コード例 #1
0
        private void OpenServer_Executed(object sender, ExecutedRoutedEventArgs e)
        {
            FormServer form = new FormServer();

            form.Owner = this;
            form.ShowDialog();
        }
コード例 #2
0
        public ListBox tare()
        {
            FormServer fs   = new FormServer();
            ListBox    list = fs.getListaClienti();

            return(list);
        }
コード例 #3
0
ファイル: BaseServer.cs プロジェクト: isaveu/SimpleServer
        public BaseServer(FormServer f, UnityCommon.Server s, int portnum)
        {
            this.form = f;
            this.type = s;
            this.name = string.Format("{0}-{1}", s, portnum);

            listenAddr.m_ip   = Server.Properties.Settings.Default.ListenIp;
            listenAddr.m_port = (ushort)portnum;
        }
コード例 #4
0
        //新增服务
        private void AddServer(object sender, RoutedEventArgs e)
        {
            FormServer form = new FormServer();

            form.Owner = this;
            if ((bool)form.ShowDialog())
            {
                SHHOPCServer server = new SHHOPCServer(Guid.NewGuid(), form.ServerIP, form.OPCServerName, form.Name);
                //确定修改
                OPCManager.AddServer(server);
            }
        }
コード例 #5
0
 public void method_1(FormServer formServer_1)
 {
     if (formServer_1 == this.formServer_0)
     {
         return;
     }
     if (formServer_1 != null)
     {
         throw new ArgumentException("Property can only be set to Nothing");
     }
     this.method_2 <FormServer>(ref this.formServer_0);
 }
コード例 #6
0
ファイル: FormHDFS.cs プロジェクト: skyfrog0/HDFSWind
        // 工具条 设置服务器地址
        private void toolStripButton1_Click(object sender, EventArgs e)
        {
            FormServer fm = new FormServer();

            fm.Address = this._server;
            if (DialogResult.OK == fm.ShowDialog() &&
                !string.IsNullOrWhiteSpace(fm.Address))
            {
                this._server = fm.Address;
                ClearGrid();
                ClearTree();
                _fileinfoCache.Clear();
                ConnectWebHDFS();  //重新加载
            }
        }
コード例 #7
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        //修改服务器
        private void ModifyServer(object sender, RoutedEventArgs e)
        {
            SHHOPCServer node = tree.SelectedItem as SHHOPCServer;
            FormServer   form = new FormServer();

            //载入参数
            form.name.Text       = node.Name;
            form.serverIP.Text   = node.IP.ToString();
            form.serverName.Text = node.OPCServerName;
            form.Owner           = this;

            if ((bool)form.ShowDialog())
            {
                node.Name          = form.Name;
                node.IP            = form.ServerIP;
                node.OPCServerName = form.OPCServerName;

                //确定修改
                OPCManager.ModifyServer(node);
            }
        }
コード例 #8
0
ファイル: UserServer.cs プロジェクト: isaveu/SimpleServer
 public UserServer(FormServer f, UnityCommon.Server s, int portnum) : base(f, s, portnum)
 {
 }
コード例 #9
0
 public FormServer method_0()
 {
     this.formServer_0 = Class1.Class2.smethod_0 <FormServer>(this.formServer_0);
     return(this.formServer_0);
 }