private void InitializePlayerDie() { m_currentRecord?.SetText(FormatTime.FormatEndLevelRecord(LevelManager.GetCurrentLevelRecordAsString())); m_yourTimeText?.SetText("FAIL"); m_newRecordContainer?.SetActive(false); SetLevelName(); m_container?.SetActive(true); m_pop.PlayPopIn(); }
private void InitializeLevelComplete() { string record = string.Empty; if (LevelManager.IsNewRecord()) { record = LevelManager.GetCurrentLevelTimeAsString(); } else { record = LevelManager.GetCurrentLevelRecordAsString(); } m_currentRecord?.SetText(FormatTime.FormatEndLevelRecord(record)); m_yourTimeText?.SetText(FormatTime.FormatEndLevelTime(LevelManager.GetCurrentLevelTimeAsString())); m_newRecordContainer?.SetActive(LevelManager.IsNewRecord()); SetLevelName(); m_container?.SetActive(true); m_pop.PlayPopIn(); }