コード例 #1
0
        /// <summary>
        /// bitblt
        /// </summary>
        /// <param name="buff"></param>
        /// <param name="img"></param>
        /// <param name="srcRect"></param>
        /// <param name="destRect"></param>
        public void DrawImage(FrameBuff buff, FrameBuff img, Rect srcRect, Rect destRect)
        {
            Texture2D tex = buff == null ? m_texture : (buff as frameBuff).texture;

            tex.SetPixels((int)destRect.x, (int)destRect.y, (int)destRect.width, (int)destRect.height,
                          (img as frameBuff).texture.GetPixels((int)srcRect.x, (int)srcRect.y, (int)srcRect.width, (int)srcRect.height));
        }
コード例 #2
0
 /// <summary>
 /// 画像素
 /// </summary>
 /// <param name="buff"></param>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <param name="color"></param>
 public void SetPixel(FrameBuff buff, int x, int y, Color color)
 {
     if (buff == null)
     {
         m_texture.SetPixel(x, y, color);
     }
     else
     {
         (buff as frameBuff).texture.SetPixel(x, y, color);
     }
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        m_graph = RetroGraphCreator.InitGraph(120, 90, eGraphType.Texture);

        m_image = m_graph.CreateFrameBuff(10, 10);

        m_graph.Clear(null, Color.red);

        m_graph.Clear(m_image, Color.blue);
        m_graph.DrawLine(m_image, new Vector2(0, 4), new Vector2(9, 4), Color.green);
    }
コード例 #4
0
        /// <summary>
        /// 清除
        /// </summary>
        /// <param name="buff"></param>
        /// <param name="color"></param>
        public void Clear(FrameBuff buff, Color color)
        {
            Texture2D tex = buff == null ? m_texture : (buff as frameBuff).texture;

            Color[] fillColor = new Color[tex.height * tex.width];
            fillColor.Initialize();
            for (int i = 0; i < fillColor.Length; i++)
            {
                fillColor[i] = color;
            }

            tex.SetPixels(fillColor);
        }
コード例 #5
0
        /// <summary>
        /// 画线
        /// </summary>
        /// <param name="buff"></param>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="color"></param>
        public void DrawLine(FrameBuff buff, Vector2 start, Vector2 end, Color color)
        {
            Texture2D tex = buff == null ? m_texture : (buff as frameBuff).texture;

            if (start.x == end.x)
            {
                for (int i = (int)start.y; i != (int)end.y; i += System.Math.Sign(end.y - start.y))
                {
                    tex.SetPixel((int)start.x, i, color);
                }
            }
            else
            {
                for (int i = (int)start.x; i != (int)end.x; i += System.Math.Sign(end.x - start.x))
                {
                    tex.SetPixel(i, (int)start.y, color);
                }
            }
        }