コード例 #1
0
        public static void Notch(IOperand x, bool spawn = true, float radius1 = 0f, float radius2 = 0f)
        {
            if (x == null)
            {
                return;             // No tolerance!
            }
            //Fourier.CImage[] cimg = ((frmStandard)x).cimg;
            Fourier.CImage[] cimg = new Fourier.CImage[3];
            for (int i = 0; i < 3; i++)
            {
                cimg[i] = new Fourier.CImage(Normalize.ToFloat(((FormStandard)x).Image)[i], ((FormStandard)x).Image.Height, ((FormStandard)x).Image.Width);
            }
            if (!cimg[0].FrequencySpace)
            {
                for (int i = 0; i < 3; i++)
                {
                    cimg[i] = _FFT(cimg[i]);
                }
            }

            int H = cimg[0].Height, W = cimg[0].Width;

            for (int c = 0; c < 3; c++)
            {
                for (int j = 0; j < H; j++)
                {
                    for (int i = 0; i < W; i++)
                    {
                        if ((i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2) < radius2 * radius2 && (i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2) > radius1 * radius1)
                        {
                            cimg[c].Data[j * W + i].Re = 0f;
                            cimg[c].Data[j * W + i].Im = 0f;
                        }
                    }
                }
            }

            // Debug d1 = new Debug(cimg[0].ToBitmap());
            // d1.Show();

            for (int i = 0; i < 3; i++)
            {
                cimg[i] = _IFFT(cimg[i]);
            }

            float[][][] img = new float[3][][];
            for (int i = 0; i < 3; i++)
            {
                img[i] = cimg[i].FromFloatModulus();
            }

            if (spawn)
            {
                x.CreateSibling(img, "Notch filter of " + ((FormStandard)x).GetBitmap().ToString());
            }
            else
            {
                ((FormStandard)x).Image = Normalize.FromFloat(img);
            }
        }
コード例 #2
0
        public static Fourier.CImage _FFT(Fourier.CImage cimg)
        {
            float scale = 1f / (float)Math.Sqrt(cimg.Width * cimg.Height);

            ComplexF[] data = cimg.Data;

            int offset = 0;

            for (int y = 0; y < cimg.Height; y++)
            {
                for (int x = 0; x < cimg.Width; x++)
                {
                    if (((x + y) & 0x1) != 0)
                    {
                        data[offset] *= -1;
                    }
                    offset++;
                }
            }

            Exocortex.DSP.Fourier.FFT2(data, cimg.Width, cimg.Height, FourierDirection.Forward);

            cimg.FrequencySpace = true;

            for (int i = 0; i < data.Length; i++)
            {
                data[i] *= scale;
            }

            return(cimg);
        }
コード例 #3
0
 private void ResetImg()
 {
     img = Normalize.ToFloat(bmp);
     for (int i = 0; i < NCOLORS; i++)
     {
         rimg[i] = new Fourier.CImage(img[i], bmp.Height, bmp.Width);
     }
 }
コード例 #4
0
        private static Fourier.CImage _IFFT(Fourier.CImage cimg)
        {
            float scale = 1f / (float)Math.Sqrt(cimg.Width * cimg.Height);

            ComplexF[] data = cimg.Data;


            Exocortex.DSP.Fourier.FFT2(data, cimg.Width, cimg.Height, FourierDirection.Backward);

            cimg.FrequencySpace = false;

            for (int i = 0; i < data.Length; i++)
            {
                data[i] *= scale;
            }

            return(cimg);
        }
コード例 #5
0
        public static void Enhance(IOperand X = null, bool spawn = true)
        {
            if (X == null)
            {
                X = ExecutionStack.X;
            }
            if (X == null)
            {
                return;
            }

            Bitmap bmp = ((FormStandard)X).GetBitmap();

            float[][][] img = Normalize.ToFloat(bmp);
            float[][][] hsi = ToHSI(img, bmp.Height, bmp.Width);

            for (int h = 0; h < bmp.Height; h++)
            {
                for (int w = 0; w < bmp.Width; w++)
                {
                    hsi[1][h][w] = (hsi[1][h][w] * 1.10f > 1f ? 1f : hsi[1][h][w] * 1.10f);
                    hsi[2][h][w] = (hsi[2][h][w] * 1.10f > 1f ? 1f : hsi[2][h][w] * 1.10f);
                }
            }

