void CheckFactors(NumberInfo ni) { return; // Fraction total = new Fraction(0,1); // We want to randomize WHICH lattice number is checked first, so first put them all in a list. for (int i = 0; i < latticeNums.GetLength(0); i++) // Go each row // Each col go by 2s, always start from 2nd column in. { for (int j = 0; j < latticeNums.GetLength(1); j++) { int oddRow = 0; if (i % 2 == 1) { oddRow = 1; if (j == latticeNums.GetLength(1) - 1) { continue; // skip because of staggering fx } } NumberInfo ni2 = latticeNums[i, j].ni; if (Fraction.Equals(Fraction.GetAbsoluteValue(ni2.fraction), Fraction.GetAbsoluteValue(ni.fraction)) && latticeNums[i, j].acting == false && ni.GetComponent <Rigidbody>().useGravity == true) { // affectedNumbers.Add (ni); SMW_GF.inst.DrawLineFromTo(ni2.transform, ni.transform, Color.blue); FreezeAndDestroy(ni); latticeNums[i, j].acting = true; latticeNums[i, j].actingTimer = secondsToFreezePerAct; break; } if (Fraction.AIsFactorOfB(ni2.fraction, ni.fraction) && latticeNums[i, j].acting == false && ni.GetComponent <Rigidbody>().useGravity == true) { // affectedNumbers.Add (ni); // Freeze, split, and draw lines to number SMW_GF.inst.DrawLineFromTo(ni2.transform, ni.transform, Color.blue); SplitNumber(ni, ni2); latticeNums[i, j].acting = true; latticeNums[i, j].actingTimer = secondsToFreezePerAct; break; } } } }