protected virtual void Reset() { if (checkShouldEnableHeadMounted()) { _isHeadMounted = true; } _frameOptimization = FrameOptimizationMode.None; _updateHandInPrecull = false; }
protected virtual void Reset() { if (checkShouldEnableHeadMounted()) { _isHeadMounted = true; } _temporalWarping = GetComponentInParent <LeapVRTemporalWarping>(); _frameOptimization = FrameOptimizationMode.None; _updateHandInPrecull = false; }