            img = FromHSI(hsi, bmp.Height, bmp.Width);

            if (spawn)
            {
                X.CreateSibling(img, "HSI Color Enhancement of " + bmp.ToString());
            }
            else
            {
                ((FormStandard)X).Image = Normalize.FromFloat(img);
                Fourier.CImage[] cimg = new Fourier.CImage[3];
                for (int i = 0; i < 3; i++)
                {
                    cimg[i] = new Fourier.CImage(img[i], bmp.Height, bmp.Width);
                }
            }
        }
コード例 #6
0
        public static void FFT(IOperand X = null, bool spawn = true)
        {
            if (X == null)
            {
                X = ExecutionStack.X;
            }
            if (X == null)
            {
                return;
            }
            Bitmap bmp = X.GetBitmap();

            float[][][] img = Normalize.ToFloat(bmp);

            int H = bmp.Height, W = bmp.Width;

            img = Pad(img, H, W);

            Bitmap temp = Normalize.FromFloat(img);

            Fourier.CImage[] cimg = new Fourier.CImage[3];
            for (int i = 0; i < 3; i++)
            {
                cimg[i] = new Fourier.CImage(img[i], temp.Height, temp.Width);
                cimg[i] = _FFT(cimg[i]);


                img[i] = cimg[i].FromFloatModulus();
            }


            if (spawn)
            {
                ((FormStandard)X).CreateSibling(img, "( Magnitude) FFT of " + bmp.ToString(), cimg);
            }
            else
            {
                ((FormStandard)X).Image = Normalize.FromFloat(img);
                ((FormStandard)X).CImg  = cimg;
            }
        }
コード例 #7
0
        public static void ButterworthHigh(IOperand x, bool spawn = true, float radius = 0f)
        {
            if (x == null)
            {
                return;             // No tolerance!
            }
            //Fourier.CImage[] cimg = ((frmStandard)x).cimg;
            Fourier.CImage[] cimg = new Fourier.CImage[3];
            for (int i = 0; i < 3; i++)
            {
                cimg[i] = new Fourier.CImage(Normalize.ToFloat(((FormStandard)x).Image)[i], ((FormStandard)x).Image.Height, ((FormStandard)x).Image.Width);
            }
            if (!cimg[0].FrequencySpace)
            {
                for (int i = 0; i < 3; i++)
                {
                    cimg[i] = _FFT(cimg[i]);
                }
            }

            int H = cimg[0].Height, W = cimg[0].Width;

            for (int c = 0; c < 3; c++)
            {
                for (int j = 0; j < H; j++)
                {
                    for (int i = 0; i < W; i++)
                    {
                        int D  = (i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2);
                        int D0 = (int)(radius * radius);
                        if ((i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2) != 0)
                        {
                            cimg[c].Data[j * W + i].Re *= (1.0f - 1.0f / (float)Math.Pow(1.0f + (D / D0), 4));
                            cimg[c].Data[j * W + i].Im *= (1.0f - 1.0f / (float)Math.Pow(1.0f + (D / D0), 4));
                        }
                    }
                }
            }

            // Debug d1 = new Debug(cimg[0].ToBitmap());
            // d1.Show();

            for (int i = 0; i < 3; i++)
            {
                cimg[i] = _IFFT(cimg[i]);
            }

            float[][][] img = new float[3][][];
            for (int i = 0; i < 3; i++)
            {
                img[i] = cimg[i].FromFloatModulus();
            }

            if (spawn)
            {
                x.CreateSibling(img, "Butterworth High Pass filter of " + ((FormStandard)x).GetBitmap().ToString());
            }
            else
            {
                ((FormStandard)x).Image = Normalize.FromFloat(img);
            }
        }
コード例 #8
0
        public static void HighPass(IOperand x, bool spawn = true, float radius = 0f)
        {
            if (x == null)
            {
                return;             // No tolerance!
            }
            //Fourier.CImage[] cimg = ((frmStandard)x).cimg;
            Fourier.CImage[] cimg = new Fourier.CImage[3];
            for (int i = 0; i < 3; i++)
            {
                cimg[i] = new Fourier.CImage(Normalize.ToFloat(((FormStandard)x).Image)[i], ((FormStandard)x).Image.Height, ((FormStandard)x).Image.Width);
            }
            if (!cimg[0].FrequencySpace)
            {
                for (int i = 0; i < 3; i++)
                {
                    cimg[i] = _FFT(cimg[i]);
                }
            }

            int H = cimg[0].Height, W = cimg[0].Width;

            for (int c = 0; c < 3; c++)
            {
                for (int j = 0; j < H; j++)
                {
                    for (int i = 0; i < W; i++)
                    {
                        if ((i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2) < radius * radius && !((i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2) == 0))
                        {
                            cimg[c].Data[j * W + i].Re = 0f;
                            cimg[c].Data[j * W + i].Im = 0f;
                        }
                    }
                }
            }

