private void DrawStates() { FrameDebuggerBlendState frameBlendState = FrameDebuggerUtility.GetFrameBlendState(); FrameDebuggerRasterState frameRasterState = FrameDebuggerUtility.GetFrameRasterState(); FrameDebuggerDepthState frameDepthState = FrameDebuggerUtility.GetFrameDepthState(); string str = string.Empty; if (frameBlendState.renderTargetWriteMask == 0) { str = "0"; } else { if ((frameBlendState.renderTargetWriteMask & 2) != 0) { str = str + "R"; } if ((frameBlendState.renderTargetWriteMask & 4) != 0) { str = str + "G"; } if ((frameBlendState.renderTargetWriteMask & 8) != 0) { str = str + "B"; } if ((frameBlendState.renderTargetWriteMask & 1) != 0) { str = str + "A"; } } object[] args = new object[] { frameBlendState.srcBlend, frameBlendState.dstBlend, frameBlendState.srcBlendAlpha, frameBlendState.dstBlendAlpha, str }; GUILayout.Label(string.Format("Blend {0} {1}, {2} {3} ColorMask {4}", args), EditorStyles.miniLabel, new GUILayoutOption[0]); object[] objArray2 = new object[] { frameDepthState.depthFunc, (frameDepthState.depthWrite != 0) ? "On" : "Off", frameRasterState.cullMode, frameRasterState.slopeScaledDepthBias, frameRasterState.depthBias }; GUILayout.Label(string.Format("ZTest {0} ZWrite {1} Cull {2} Offset {3}, {4}", objArray2), EditorStyles.miniLabel, new GUILayoutOption[0]); }