private void OnTriggerEnter2D(Collider2D collision) { string tag = collision.gameObject.tag; switch (tag) { case "PowerUp": PowerUpQirn puq = collision.gameObject.GetComponent <PowerUpQirn>(); puq.PowerUp(); break; case "FractalQirn": FractalQirn fractal = collision.transform.parent.gameObject.GetComponent <FractalQirn>(); if (fractal) { if (CenterQirn.Instance) { CenterQirn.Instance.AddScore(fractal.Worth); } fractal.PlaySound(); fractal.Pool(); } break; } }
public static void PoolFractalQirn(FractalQirn f) { f.transform.position = new Vector3(1 * PoolSize, -25f, f.transform.position.z); f.transform.parent = PooledFractalHolder; f.enabled = false; pooledFractals.Add(f.gameObject); }
/// <summary> /// Trigger enter event. /// </summary> /// <param name="collision"></param> private void OnTriggerEnter2D(Collider2D collision) { string tag = collision.gameObject.tag; switch (tag) { case "PowerUp": PowerUpQirn puq = collision.gameObject.GetComponent <PowerUpQirn>(); puq.Pool(); break; case "FractalQirn": FractalQirn fractal = collision.transform.parent.gameObject.GetComponent <FractalQirn>(); if (fractal) { OnFractalQirnCollided(); AddScore(-(int)(_score * pointDecayFactor)); audioSource.clip = clips[UnityEngine.Random.Range(0, clips.Length)]; audioSource.Play(); if (GameManager.GameMode == GameModes.LIMITED || GameManager.GameMode == GameModes.WARP) { if (_revivesRemaining > 0) { if (canLoseRevives) { _revivesRemaining -= 1; canLoseRevives = false; StartCoroutine(ReviveTimer()); } PopUpManager.Instance.PopUp("PU_Revive"); } else { GameManager.Instance.ChangeGameState(GameStates.POST_PLAY); } } fractal.Pool(); } break; } }
public static void DeployPowerUp(PowerUps powerUp) { switch (powerUp) { case PowerUps.SPEED_UP: ForceSpeedUpStop(); cr_speedUp = Instance.StartCoroutine(SpeedUp()); break; case PowerUps.NUKE: FractalQirn.DestroyAll(true); break; case PowerUps.SHIELD: CenterQirn.Instance.SetShieldActive(true); break; } }
private void OnTriggerEnter2D(Collider2D collision) { string tag = collision.gameObject.tag; switch (tag) { case "FractalQirn": FractalQirn fractal = collision.transform.parent.gameObject.GetComponent <FractalQirn>(); if (fractal) { fractal.Pool(); PivotMaskTowardTarget(collision.transform); BeginDisable(); } break; } }
private static GameObject PullFractalQirn() { if (pooledFractals.Count >= 1) { FractalQirn f = pooledFractals[PoolSize - 1].GetComponent <FractalQirn>(); pooledFractals.RemoveAt(PoolSize - 1); if (f.enabled) { return(PullFractalQirn()); } else { f.GetComponent <FractalQirn>().enabled = true; } return(f.gameObject); } else { return(null); } }