            // Debug d1 = new Debug(cimg[0].ToBitmap());
            // d1.Show();

            for (int i = 0; i < 3; i++)
            {
                cimg[i] = _IFFT(cimg[i]);
            }

            float[][][] img = new float[3][][];
            for (int i = 0; i < 3; i++)
            {
                img[i] = cimg[i].FromFloatModulus();
            }

            if (spawn)
            {
                x.CreateSibling(img, "High Pass filter of " + ((FormStandard)x).GetBitmap().ToString());
            }
            else
            {
                ((FormStandard)x).Image = Normalize.FromFloat(img);
            }

            /*
             *
             * float[][][] real = new float[3][][];
             * float[][][] imag = new float[3][][];
             * for (int c = 0; c < 3; c++ )
             * {
             *  real[c] = cimg[c].FromFloatReal();
             *  imag[c] = cimg[c].FromFloatImag();
             * }
             * /*
             * for (int c = 0; c < 3; c++ )
             *  for (int j = 0; j < cimg[0].Height; j++)
             *  {
             *      for (int i = 0; i < cimg[0].Width; i++)
             *      {
             *          if ((i - W / 2) * (i - W / 2) + (j - H / 2) * (j - H / 2) < radius * radius)
             *          {
             *              real[c][j][i] = 0f;
             *              imag[c][j][i] = 0f;
             *
             *          }
             *      }
             *  }
             */
            /*
             * Fourier.CImage[] cr = new Fourier.CImage[3], ci = new Fourier.CImage[3];
             * float[][][] img = new float[3][][];
             * for (int i = 0; i < 3; i++ )
             * {
             * cr[i] = new Fourier.CImage(real[i], H, W);
             * ci[i] = new Fourier.CImage(imag[i], H, W);
             * for (int j=0; j<cr[i].Data.Length; j++)
             * {
             *    cr[i].Data[j].Im = ci[i].Data[j].Re;
             * }
             * cr[i] = _FFT(cr[i]);
             * img[i] = cr[i].FromFloatModulus();
             * }
             */
            //Fourier.CImage ci2 = new Fourier.CImage(Normalize.FromFloat(real), Normalize.FromFloat(imag));

            //ci2 = _IFFT(ci2);

            /*
             * Fourier.CImage ci2 = new Fourier.CImage(Normalize.FromFloat(real), Normalize.FromFloat(imag));
             *
             * Debug w1 = new Debug(ci2.ToBitmap());
             * Debug w2 = new Debug(ci2.Magnitude());
             * Debug w3 = new Debug(Normalize.FromFloat(real));
             * Debug w4 = new Debug(Normalize.FromFloat(real));
             * Debug w5 = new Debug(Normalize.FromFloat(imag));
             *
             * ci2 = _IFFT(ci2);
             *
             * for (int i = 0; i < 3; i++ )
             *  cimg = new Fourier.CImage(cimg.Real(), cimg.Imag());
             * //cimg = _IFFT(cimg);
             * float[][][] img = Normalize.ToFloat(cimg.ToBitmap());
             *
             * Debug w6 = new Debug(ci2.ToBitmap());
             * Debug w7 = new Debug(ci2.Magnitude());
             * Debug w8 = new Debug(ci2.Real());
             *
             * w1.Show();
             * w2.Show();
             * w3.Show();
             * w4.Show();
             * w5.Show();
             * w6.Show();
             * w7.Show();
             * w8.Show();
             *
             *
             * cimg = _IFFT(cimg);
             *
             * Debug w9 = new Debug(cimg.ToBitmap());
             * Debug w10 = new Debug(cimg.Magnitude());
             * Debug w11 = new Debug(cimg.Real());
             *
             * w9.Show();
             * w10.Show();
             * w11.Show();
             */
            //float[][][] img = new float[3][][];
            //for (int i = 0; i < 3; i++)
            //{
            // img[i] = real[i];
            //}
        }