public void OnLoad() { Variables.Hero = ObjectManager.LocalHero; this.pause = Variables.Hero.ClassID != ClassID.CDOTA_Unit_Hero_Invoker; if (this.pause) { return; } Variables.MenuManager = new MenuManager(Me.Name); this.coldSnap = new ColdSnap(); this.alacrity = new Alacrity(); this.chaosMeteor = new ChaosMeteor(); this.deafeningBlast = new DeafeningBlast(); this.forgeSpirit = new ForgeSpirit(); this.ghostWalk = new GhostWalk(); this.iceWall = new IceWall(); this.sunStrike = new SunStrike(); this.tornado = new Tornado(); this.emp = new EMP(); Variables.Quas = Me.Spellbook.SpellQ; Variables.Wex = Me.Spellbook.SpellW; Variables.Exort = Me.Spellbook.SpellE; Variables.Invoke = Me.Spellbook.SpellR; Variables.MenuManager.Menu.AddToMainMenu(); Variables.EnemyTeam = Me.GetEnemyTeam(); this.targetFind = new TargetFind(); Game.PrintMessage( "Invoker" + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version + " loaded", MessageType.LogMessage); }
// Token: 0x060005E7 RID: 1511 RVA: 0x00020C40 File Offset: 0x0001EE40 public ForgedSpirit(Unit baseUnit) : base(baseUnit) { ForgeSpirit forgeSpirit = (ForgeSpirit)EntityManager9.Abilities.FirstOrDefault((Ability9 x) => x.Id == AbilityId.invoker_forge_spirit); if (forgeSpirit == null) { return; } this.BaseAttackRange = forgeSpirit.ForgeSpiritAttackRange; }
public EulsSSMeteorBlast(Hero me, Key key) : base(me, key) { this._euls = new Euls(me, () => 0); this._sunstrike = new Sunstrike(me, this.SunstrikeDelay); this._meteor = new Meteor(me, this.MeteorDelay); this._deafeningBlast = new DeafeningBlast(me, this.BlastDelay); this._coldSnap = new ColdSnap(me); this._forgeSpirit = new ForgeSpirit(me); this.AbilitySequence = new List <ISequenceEntry> { new AwaitBlinkOrMove(me, () => this.EngageRange), this._euls, new AwaitModifier("modifier_eul_cyclone", 250), this._sunstrike, this._meteor, this._deafeningBlast, this._coldSnap, this._forgeSpirit }; }