public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet) { this.widget = widget; previousCursorType = widget.Cursor; // it looks strange, but without it handling cursor for the first time causes glitches ShowCursor(); }
public IOHandler(FrameBufferDisplayWidget widget) { this.widget = widget; this.source = new XWTEventSource(widget); this.source.AttachHandler(this); }
public X11EventSource(FrameBufferDisplayWidget source) { this.source = source; }
public AbsolutePointerHandler(IAbsolutePositionPointerInput tablet, FrameBufferDisplayWidget widget) : base(tablet) { this.widget = widget; }