perfect vertical! log.AddString(String.Format("vertical found: {0} -> {1}", p1, p2)); double dy = p2.Y - p1.Y; double x = 0; double rad = 0; bool rightside = (dy > 0); if (ClockWise) { rightside = !rightside; } if (FS.InsideEdgeMode == FrameSettings.InsideMode.RegularEdge) { if (rightside) { x = (p1.X + (BB.BottomRight.X + FS.margin)) / 2; rad = Math.Abs((p1.X - (BB.BottomRight.X + FS.margin))) / 2.0 + FS.margin; } else { x = (p1.X + (BB.TopLeft.X - FS.margin)) / 2; rad = Math.Abs((p1.X - (BB.TopLeft.X - FS.margin))) / 2.0 + FS.margin; } } if (FS.InsideEdgeMode == FrameSettings.InsideMode.FormFitting) { if (rightside) { x = p1.X + (FS.margin / 2); rad = FS.margin; } else { x = p1.X - (FS.margin / 2); rad = FS.margin; } } int tabs = (int)Math.Floor(Math.Abs(dy) / FS.mmbetweentabs); for (int j = 0; j < tabs; j++) { double y = p1.Y + (dy / (float)tabs) * (j + 0.5); var BR = PNL.AddTab(new PointD(x, y)); log.AddString(String.Format("tab at {0} - radius {1}", BR.Center, rad)); BR.Radius = (float)rad; } } if (Math.Abs(D.Y) < 0.5 && Math.Abs(D.X) >= FS.mmbetweentabs && FS.HorizontalTabs) { // perfect vertical! log.AddString(String.Format("horizontal found: {0} -> {1}", p1, p2)); double dx = p2.X - p1.X; double y = 0; double rad = 0; bool rightside = (dx < 0); if (ClockWise) { rightside = !rightside; } if (FS.InsideEdgeMode == FrameSettings.InsideMode.RegularEdge) { if (rightside) { y = (p1.Y + (BB.BottomRight.Y + FS.margin)) / 2; rad = Math.Abs((p1.Y - (BB.BottomRight.Y + FS.margin))) / 2.0 + FS.margin; } else { y = (p1.Y + (BB.TopLeft.Y - FS.margin)) / 2; rad = Math.Abs((p1.Y - (BB.TopLeft.Y - FS.margin))) / 2.0 + FS.margin; } } if (FS.InsideEdgeMode == FrameSettings.InsideMode.FormFitting) { if (rightside) { y = p1.Y + (FS.margin / 2); rad = FS.margin; } else { y = p1.Y - (FS.margin / 2); rad = FS.margin; } } int tabs = (int)Math.Floor(Math.Abs(dx) / FS.mmbetweentabs); for (int j = 0; j < tabs; j++) { double x = p1.X + (dx / (float)tabs) * (j + 0.5); var BR = PNL.AddTab(new PointD(x, y)); log.AddString(String.Format("tab at {0} - radius {1}", BR.Center, rad)); BR.Radius = (float)rad; } } } } } PNL.UpdateShape(log); log.AddString("postupdateshape"); try { Directory.CreateDirectory(OutputFolder); var PNLFiles = PNL.SaveGerbersToFolder("MergedFrame", OutputFolder, log, false, true, false, true, basename); } catch (Exception E) { log.AddString("save gerbers to folder Exceptions: " + E.ToString()); } try { if (FS.RenderSample) { GerberImageCreator GIC = new GerberImageCreator(); GIC.AddBoardsToSet(Directory.GetFiles(OutputFolder).ToList(), new SilentLog()); GIC.WriteImageFiles(basename, 200, true, false, true, null); } } catch (Exception E) { log.AddString("GIC Exceptions: " + E.ToString()); } log.PopActivity(); // PNL.SaveOutlineTo(OutputFolder, "mergedframeblended"); return; var FrameFiles = Directory.GetFiles(FrameFolder); var OutlineFiles = Directory.GetFiles(OutlineFolder); List <String> AllFiles = new List <string>(); AllFiles.AddRange(FrameFiles); foreach (var a in OutlineFiles) { BoardLayer layer; BoardSide Side; Gerber.DetermineBoardSideAndLayer(a, out Side, out layer); if (layer != BoardLayer.Outline) { AllFiles.Add(a); } } // AllFiles.AddRange(OutlineFiles); GerberMerger.MergeAllByFileType(AllFiles, OutputFolder, "MergedFrame", log); }